Craig Wells Email and Phone Number
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Game Producer with 5+ years of experience developing and launching games across multiple popular mobile platforms such as iOS, Android, Facebook, and Windows. Well-versed in leading cross-functional teams on global projects for high-profile IPs, including Lucasfilm and Marvel for Walt Disney Company. Proven success leading large-scale teams in creating comprehensive plans, content, specification, and storylines, among other aspects of game development.CAREER HIGHLIGHTS:- Designed and launched cutting-edge games for world-renowned IPs such as Marvel and Lucasfilm- Conceptualized strategies to synchronize multi-platform games on Android and IOS while leading a 49-member team- Extensive experience navigating cross-functional teams consisting of talented engineers, designers, UI/UX, and artists
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Senior Director Of OperationsSuper Evil Megacorp Mar 2019 - PresentSan Mateo, Ca, Us -
Director Of ProductionSuper Evil Megacorp Nov 2016 - Mar 2019San Mateo, Ca, Us -
Live ProducerSuper Evil Megacorp May 2016 - Nov 2016San Mateo, Ca, Us -
Lead ProducerDisney Interactive Media Group Oct 2014 - May 2016Glendale, California, UsDirect teams focused on developing multi-faceted games synchronized across iOS and Android platforms. Lead 49 skilled experts on numerous projects leveraging agile methodologies using JIRA Project including burnups and burndowns on sprint in addition to exhibiting expertise in UI/UX. Implement project strategies by defining milestones and sprint plans, using pod breakdowns to develop specific features. Chair meetings to create sprint plans, retrospectives, and velocity measurements. Draft feature design and help ensure features are prioritized appropriately to support effective development. Align with IPs to define the review process. Initiate and monitor contracts with external vendors as well as handle project-based outsourcing budgets for distinct gaming aspects.Key Contributions:• Headed a 50-member team consisting of talented Software Engineers, Designers, UI/UX experts, and multiple artists, motivating them to put forth their best in creativity, cooperation, and performance.• Choreographed and nurtured partnerships with art vendors, confirming contracts were understood, authorized, signed, and executed as well as proper submission of invoices.• Joined forces with an offsite Project manager to incorporate agile methodologies along with velocity-tracking reports. -
Product Manager / ProducerDisney Interactive Media Group Jan 2012 - Oct 2014Glendale, California, UsPiloted up to 50 team members for the multiplatform mobile game development for iOS, Android, Facebook and Windows. Lead development of pods for one milestone, overseeing UI, third-party integration, and feature creation. Cultivated in-house relationships with Central Services teams such as Localization, Disney Mobile Networks, Disney QA, Marketing, Legal, and Submissions. Ensured compliance with strict company QA guidelines in addition to on time first-party submissions. Compiled and documented GDD specifications. Supported or led creation of content, roadmap, storyline, questlines, and test plans.Key Contributions:• Major player or team lead for multilayered projects involving the successful worldwide launch of games spanning iOS, Android, Windows, and Facebook.• Instrumental in development and launch of games for Star Wars, Alice in Wonderland, Botkin’s Hidden Cove, and Gnome Town.• Recognized by management for key contributions made during the creation of Star Wars: Commander in 2014• Facilitated the globalization of various projects, overseeing the translation of games into as many as 11 languages. -
Associate Product ManagerDisney Interactive Media Group May 2011 - Jan 2012Glendale, California, UsSpearheaded development and implementation of games, including content, design, questlines, and text. Choreographed pipeline creation and guided the Quality Assurance team from concept to launch and live operation.Key Contributions:• Instrumental in the generation of $2M+ in revenue for Gnome Town by leading QA throughout development, authoring 75% of the content and assisting with creating the pipeline. -
Masters StudentCarnegie Mellon University Aug 2009 - May 2011Pittsburgh, Pa, UsI attended the Entertainment Technology Center at Carnegie Mellon. I graduated in May 2011 with a Masters in Entertainment Technology. -
AssociateDrisko Studio Architects Inc Dec 2007 - Aug 2009General administrative duties including document logs, copying mailing and answering phones. Additionally did some drafting, documentation and database design.
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Office ManagerPsychic Bunny Apr 2006 - Nov 2007Los Angeles, Ca, UsMaintain the daily operation of the office and contribute as necessary on creative projects. -
AssistantDrisko Studio Architects Inc Feb 2005 - Mar 2006General administrative duties including document logs, copying mailing and answering phones. Additionally did some drafting, documentation and database design.
Craig Wells Skills
Craig Wells Education Details
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Carnegie Mellon UniversityEntertainment Technology -
University Of ArizonaFine Arts Studies
Frequently Asked Questions about Craig Wells
What company does Craig Wells work for?
Craig Wells works for Super Evil Megacorp
What is Craig Wells's role at the current company?
Craig Wells's current role is Senior Director of Operations at Super Evil Megacorp.
What is Craig Wells's email address?
Craig Wells's email address is cr****@****ail.com
What is Craig Wells's direct phone number?
Craig Wells's direct phone number is +130134*****
What schools did Craig Wells attend?
Craig Wells attended Carnegie Mellon University, University Of Arizona.
What are some of Craig Wells's interests?
Craig Wells has interest in Social Gaming, Video Games.
What skills is Craig Wells known for?
Craig Wells has skills like Video Games, Game Design, Game Development, Mobile Devices, User Experience, Mobile Games, Facebook, Microsoft Office, Art, Product Management, Management, Analytics.
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