Cory Patton Email and Phone Number
Cory Patton work email
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Cory Patton personal email
I've been in the game development industry for over 13 years with numerous shipped titles for Wiiware, DS, 3DS, XBLA, LeapPad, PC, VR, and Mobile. These titles could be placed in a variety of genres like: Minigames, Platforming, RPG, Tower Defense, MMO RPG, VR, Match Three, Time Management, and Sports.Over this time and with each title I’ve worked on, I’ve had the opportunity to develop a broad set of professional and creative skills. I'm well organized, detail driven, and a quick learner. When I see a problem, I puzzle through creative solutions to fix the issue at hand. Often times I find myself speaking with team members from different departments in order to optimize the development pipeline. I thrive on collaboration and take feedback well, but can also shift into a leadership role when needed. When working with a team I like to find out what makes them passionate about making games and fostering that passion into maximizing their creativity and production.
Steel Wool Studios
View- Website:
- steelwoolstudios.com
- Employees:
- 29
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Game DesignerSteel Wool Studios May 2023 - Present -
Level DesignerSteel Wool Studios Apr 2022 - May 2023Work with design leads and creative directors to scope out initial game concepts and planning. Originate level designs on paper, then realize those designs in Unreal 4. Use Unreal’s blueprint system to create scripted experiences with relative autonomy. Design, own, and champion engaging levels from creation to final polish. Work with engineers and artists to craft a compelling narrative, design engaging layouts, and implement complex scripted sequences in Unreal 4. Balance gameplay and encounters within the levels. Collaborate with the team to create levels that are not only incredibly fun, but look amazing and perform well. Create documentation and best practices for design techniques and concepts. -
OwnerFlyover Studios Aug 2021 - PresentFlyover Studios takes a curated approach to game development, providing clients with game design, production, and software consultation. When the studio has wrapped up work for their clients, we like to pursue development on our own game ideas.
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3D Artist And Scenic DesignerParagon 360 Nov 2021 - Apr 2022Springfield, Missouri, United StatesCreate engaging environments for clients, where we deliver rendered images of their spaces for design approvals and marketing materials. We primarily use 3ds max to model and uv the environments, followed up with exporting those assets into the Unreal Engine. In Unreal we create materials for our models and apply lighting solutions to our scenes. Whenever we can we try to utilize Unreal's blueprints to speed up our production time. Lastly, we place and animate cameras to render images and videos for our clients. -
Artist, Designer, And QaSpellbook Studios, Llc Sep 2015 - Nov 2021Springfield, MissouriI work on a small but nimble team of artists and programmers to develop core game concepts, create/implement art for a variety of styles and build Mini Games out for larger game systems. The team of artists are tasked with taking any asset imagined, from multiple sources, and convert/modify/extrapolate those assets (Models, Rigs, Animations, Textures and UVs) to fit within the art style of the games.A few of my other responsibilities include creating animation systems within Unity’s Mecanim system for complex character behaviors, as well as providing motion capture for VR game trailers and promotional videos. As with most small studios, I not only contribute art assets to the game but also provide quality assurance and testing.
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Adjunct ProfessorMissouri State University Jan 2016 - May 2016Springfield, Missouri, United StatesTaught CIS/ART 301 Intro to Video Game Design course and Missouri State University. This class was an introduction to the main elements of video game design (including setting, story, goals, narrative, mechanics, and level design) and the structure and responsibilities of a game development team. The emphasis was on game designs that could be implemented by a small team within one year, and my students were tasked with developing video game concepts and design documents. -
Lead Artist, Video Game Artist And AnimatorBlack Lantern Studios Jan 2008 - Sep 2015I joined Black Lantern Studios and worked my way up from intern to full time Artist to Lead Artist. I developed skills beyond just 3D modeling, animation, and UX design. I prototyped assets for programmers, designed UI, managed projects, directed art teams, and most importantly was able to quickly pick up new programs—thus being the go-to team member for any type of project or pinch situation.One of the biggest things I got from this experience was the importance of communicating with other departments. As an artist it was essential that I not only create art that met the quality standards of the IP, but also package the asset to the exact specifications the programming department needed to implement the asset into the game.Shipped over 30 titles on various platforms such as XBox 360, Nintendo DS and 3DS, Wii, WiiU, Leapfrog devices and Mobile.
Cory Patton Skills
Cory Patton Education Details
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Computer Animation
Frequently Asked Questions about Cory Patton
What company does Cory Patton work for?
Cory Patton works for Steel Wool Studios
What is Cory Patton's role at the current company?
Cory Patton's current role is Video Game Designer, 3D Animator, 3D Artist.
What is Cory Patton's email address?
Cory Patton's email address is co****@****ios.com
What schools did Cory Patton attend?
Cory Patton attended Missouri State University.
What skills is Cory Patton known for?
Cory Patton has skills like Video Games, Game Development, Game Design, Animation, Computer Animation, Texturing, Art, 3d Studio Max, Photoshop, After Effects, Illustrator, Maya.
Who are Cory Patton's colleagues?
Cory Patton's colleagues are Riq Hurd, Alessandro Briglia, Christopher Kromrey, Micheal Christopher, Mary Hammer, Nathaniel Wisdom, Michelle Dixon.
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