Christopher Tom Email & Phone Number
@riotgames.com
1 phone found area 310
LinkedIn matched
Who is Christopher Tom? Overview
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Christopher Tom is listed as Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D at Riot Games, a with 7498 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 310, and a matched LinkedIn profile for Christopher Tom.
Christopher Tom previously worked as Head of Community & Communications at Theorycraft Games and Head of Community & Communications, Game Studios at Improbable. Christopher Tom holds Ba, Mass Communication/Media Studies, English Literature from Simon Fraser University.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Christopher Tom. Compare company email patterns before reaching out.
About Christopher Tom
A writer, mediator, and community-builder at heart. Passionate about how we talk and what stories we share with the world. Serves audiences over channels—builds orgs accordingly. Believes you can maintain intimate, authentic relationships on a global scale, and that open dialogue always makes studios, products, and people better. Described as obnoxiously positive and candid to a fault.Pickled in community-first leadership, marketing communications, and editorial directorship for 15+ years in a variety of roles, including: editor-in-chief, screenwriter, journalist, copy editor, content manager, and global head of community & communications for the largest PC game (2016-2017), esport (2018), and new game launch (2020) in the world.Past notable experiences range from...... preparing thousands of pounds of raw chicken at a barbeque stand to make college tuition... to directing grounded airplanes in the near-permanent Vancouver rain as an airport baggage handler... to (briefly) being the #1 ranked Druid in WoW 3v3 arena (BG9/Ner'zhul+Tichondrius)... to starting a college essay editing company, servicing hundreds a semester... to becoming one of the youngest editors-in-chief in games journalism... to joining Riot Games and changing the way studios share & contextualize their updates & patch notes with players... to building and leading Riot's first cross-disciplinary brand/comms editorial team from the ground up... to speaking to thousands in live audiences on the intersection of game development, community, and communications... to directing C-suite executive messaging strategy (in crises and out)... to concepting, writing, and driving global company narratives via content & channel strategy... to launching a record-breaking video game watched and played by tens of millions during a global pandemic
Listed skills include Video Games, New Media, Journalism, Online Gaming, and 18 others.
Christopher Tom's current company
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Christopher Tom work experience
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Head Of Community & Communications
Current» Currently introducing SUPERVIVE (formerly Project Loki) to the world via a series of integrated marketing, community, and communications campaigns, reaching millions across creators, social channels, and media placements.» named the game :^)
Head Of Community & Communications, Game Studios
» Led the global community, PR, influencer, social, and communications discipline for all of Improbable's game marketing teams & campaigns, including: the record-breaking, 4,000 concurrent player metaverse experience 'ScavLab;' the Early Access launch of Scavengers (from Midwinter Entertainment); and foundational work on Nightingale (from Inflexion Games)
Global Community & Communications Lead, Valorant
» Led the global community & communications team (editorial, PR, social media, influencer management, community, video, spokesperson development, regional comms), as well as directing marketing channels and communications strategy for the launch & sustain of VALORANT, Riot's competitive, character-based tactical shooter and first new IP in a decade» Directed the end-to-end campaign of VALORANT's closed beta, acting as campaign lead for all marketing content leading to launch, including VALORANT's record-breaking closed beta Twitch Drops campaign - specifically: highest single-day, hours-watched record in an individual game category at 34 million hours watched in one day, and second-highest peak concurrent viewership of 1.7 million.» Built and led a 'credibility-first' communications platform for VALORANT's reveal-to-launch campaign, helping introduce and establish Riot Games as a technically-proficient, passionate FPS developer to an audience that previously had no interest in the company or its games
Global Communications Lead, Lol Esports
» Led the global communications team during a transition year, navigating League esports and its 13 regional leagues through disruptive organizational change while still pushing forward on some of Riot's biggest non-endemic media moments, including . . . · Riot Games' CEO presenting at the Olympic Esports Forum (hosted by the International Olympic Committee (IOC) and the Global Association of International Sports Federations (GAISF)) on the inclusion of esports in the Olympics · Announcing Mastercard as a first-of-its-kind, multi-year global partnership with League esports · League of Legends' North American Finals being a feature episode of Netflix's "7 Days Out," a documentary series from the creators of Chef's Table, following the final 7 days before a major, global event
Global Communications Lead, League Of Legends
» Directed a cross-disciplinary team (PR, editorial, video, channel, and content operations) of 11+, focused on identifying and solving the company's highest priority brand and communications challenges. These included developing our bench of executive-level spokespeople, standing up new channels to serve audience needs, tackling emergent global crises, and helping Riot Games reestablish trust with its players as a candid, authentic game studio» Developed, staffed, and launched the "Nexus," a global dev-to-player editorial platform to tell stories about how and why we make development decisions in League of Legends» Authored and established Riot’s core brand values; tracked critical brand perceptions and risks with regional offices, as well as leading efforts to address them» Led Riot Games’ first global, multi-channel media campaign, where we simultaneously celebrated our company's 10 year anniversary and hitting over 100 million monthly active players, driving select international media interviews with Riot’s co-founders, as well as filming a heartfelt "Thank You" video for fans» Responsible for the editorial direction & curation of the League of Legends game client, our 'front page' publishing platform visited daily by tens of millions of players around the world» Rebuilt League’s live video communications pipeline, with /dev diaries to develop Riot Games' senior spokespeople, and Riot Pls, our quarterly “State of the Union” video address with League’s Executive Producer
Communications Strategist, League Of Legends (Gameplay Initiative)
» Developed, managed, and implemented all global player-facing communications strategy related to game design and balance in League of Legends» Led the design and implementation of Riot's "International Design Communications Program," where regional offices sent local representatives to LA to be trained as game design communications experts (SMEs). Oversaw and directed a global network of 10+ SMEs as they provided regionally-focused communications for their local communities» Stood up League's first official recurring developer blog, allowing teams to discuss evergreen content in new and unique ways» Responsible for the writing and management of some of Riot's highest visibility communications, including their quarterly company-wide development roadmap (Riot Pls), the core design values of League of Legends, and the 2014, 2015, and 2016 Season Updates» Attended multiple industry events to speak on panels as a representative of Riot Games on League of Legends' communications strategy and approach to game design
Player Relations Specialist/Crisis Communications, League Of Legends (Live Game Design Team)
» Developed, managed, and wrote all player-facing communications with League of Legends' Live Game Design team, including patch notes, developer blogs, and emergent crises» Pioneered and authored League of Legends' industry-leading patch notes to deliver comprehensive change communication (and context) to tens of millions of players around the world on a bi-weekly cadence» Led communications strategy for many of Riot Game's top issues, advising on player trust for upcoming features, content, events, and all things related to change within League of Legends
Editor-In-Chief
» Oversaw the editorial direction of ZAM Network (now Fanbyte), one of the world's largest gaming media networks dedicated to covering online/MMO gaming and its surrounding communities. Properties included Wowhead, Thottbot, Lolking, and Allakhazam» Managed and mentored a team of 5+ remote writers to consistently pursue new article leads and industry connections while maintaining a high content quality bar» Developed and executed a comprehensive editorial vision for ZAM in order to strengthen its community presence while continuing to preserve its unique identity within the industry» Cultivated one of the most diverse and content-rich editorial calendars in the history of ZAM with comparatively limited staff and resources» Covered live events and conventions during the year while producing long-form articles and managing ZAM’s editorial calendar throughout
Senior Staff Writer
» Consistently produced 2+ long-form articles a week and 5 news posts a day across a wide range of topics pertaining to online gaming and the games industry» Working remote, independently pursued industry relationships and traveled abroad in order to strengthen ZAM's editorial content
Screenwriter & Creative Consultant
» Lonely Workaholics (formerly Nosh Film Group) was a short film and feature film production team with roots in Vancouver, Los Angeles, and Beijing» Crafted new and unique screenplays to be produced for film festivals, short films, demo reels, and feature films» Edited and creatively advised on scripts entering production
Lead Editor
» Lead editor of Ace My Term Paper, an entrepreneurial essay editing website dedicated to teaching students the proper skills required to write a college essay paper» Edited 100+ essays per semester, each returned with unique, one-page critiques and tips as to how the student could improve, resulting in significant customer retention
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Mark O'Neill
Colleague at Riot GamesGreater Dublin, Ireland
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YL
Yiying L.
Colleague at Riot GamesXuhui District, Shanghai, China
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SL
Shanaynay Laquita Jones
Colleague at Riot GamesBeverly Hills, California, United States
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CR
Christopher Roberts
Colleague at Riot GamesLos Angeles, California, United States
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DT
Duy Tan Le
Colleague at Riot GamesSingapore
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하
하성민
Colleague at Riot GamesSouth Korea, Korea, Republic Of
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HP
Harsh Pagi
Colleague at Riot GamesMumbai, Maharashtra, India
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RA
Ramon Alonso
Colleague at Riot GamesRecife, Pernambuco, Brazil
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NO
No One
Colleague at Riot GamesCasablanca, Casablanca-Settat, Morocco
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JR
Jack Reynolds
Colleague at Riot GamesSanta Monica, California, United States
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Christopher Tom education
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Simon Fraser University
Frequently asked questions about Christopher Tom
Quick answers generated from the profile data available on this page.
What company does Christopher Tom work for?
Christopher Tom works for Riot Games.
What is Christopher Tom's role at Riot Games?
Christopher Tom is listed as Director, Publishing Content Strategy (Editor-in-Chief) - Publishing R and D at Riot Games.
What is Christopher Tom's email address?
AeroLeads has found 1 work email signal at @riotgames.com for Christopher Tom at Riot Games.
What is Christopher Tom's phone number?
AeroLeads has found 1 phone signal(s) with area code 310 for Christopher Tom at Riot Games.
Where is Christopher Tom based?
Christopher Tom is based in Los Angeles, California, United States while working with Riot Games.
What companies has Christopher Tom worked for?
Christopher Tom has worked for Riot Games, Theorycraft Games, Improbable, Fanbyte, and Lonely Workaholics.
Who are Christopher Tom's colleagues at Riot Games?
Christopher Tom's colleagues at Riot Games include Mark O'Neill, Yiying L., Shanaynay Laquita Jones, Christopher Roberts, and Duy Tan Le.
How can I contact Christopher Tom?
You can use AeroLeads to view verified contact signals for Christopher Tom at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Christopher Tom attend?
Christopher Tom holds Ba, Mass Communication/Media Studies, English Literature from Simon Fraser University.
What skills is Christopher Tom known for?
Christopher Tom is listed with skills including Video Games, New Media, Journalism, Online Gaming, Community Management, Editorial, Editing, and Strategic Communications.
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