Craig Turner Email and Phone Number
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I'm the type of person that thinks about all of the unflattering things about games and services; what does the command and control structure look like? How do we escalate and resolve problems? How do we need to structure our teams to make sure that we are managing our fatigue of our people as much as we are managing emergent issues that will arise? How can we manage resolution on this issue to minimize player impact? And so on.I work tirelessly to improve the processes and procedures for my teams in order for our players and customers to have the best possible experience with our games and services. Those efforts extend to working with cross discipline teams in order to deliver complex multi-faceted projects on time and in scope.I cultivate a culture of self review and postmortems, of constantly seeking improvement, of not accepting the status quo, of the importance of excellent customer service (for and to internal customers as well as the traditional aspect) in all of my departments.If and when all of our preparations fail, and crisis undoubtedly hits, I have made crisis management and delivering on the impossible specialties of mine. Specialties: Games as a Service, Release management, incidient management, Live Service management, project management, agile workflow processes, SCRUM Master, working across teams to deliver a unified polished product, developing team members and encouraging professional growth
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Principal Product ManagerMckinsey & Company Jul 2021 - PresentUsThe Game-Based Innovations Lab at McKinsey & Company designs, develops, and deploys games and interactive applications that transform the measurement of human potential. We design robust, immersive, simulation-based assessments that evaluate people’s cognitive skills through a scientifically-grounded and data-driven process.We are a cross-functional team of scientists, technologists, and product leaders who are expanding how people think about games in many domains—and having fun while making an impact! -
It Operations Service Delivery ManagerMckinsey & Company Dec 2020 - Jun 2021Us -
Director Of Live Operations & ServicesImbellus Sep 2020 - Nov 2020
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Live Ops Manager & Sr. ProducerImbellus Jul 2019 - Sep 2020Imbellus is an interdisciplinary team of learning scientists, game developers, artists, data scientists, and AI engineers. We build assessments that measure how people think, not just what they know.I'm the owner of all of Live for Imbellus, as well as maturing all Service Technology groups (Live, Release Management, QA, CS, IT, and IS). Spearheading the change of a irregular multi month release cycle over to a weekly release cadence, supported by routine and regular QA verification checklists. Installing a mature QA process which saw an increase of usage of Test Requests and bugs over 1000% in from Q4 2019 to Q2 2020.Current focus is tackling the Information Technology and Security spaces and maturing these processes and offerings for the company. Finding right sized solutions while remaining nimble and compliant with government regulations.
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Producer - Team Captain, Esports Live OperationsRiot Games Jul 2017 - Jul 2019Los Angeles, Ca, Ushttps://technology.riotgames.com/news/engineering-esports-tech-powers-worldshttps://www.sportsvideo.org/2019/06/28/riot-games-deploys-longest-at-home-production-to-date-at-lol-mid-season-invitational-in-asia/ -
Producer - Live ServicesRiot Games Sep 2016 - Jul 2017Los Angeles, Ca, Us -
Director Of Live OperationsNcsoft Sep 2014 - Sep 2016Bellevue, Wa, UsI oversaw all aspects of running NCSOFT’s customer facing products, including insuring the quality of the products both before and after they are live. I was responsible for the technical side of bringing these products to market and running them effectively at scale, bridging the gap between the development teams and the production environments. I was responsible for reporting and communicating the health and status of those products to the various development teams internally. -
Director Of OperationsCarbine Studios Apr 2014 - Sep 2014Aliso Viejo, Us(I was Acting Director of Operations from July of '13 and it wasn't official until the date listed above.)I oversaw all Operational needs for Carbine Studios for the time immediately proceeding and following the launch of WildStar (a AAA MMORPG release in June of '14). This included creating, hiring, and leading core teams and processes such as (but not limited to), Release Management, Customer Support, Quality Assurance, IT, Analytics, etc.One of the things that I innovated was to create a short segment on the WildStar livestreams that was called "Live Opsdate". I would use these segments to help inform the public as to what was going on behind the scenes that would not otherwise be talked about, or not at the level of detail I could provide. An example of this from when we were rolling out our MegaServers for WildStar is included below.https://www.twitch.tv/wildstar/v/30686421 (First ~13min)Ethical operations of our games is a major focus for me. I went so far as to author a public post for our community outlining my stance on "Being Above Reproach".https://drive.google.com/open?id=0B-MLeF5cDeQmUFlWMVpPTjc1eFk (the forum where this was originally posted has been removed due to the closure of WildStar, so I've uploaded the original document that was pasted to the forum) -
Sr. Operations ProducerCarbine Studios Apr 2012 - Mar 2014Aliso Viejo, Us -
Development DirectorEa Mythic Sep 2007 - Apr 2012I was previously in charge of a remote development team located in Fairfax Virginia, working on Star Wars the Old Republic. I'm currently the Ultima Franchise Development Director overseeing the production efforts of Ultima Online and unannounced Ultima Projects.
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DesignerEa Mythic Jul 2005 - Sep 2007I was part of the core design team for Warhammer during Pre-Production. I then transitioned to designing the ability system that is used throughout the game, and worked on designing and implementing all of the spells/abilities for the Careers in Warhammer.
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Associate ProducerEa Mythic Jan 2005 - Jul 2006
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Content DeveloperEa Mythic Oct 2004 - Jan 2005
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Qa TesterEa Mythic Nov 2003 - Oct 2004
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Help Desk Support TechnicianHyundai Motors Of America Jul 2002 - Nov 2003
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Help Desk Support TechnicianBrookfield Homes Jan 2000 - Apr 2002Calgary, Alberta, Ca
Craig Turner Skills
Frequently Asked Questions about Craig Turner
What company does Craig Turner work for?
Craig Turner works for Mckinsey & Company
What is Craig Turner's role at the current company?
Craig Turner's current role is Principal Product Manager at McKinsey & Company || Live Operations Director.
What is Craig Turner's email address?
Craig Turner's email address is co****@****ail.com
What is Craig Turner's direct phone number?
Craig Turner's direct phone number is +170358*****
What skills is Craig Turner known for?
Craig Turner has skills like Scrum, Project Management, Video Games, Scripting, Game Design, Game Development, Perforce, Mmo, Gameplay, Quality Assurance, Social Games, Computer Games.
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