Lead Data Scientist
CurrentMy work focuses on using gameplay telemetry to better understand a game’s player population and the player experience, supporting a variety of titles including DOOM Eternal, Deathloop, and Hi-Fi Rush. In addition to supporting game studios, I work with our corporate marketing team to evaluate the effectiveness of paid campaigns. Using Python and PySpark, I utilize statistical and machine learning techniques including regression analysis, clustering, and skill rating systems such as Glicko-2. Beyond conducting analyses, I collaborate with game design and marketing teams to put these findings into action to improve the player experience and marketing decision making, respectively.