Senior Environment Technical Artist
• Refined and trained workflows in every area of art asset creation from storyboarding, concept art, modeling, uv unwrapping, texturing, rigging, animation and game integration to ensure consistent quality throughout art pipeline• Integrated rigging tools (A.R.T. 1.0 ) from Unreal engine to create rigs that are compatible with the default unreal engine skeleton• Developed cinematics demonstrating product capabilities in the Unreal Engine 4• Created Prototypes in Blueprints to assist programmers in different tasks• Researched and Developed materials, visual effects, animations sequences, and blueprint (visual programing) in Unreal Engine 4 for marketing animation sequences for our clients.• Creation of Virtual Environments and terrains as well as configured the lighting and lightmaps for better performance. • Research and development in the integration of VR (Virtual Reality) into our environments with the Oculus Quest in Unreal Engine 4.• Optimized every aspect of our games, (Texture resolutions, Lightmap density, Draw Calls, Mesh Draw calls, Object Culling, Materials, Particles)