Cristina Gil Email & Phone Number
Who is Cristina Gil? Overview
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Cristina Gil is listed as Programadora en Undercoders at Undercoders, a with 12 employees, based in Greater Barcelona Metropolitan Area, Spain. AeroLeads shows a matched LinkedIn profile for Cristina Gil.
Cristina Gil previously worked as Game programmer at Undercoders at Undercoders and Gameplay Programmer at Moondark Games. Cristina Gil holds Student, Degree Of Interactive Digital Content For Video Games from Enti.
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About Cristina Gil
I am a passionate video game developer with over four years of experience. I specialize in Gameplay Programming and Fast Prototyping by developing games in Unity Engine and, more recently, in Unreal Engine. With 6 published games under my belt (for PC, Switch, PlayStation and Xbox), I am continously driven to expand my knowledge. I graduated with a degree in Video Game Development from ENTI-UB in Barcelona.
Cristina Gil's current company
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Cristina Gil work experience
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Game Programmer At Undercoders
Current- Retro Mystery Club Vol. 1: The Ise-Shima Case: Implementation of a localization system (Google Sheets, JSON import, dialogue system), screen filters, controls change, achievements system with SteamWorks and Nintendo Switch version.https://www.shinyuden.com/mystery_ise/- Retro Revengers: Implementation of a localization system (Google Sheets, JSON import, dialogue system), controls change, achievements system with SteamWorks and Nintendo Switch version.https://www.shinyuden.com/retrorevengers/- Retro Mystery Club Vol. 2: The Beppu Case: Implementation of a localization system (Google Sheets, JSON import, dialogue system), screen filters, controls change, achievements system with SteamWorks and Nintendo Switch version.https://www.shinyuden.com/mystery2/
Gameplay Programmer
At MoonDark Games, I developed core gameplay systems using Unreal Engine 5. I worked on the interaction system, narration system, and key gameplay mechanics such as moving platforms and pick-up items. In addition to my technical contributions, I also took on a leadership role as Project Manager for a brief period, helping to organize and guide the team through critical phases of development and bottlenecks. My focus was on ensuring smooth integration of gameplay mechanics while maintaining performance and workflow efficiency.
Game Developer
Developer of Treasures of the Aegean, a 2D platformer, and Superola Champion Edition, a 2D endless runner platformer.- Treasures of the Aegean, I implemented cinematics, gameplay sections and audio. Additionally, I added the achievement system and the vibration system to controllers. Then, I worked on QA testing, bugfixing, polishing and optimization for the chunk-based map loading.- Superola Champion Edition, I added the pause, controller vibration and achievement systems. In addition, I implemented the cartoon mode to the game, keeping the retro version as an option. As part of the retro version, I expanded the game settings adding a CRT shader that can be adjusted by the player. I worked with the Steam API to enable leaderboards in the PC version. Lastly, I worked on QA testing and bugfixing.
Qa Tester
QA tester of Mail Mole, a 3D platform game by Talpa Games & Undercoders published for consoles and PC. In my role, I reported bugs to Trello and filled out bug reports with a description, a How to Reproduce section, and a picture or a video. I then categorized them by priority for the team to address.
Gameplay Programmer And Level Designer
Developer and designer of Kauil's Treasure, a 3D platform-adventure game published by Jandusoft for consoles and PC. Started as a college project, made in Unity.I was responsible for character movement and object behavior. Additionally, I created all cinematics and implemented the sound and music into the game. I'm also familiar with Unity's Rewired system, since I had to adjust the input system for porting to consoles.During the design process, I worked closely with the team to develop the gameplay mechanics. In addition, all cinematics and the final level were designed by me.
Colleagues at Undercoders
Other employees you can reach at undercoders.com. View company contacts for 12 employees →
Cristopher Mendoza
Colleague at UndercodersViladecans, Catalonia, Spain
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Angel Beltran Palau
Colleague at UndercodersBarcelona, Catalonia, Spain
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Silvia Lara Blanco
Colleague at UndercodersOlesa De Bonesvalls, Catalonia, Spain
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Roger Sala Majà
Colleague at UndercodersSant Fruitós De Bages, Catalonia, Spain
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Nuria Rodriguez
Colleague at UndercodersBarcelona, Catalonia, Spain
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Diego Requena Salmeron
Colleague at UndercodersBarcelona, Catalonia, Spain
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Cristina Gil education
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Enti
Frequently asked questions about Cristina Gil
Quick answers generated from the profile data available on this page.
What company does Cristina Gil work for?
Cristina Gil works for Undercoders.
What is Cristina Gil's role at Undercoders?
Cristina Gil is listed as Programadora en Undercoders at Undercoders.
Where is Cristina Gil based?
Cristina Gil is based in Greater Barcelona Metropolitan Area, Spain while working with Undercoders.
What companies has Cristina Gil worked for?
Cristina Gil has worked for Undercoders, Moondark Games, and Kt Games.
Who are Cristina Gil's colleagues at Undercoders?
Cristina Gil's colleagues at Undercoders include Cristopher Mendoza, Angel Beltran Palau, Silvia Lara Blanco, Roger Sala Majà, and Nuria Rodriguez.
How can I contact Cristina Gil?
You can use AeroLeads to view verified contact signals for Cristina Gil at Undercoders, including work email, phone, and LinkedIn data when available.
What schools did Cristina Gil attend?
Cristina Gil holds Student, Degree Of Interactive Digital Content For Video Games from Enti.
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