Corey Frew Email & Phone Number
@wetafx.co.nz
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Who is Corey Frew? Overview
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Corey Frew is listed as Lead Software Engineer at Wētā FX, based in Seattle, Washington, United States. AeroLeads shows a work email signal at wetafx.co.nz and a matched LinkedIn profile for Corey Frew.
Corey Frew previously worked as Software Engineering Manager at Unity and Software Engineering Manager at Weta Digital. Corey Frew holds Diploma (Nzqa Level 7), 3D Animation from Lifeway Animation College.
Email format at Wētā FX
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AeroLeads found 1 current-domain work email signal for Corey Frew. Compare company email patterns before reaching out.
About Corey Frew
Software engineer, currently in the VFX industry with a strong interest in user centered design. I enjoy researching, designing and developing user interfaces, tools and API's that are effective, easy and exciting to use. Very passionate about the VFX industry - I started my career as a CG generalist so I have a unique understanding of the processes and challenges that users face. Ultimately, my technical skills and passion for developing software quickly outweighed my artistic abilities and have been heavily focused on software engineering for the majority of my career. Over the last few years, I have challenged myself by starting a number of new projects from the ground up and leading a team of engineers in a high pressure environment.I love a challenge and the chance to learn new tools and technology.
Listed skills include Cg, Pipeline Development, Mental Ray, Mentalcore, and 28 others.
Corey Frew's current company
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Corey Frew work experience
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Software Engineering Manager
Software Engineering Manager
- Leading a team of 6 engineers, on site with the client during production of Avatar sequels. Responsible for the development, deployment and support of an constantly evolving set of software for the virtual production.
- Designed, pitched to client, and lead development of a number of key projects
- Daily management of crew to ensure a healthy and cohesive team, including adapting to a remote team during COVID
- Responsible for ensuring testing, deployment, education and support of an extensive range of software continually delivered from Weta NZ
- Interfacing with producers, supervisors, engineers and artists to regularly gather requirements, feedback and priorities to continually discuss with engineering teams at Weta NZ
Software Engineer
Moved to Los Angeles to join a team of engineers on site with a client during production of Avatar sequels. Heavily contributed development, testing and deployment of an constantly evolving set of software for the virtual production pipeline.
Software Engineer
- Software engineer in the pipeline department, primarily focused on core pipeline tools usedstudio wide across a large number of projects.
- Worked in a team, developing the user interface (C++) and API (Python) on top of Weta’s proprietary scene description format
- Contributed to the development and support of Weta’s scene description format and various plugins (C++/Python)
- Heavily involved with the development and testing of the virtual production pipeline for Avatar sequels, representing Weta on a number of trips to LA
- Worked closely with various departments, identifying issues and inefficiencies with the software and potential solutions, producing supporting UX documents
- Built tools and plugins for the asset publishing framework
Lead Developer
MentalCore was a commercially available rendering plugin for Maya & Mental Ray which I developed as a side project over a number of years. As the sole developer, I was responsible for design, development, documentation and customer support. I sold it to Oktobor Animation and worked with them to publicly release MentalCore. It was on the market from Dec.
Supervising Technical Director
Responsible for software development and technical direction for the studio wide pipeline. Oktobor Animation started as a new studio in 2010 and I was tasked with building a pipeline from the ground up. Oktobor produced animated TV series for Nickelodeon, DreamWorks and a number of other smaller projects.- Lead the design and development of the studio wide.
Pipeline Technail Director
Responsible for developing the lighting, rendering and compositing pipeline. Built tools, API’s, shaders and workflows to improve efficiency and quality for multiple TV shows, short films and pitches.
Cg Generalist
Worked as a CG generalist on multiple TV shows, also developing pipeline tools to streamline and automate workflows.
Corey Frew education
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Lifeway Animation College
Frequently asked questions about Corey Frew
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What company does Corey Frew work for?
Corey Frew works for Wētā FX.
What is Corey Frew's role at Wētā FX?
Corey Frew is listed as Lead Software Engineer at Wētā FX.
What is Corey Frew's email address?
AeroLeads has found 1 work email signal at @wetafx.co.nz for Corey Frew at Wētā FX.
Where is Corey Frew based?
Corey Frew is based in Seattle, Washington, United States while working with Wētā FX.
What companies has Corey Frew worked for?
Corey Frew has worked for Wētā Fx, Unity, Weta Digital, Corecg, and Oktobor Animation.
How can I contact Corey Frew?
You can use AeroLeads to view verified contact signals for Corey Frew at Wētā FX, including work email, phone, and LinkedIn data when available.
What schools did Corey Frew attend?
Corey Frew holds Diploma (Nzqa Level 7), 3D Animation from Lifeway Animation College.
What skills is Corey Frew known for?
Corey Frew is listed with skills including Cg, Pipeline Development, Mental Ray, Mentalcore, Programming, Python, C++, and Mel.
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