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Christopher Tom Email & Phone Number

Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D at Riot Games
Location: Los Angeles, California, United States 12 work roles 1 school
1 work email found @riotgames.com 1 phone found area 310 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@riotgames.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D
Location
Los Angeles, California, United States
Company size

Who is Christopher Tom? Overview

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Quick answer

Christopher Tom is listed as Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D at Riot Games, a company with 7498 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 310, and a matched LinkedIn profile for Christopher Tom.

Christopher Tom previously worked as Head of Community & Communications at Theorycraft Games and Head of Community & Communications, Game Studios at Improbable. Christopher Tom holds Ba, Mass Communication/Media Studies, English Literature from Simon Fraser University.

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Email format at Riot Games

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{first_initial}{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Christopher Tom. Compare company email patterns before reaching out.

Profile bio

About Christopher Tom

A writer, mediator, and community-builder at heart. Passionate about how we talk and what stories we share with the world. Serves audiences over channels—builds orgs accordingly. Believes you can maintain intimate, authentic relationships on a global scale, and that open dialogue always makes studios, products, and people better. Described as obnoxiously positive and candid to a fault.Pickled in community-first leadership, marketing communications, and editorial directorship for 15+ years in a variety of roles, including: editor-in-chief, screenwriter, journalist, copy editor, content manager, and global head of community & communications for the largest PC game (2016-2017), esport (2018), and new game launch (2020) in the world.Past notable experiences range from...... preparing thousands of pounds of raw chicken at a barbeque stand to make college tuition... to directing grounded airplanes in the near-permanent Vancouver rain as an airport baggage handler... to (briefly) being the #1 ranked Druid in WoW 3v3 arena (BG9/Ner'zhul+Tichondrius)... to starting a college essay editing company, servicing hundreds a semester... to becoming one of the youngest editors-in-chief in games journalism... to joining Riot Games and changing the way studios share & contextualize their updates & patch notes with players... to building and leading Riot's first cross-disciplinary brand/comms editorial team from the ground up... to speaking to thousands in live audiences on the intersection of game development, community, and communications... to directing C-suite executive messaging strategy (in crises and out)... to concepting, writing, and driving global company narratives via content & channel strategy... to launching a record-breaking video game watched and played by tens of millions during a global pandemic

Listed skills include Video Games, New Media, Journalism, Online Gaming, and 18 others.

Current workplace

Christopher Tom's current company

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Riot Games
Riot Games
Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D
Los Angeles, CA, US
Website
Employees
7498
AeroLeads page
12 roles

Christopher Tom work experience

A career timeline built from the work history available for this profile.

Director, Publishing Content Strategy (Editor-In-Chief) - Publishing R And D

Los Angeles, CA, US

Head Of Community & Communications

Current

Los Angeles, US

» Currently introducing SUPERVIVE (formerly Project Loki) to the world via a series of integrated marketing, community, and communications campaigns, reaching millions across creators, social channels, and media placements.» named the game:^)

Aug 2021 - Present

Head Of Community & Communications, Game Studios

London, England, GB

» Led the global community, PR, influencer, social, and communications discipline for all of Improbable's game marketing teams & campaigns, including: the record-breaking, 4,000 concurrent player metaverse experience 'ScavLab;' the Early Access launch of Scavengers (from Midwinter Entertainment); and foundational work on Nightingale (from Inflexion Games)

Nov 2020 - Aug 2021

Global Community & Communications Lead, Valorant

Los Angeles, CA, US

» Led the global community & communications team (editorial, PR, social media, influencer management, community, video, spokesperson development, regional comms), as well as directing marketing channels and communications strategy for the launch & sustain of VALORANT, Riot's competitive, character-based tactical shooter and first new IP in a decade».

Aug 2018 - Nov 2020

Global Communications Lead, Lol Esports

Los Angeles, CA, US

» Led the global communications team during a transition year, navigating League esports and its 13 regional leagues through disruptive organizational change while still pushing forward on some of Riot's biggest non-endemic media moments, including... · Riot Games' CEO presenting at the Olympic Esports Forum (hosted by the International Olympic Committee.

Jan 2018 - Aug 2018

Global Communications Lead, League Of Legends

Los Angeles, CA, US

» Directed a cross-disciplinary team (PR, editorial, video, channel, and content operations) of 11+, focused on identifying and solving the company's highest priority brand and communications challenges. These included developing our bench of executive-level spokespeople, standing up new channels to serve audience needs, tackling emergent global crises.

Jul 2016 - Dec 2017

Communications Strategist, League Of Legends (Gameplay Initiative)

Los Angeles, CA, US

» Developed, managed, and implemented all global player-facing communications strategy related to game design and balance in League of Legends» Led the design and implementation of Riot's "International Design Communications Program," where regional offices sent local representatives to LA to be trained as game design communications experts (SMEs). Oversaw.

Sep 2014 - Jun 2016

Player Relations Specialist/Crisis Communications, League Of Legends (Live Game Design Team)

Los Angeles, CA, US

» Developed, managed, and wrote all player-facing communications with League of Legends' Live Game Design team, including patch notes, developer blogs, and emergent crises» Pioneered and authored League of Legends' industry-leading patch notes to deliver comprehensive change communication (and context) to tens of millions of players around the world on a.

Jan 2013 - Sep 2014

Editor-In-Chief

Los Angeles, CA, US

» Oversaw the editorial direction of ZAM Network (now Fanbyte), one of the world's largest gaming media networks dedicated to covering online/MMO gaming and its surrounding communities. Properties included Wowhead, Thottbot, Lolking, and Allakhazam» Managed and mentored a team of 5+ remote writers to consistently pursue new article leads and industry.

Nov 2011 - Aug 2012

Senior Staff Writer

Los Angeles, CA, US

» Consistently produced 2+ long-form articles a week and 5 news posts a day across a wide range of topics pertaining to online gaming and the games industry» Working remote, independently pursued industry relationships and traveled abroad in order to strengthen ZAM's editorial content

Jan 2009 - Oct 2011

Screenwriter & Creative Consultant

Lonely Workaholics

» Lonely Workaholics (formerly Nosh Film Group) was a short film and feature film production team with roots in Vancouver, Los Angeles, and Beijing» Crafted new and unique screenplays to be produced for film festivals, short films, demo reels, and feature films» Edited and creatively advised on scripts entering production

Jun 2011 - Jul 2012

Lead Editor

CA

» Lead editor of Ace My Term Paper, an entrepreneurial essay editing website dedicated to teaching students the proper skills required to write a college essay paper» Edited 100+ essays per semester, each returned with unique, one-page critiques and tips as to how the student could improve, resulting in significant customer retention

Dec 2008 - Jan 2011
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 7498 employees →

1 education record

Christopher Tom education

  • Simon Fraser University
    Simon Fraser University
    English Literature
FAQ

Frequently asked questions about Christopher Tom

Quick answers generated from the profile data available on this page.

What company does Christopher Tom work for?

Christopher Tom works for Riot Games.

What is Christopher Tom's role at Riot Games?

Christopher Tom is listed as Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D at Riot Games.

What is Christopher Tom's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Christopher Tom at Riot Games.

What is Christopher Tom's phone number?

AeroLeads has found 1 phone signal(s) with area code 310 for Christopher Tom at Riot Games.

Where is Christopher Tom based?

Christopher Tom is based in Los Angeles, California, United States while working with Riot Games.

What companies has Christopher Tom worked for?

Christopher Tom has worked for Riot Games, Theorycraft Games, Improbable, Fanbyte, and Lonely Workaholics.

Who are Christopher Tom's colleagues at Riot Games?

Christopher Tom's colleagues at Riot Games include Fariq Maulana, Charles Maidman, Daniyal Maniar, Eric Su, and Bunny Narwade.

How can I contact Christopher Tom?

You can use AeroLeads to view verified contact signals for Christopher Tom at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Christopher Tom attend?

Christopher Tom holds Ba, Mass Communication/Media Studies, English Literature from Simon Fraser University.

What skills is Christopher Tom known for?

Christopher Tom is listed with skills including Video Games, New Media, Journalism, Online Gaming, Community Management, Editorial, Editing, and Strategic Communications.

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