Carlos P. Email & Phone Number
@gamesalad.com
6 phones found area 949, 512, 718, and 800
LinkedIn matched
Who is Carlos P.? Overview
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Carlos P. is listed as Senior Software Engineering Manager at Riot Games, a with 7498 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at gamesalad.com, phone signal with area code 949, 512, 718, 800, and a matched LinkedIn profile for Carlos P..
Carlos P. previously worked as Senior Software Engineering Manager at Infinity Ward and Senior Software Engineering Manager at Zynga. Carlos P. holds Bs, Computer Science, Computer Engineering from The University Of New Mexico.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Carlos P.. Compare company email patterns before reaching out.
About Carlos P.
I have a BS in computer science/engineering and over 20+ years of software engineering and gaming work experience. I have been involved in all areas of software development including testing, design, programming, and producing giving me the ability to successfully deliver software products from beginning to end.I have shipped over 30 titles ranging from Star Wars Hunters, Game of Thrones Slots Casino, GameSalad Studio 1.0 and GameSalad Creator 2.0 for the web, Doom(4), Age of Booty Tactics iOS, Madden 2013 Xbox/PS3, Scratch and Win Android/iOS, Poker Game Facebook, Madagascar 2 PC, Callaway Golf, and Alien versus Predator to name a few. I have worked on a variety of technologies such as Xbox One/360, PS 4/3, Mac OSX, Windows, Android, and iOS.My roles at various companies have been from individual contributor, team lead, and development director. I have also worked at fortune 500 companies down to a 5-15 person startup. No role is too small or too big and I have worked at some great companies like Infinity Ward - Activision, Amazon, Zynga, Certain Affinity, Electronic Arts, Glu Mobile, Aspyr Media, and Microsoft.Job Functions:• Software Engineering Manager• Project Management, Producer• Lead / Senior Software EngineerProficient Programming:• Visual Studio, C++, C#, Objective C, JAVA,• Nintendo Switch, Xbox / PS next gen and before, iOS, Android, MacOS, Windows• ActionScript, LUA, HTML5, JavaScript, PythonMiddleware:• Unreal, Marmalade, Unity3d, XamarinArt Software:• Maya, 3DS Max, Adobe Creative SuiteManagement:• JIRA, Agile/Scrum, Hansoft, Open Project, MS Project, MySQL workbench, Google Apps, AHA roadmap• MS Office products, Google Suite + admin, Salesforce, Slack, iOS app store, Google Play Store• Git, Github, Bitbucket, Pipelines, Jenkins, Circle CI, Gitlab, Source Tree
Listed skills include Game Development, Mobile Games, Video Games, Mobile Devices, and 46 others.
Carlos P.'s current company
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Carlos P. work experience
A career timeline built from the work history available for this profile.
Senior Software Engineering Manager
CurrentCall of Duty Modern Warfare series.Activision Publishing Management Development ProgramXP Equity @ ActivisionSummer Internship Program @ Activision
Senior Software Engineering Manager
Star Wars Hunters : mobile / switch arena shooter. Engage in thrilling third person combat to dominate your opponents in a range of adventurous battlegrounds that evoke iconic Star Wars worlds.Leadership Academy Graduate Training IIZynga Mentorship Program
Manager Software Engineering
Amazon Delivery Drivers flex mobile app. Mobile app used by Amazon drivers to pickup packages at the stations before delivering to your home.Summer Internship Program @ AmazonSuccessful Hire of Internship Program @ Amazon
Manager Software Engineering
Game of Thrones Slot CasinoOne of the highest ARPU in our company history and won Best New Social Casino Game Award.Leadership Academy Graduate TrainingZynga Mentorship Program
Director Of Software Engineering And Operations
Engineering and Operations- Integrated SCRUM with JIRA tasks management system for weekly sprint project management.- Integrated AHA roadmap planning software for product release and board advisement.- Manage and assign engineering tasks to in house engineers and off site contractors.- Coding review all changes for continuous integration to maintain code quality and build stability.- Provided automated build system guidance for building PC, MAC tool and the existing game engine which supports multiple mobile and desktop platforms.- Provide product roadmap, sprint plans, and project estimates for large features, and advise executivemanagement on technology process, pipeline, and capacity.- Managed QA process for delivering tool and enginee to customers.- Advise product team on new product and feature ideas.- Advise and monitor sales process for Education space, helping drive KPI for the team in getting the mostout of lead/demand generation.- Handle all operations from employee benefit selection, investor requests, financial accounting, and budget forecasting.- Integral part of the management team for hr, staffing, project, and product direction.
Lead Software Engineer
Lead- provided code reviews on all mobile platform technologies: iOS, Android, Corona SDK, Unity 3D SDK.- provided auto build system to setup for CI using Circle CI, GitHub, Fastlane, Fabric, and Hockey App.- provided branching strategy for all games being developed and maintained.- provided particle effects for all mobile gaming platforms listed above and all gaming products.- products worked on simultaneously: Scratch and Win Android / iOS, Perklinko Corona, and Keno Unity 3D.- provided bug fixes for memory issues, sync issues, and general improvements to speed and performance.
Manager Software Engineering
Software Engineer Manager - Integrated SCRUM with JIRA tasks for weekly sprint project management. - Manage and assign engineering tasks to in house engineers and off site contractors. - Code reviews for continuous integration to maintain code quality and build stability.- Provided automated build system by using Unity Cloud Build for better access and visibility into build and submission process for both iOS and Android store submissions.- Provide sprint plans and project estimates for large features, and advise executivemanagement on technology process, pipeline, and capacity.- Managed QA process for testing and releasing builds into app stores.- Advise product team on new product and feature ideas. - Integral part of the management team for staffing, project, and product direction. Lead Software Engineer- Working on supporting live game Stained Glass iOS/Android.- Building out new features, supporting data analytics, and various fixes for live product.- Coding game logic, client/server integration for delivering additional game content, and data analytics.
Senior Software Engineer Contract
Doom (aka Doom 4) next gen xbox one / ps4 / pc- worked on game play for first person multiplayer game- built out game play features using C++- play test feedback- bug fixing- help deliver milestone deliverablesAge of Booty Tactics - Mobile- unity 3D development- build out game play features using C#- build several UI components- bug fixing- help deliver milestone deliverables
Development Director
- Project Management- Technical Leadership- Mobile Products Creative / Design
Mobile Games Entrepreneur
Working on some great exciting mobile games.- Pass The Word Windows 8 and Amazon - Avengers Initiative lite project with Fun Machine- Holey Crabz project with Game Resort- Word Hook iOS, Android, Windows 8- Rock Party TD iOS, Android
Software Engineer Iii
EA Sports AustinMadden 2013Worked on technology to change the way people play career modes. Connected Careers setting the standards for career modes of the future, today! Was responsible for working and collaborating on key areas of connected careers like goals/xp and trades, bringing RPG elements to the best sports franchise ever. Worked on both technical designs and coding to achieve data driven design, adding value and efficiency.
Development Director - Head Of Studio
Responsible for building a mobile game development studio from the ground up, which encompass’s day to day operations of the studio, learning new platforms and tools required to keep us on the cutting edge of mobile game development, securing our reach to the broadest market possible while maintaining a high level of quality, and leading the development of mobile and social games both on a production and technology basis. Several games completed as lead software engineer and producer.
Software Engineer Ii
Console and PC programming, worked on Madagascar 2 PC and XBLA Call of Duty.
Lead Software Engineer
My work at Superscape PLC reached all areas of the company, from publishing to game development and delivery. While at Superscape I worked with new technologies, tools, and development to help better build, produce, and deploy their games.
Animator
Worked on Gronk's BrainFlame as an animator and mentor to students. Gronk's BrainFlame :- 14-minute computer animated piece created specifically for the LodeStar Dome Theater. - Produced as a collaboration between Los Angeles-based artist Gronk, composer Steven LaPonsie, animator Hue Walker, and a number of students who worked on the animation through the Digital Pueblo Project.- Accepted into the SIGGRAPH 2005 animation festival- The film will also be screened as part of Museum of Contemporary Art Denver’s Film Biennial BLOW OUT 2005, as one of only twelve films selected from entries submitted by filmmakers from the six states.
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Ran Qiao
Colleague at Riot GamesXuhui District, Shanghai, China
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CA
Carlos Antunes
Colleague at Riot GamesLos Angeles, California, United States
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Teri Hanneke
Colleague at Riot GamesLos Angeles, California, United States
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MU
Michael Ulaky
Colleague at Riot GamesSeattle, Washington, United States
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JH
Jiaqi Huang
Colleague at Riot GamesShanghai, China
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KO
Kodi O.
Colleague at Riot GamesLos Angeles, California, United States
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Yi (Jeff) Fan
Colleague at Riot GamesShanghai, China
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RH
Ryan Hoffmann
Colleague at Riot GamesSan Diego, California, United States
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MD
Matheus Dias
Colleague at Riot GamesSão Paulo, Brazil
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JM
Jeong Mok (John) Lee
Colleague at Riot GamesSouth Korea, Korea, Republic Of
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Carlos P. education
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The University Of New Mexico
Frequently asked questions about Carlos P.
Quick answers generated from the profile data available on this page.
What company does Carlos P. work for?
Carlos P. works for Riot Games.
What is Carlos P.'s role at Riot Games?
Carlos P. is listed as Senior Software Engineering Manager at Riot Games.
What is Carlos P.'s email address?
AeroLeads has found 1 work email signal at @gamesalad.com for Carlos P. at Riot Games.
What is Carlos P.'s phone number?
AeroLeads has found 6 phone signal(s) with area code 949, 512, 718, 800 for Carlos P. at Riot Games.
Where is Carlos P. based?
Carlos P. is based in Austin, Texas, United States while working with Riot Games.
What companies has Carlos P. worked for?
Carlos P. has worked for Riot Games, Infinity Ward, Zynga, Amazon, and Gamesalad, Inc.
Who are Carlos P.'s colleagues at Riot Games?
Carlos P.'s colleagues at Riot Games include Ran Qiao, Carlos Antunes, Teri Hanneke, Michael Ulaky, and Jiaqi Huang.
How can I contact Carlos P.?
You can use AeroLeads to view verified contact signals for Carlos P. at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Carlos P. attend?
Carlos P. holds Bs, Computer Science, Computer Engineering from The University Of New Mexico.
What skills is Carlos P. known for?
Carlos P. is listed with skills including Game Development, Mobile Games, Video Games, Mobile Devices, Android, Mobile Applications, Unity3D, and Xbox 360.
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