With over five years of experience in the film and gaming industries, I am a versatile producer with a broad skill set that spans various aspects of production, including cinematics and visual effects. I enjoy collaborating with talented artists, supervisors, and producers to deliver high-quality content that engages and entertains audiences. I am currently working at Blizzard Entertainment where I help manage the production of cinematics for World of Warcraft. Previous roles include valuable experiences at Industrial Light & Magic and Digital Domain, where I contributed to projects like Star Wars: The Book of Boba Fett and Morbius. These experiences have honed my ability to work in fast-paced environments while demonstrating a proficiency in production management and adept problem-solving skills.
Listed skills include Z Brush, Maya, Final Cut Pro X, Production Management, and 9 others.