ART DIRECTORLEAD ARTIST / CG ARTIST - Unreal / Unity world builderCONCEPT ARTISTILLUSTRATORPersonal credentialsSince 1999, I have been working in the video game business. I started as a concept artist and specialist of textures within production teams. By the year 2000, I also learned to make 3D production. The technical side of video games immediately appealed to me even if basically I am an artist / illustrator / designer. Thus I focused on the building of a video game by talking with my technical colleagues and by reading all specialized articles on the web I could find.My immediate superior really appreciated my diversification my organization skills, my self-assurance in relations and my ability to interact with art and technique, so much that I became LEAD ARTIST in 2001.Thus, fully mastering the technical constraints of the video game, plus having a strong art background, I carried out the position of ART DIRECTOR / LEAD ARTIST which allowed me to create worlds and manufacturing lines in perfect technical fit with the capacity of the engines and platforms.Being both an artist and a technician in the CG art of the video game is totally fulfilling.
Listed skills include Adobe Photoshop, Direction Artistique, Illustration, Maya, and 19 others.