Chip Sbrogna
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Chip Sbrogna Email & Phone Number

Designer, Entrepreneur, Educator at The University of Texas at Austin
Location: Austin, Texas, United States 19 work roles
1 work email found @proteusgames.com LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email c****@proteusgames.com
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Role
Designer, Entrepreneur, Educator
Location
Austin, Texas, United States

Who is Chip Sbrogna? Overview

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Quick answer

Chip Sbrogna is listed as Designer, Entrepreneur, Educator at The University of Texas at Austin, based in Austin, Texas, United States. AeroLeads shows a work email signal at proteusgames.com and a matched LinkedIn profile for Chip Sbrogna.

Chip Sbrogna previously worked as Co-Founder, Director of Design at Stealth Startup and Lecturer at The University Of Texas At Austin.

Company email context

Email format at The University of Texas at Austin

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{first}@proteusgames.com
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AeroLeads found 1 current-domain work email signal for Chip Sbrogna. Compare company email patterns before reaching out.

Profile bio

About Chip Sbrogna

I specialize in level design and puzzle design. I like making things fun.

Listed skills include Ps3, Level Design, Game Design, Consulting, and 30 others.

Current workplace

Chip Sbrogna's current company

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The University of Texas at Austin
The University Of Texas At Austin
Designer, Entrepreneur, Educator
AeroLeads page
19 roles

Chip Sbrogna work experience

A career timeline built from the work history available for this profile.

Co-Founder, Director Of Design

Current
Stealth Startup

stealth mode, something new coming soon

Jan 2024 - Present

Lecturer

Current

Austin, Texas, United States

Lecturer in the Arts & Entertainment Technologies Department at UT Austin.

Jan 2022 - Present

Co-Founder, Director Of Design

Current
Sandshark Games

Austin, Tx

Nov 2019 - Present

Professor

Current

Austin, Texas, United States

I teach in the Game Development and Motion Graphics Department on the Highland Campus.

Aug 2019 - Present

Owner / Design Specialist

Current

Austin, Tx

Consulting for Game Design, Level Design, and Puzzle Design for various game studios such as ThumbAge, Digital Myths, Skillz, and Mothership Entertainment

May 2016 - Present

Co-Founder, Director Of Design

Austin, Tx

May 2020 - Jan 2022

Instuctor

Austin, Tx

Instructor in the Game Design and Development Lab at the HofT Institute.

Feb 2017 - Feb 2020

Creative Director

shipped "Star Wars - Galaxy of Heroes" (senior designer)

May 2015 - May 2016

Puzzle Designer

Redwood Shores, Ca

shipped "Rise of the Tomb Raider"

Nov 2013 - May 2015

Lead Designer

San Francisco, Ca

shipped "Portal 2" and "Portal 2 In Motion" (DLC) on PSN. shipped "Portal 2 MotionPack" (DLC) on PC via Steam

Oct 2010 - Nov 2013

Senior Designer

San Francisco, Ca

Was on the team that created Lucidity (my original idea, pitch, and prototype) and The Secret of Monkey Island: Special Edition. Also did design work on Star Wars: The Force Unleashed II and the Wii, PS2, and PSP releases of Indiana Jones and the Staff of Kings.

Apr 2007 - Sep 2010

Senior Level Designer

Shanghai City, China

Level Design Director (offline) on Ghost Recon: Advanced Warfighter at Ubisoft

Mar 2005 - Jan 2006

Designer

Austin, Tx

one of only four level designers on Nintendo's Metroid Prime 2: Echoes(contract position)

Mar 2004 - Nov 2004

World Builder

Austin, Tx

Level Designer on Ultima X: Odyssey.I left Origin when it's doors closed. Sadly, UXO never shipped although EARS continued working on it for over a year.

Mar 2003 - Mar 2004

Macgyver

Plano, Tx

My tongue-in-cheek title was granted due to my ability to wear multiple hats. I acted as a level designer, a modeller, a programmer, and a video editor on Counter Strike: Condition Zero, Tony Hawk's Pro Skater 3, and 007: Nightfire.

Aug 2001 - Nov 2002

Game Designer

New York, Ny

Lead Game Designer on www.cleverisland.com, also released as a retail cd-rom, and www.alfy.com

Mar 2000 - Nov 2000

Level Designer

Reality Bytes, Inc.

Cambridge, Ma

shipped Dark Vengeance, and worked on 2 other titles that sadly went unreleased as RBI shut it's doors

Aug 1998 - Sep 1999
FAQ

Frequently asked questions about Chip Sbrogna

Quick answers generated from the profile data available on this page.

What company does Chip Sbrogna work for?

Chip Sbrogna works for The University of Texas at Austin.

What is Chip Sbrogna's role at The University of Texas at Austin?

Chip Sbrogna is listed as Designer, Entrepreneur, Educator at The University of Texas at Austin.

What is Chip Sbrogna's email address?

AeroLeads has found 1 work email signal at @proteusgames.com for Chip Sbrogna at The University of Texas at Austin.

Where is Chip Sbrogna based?

Chip Sbrogna is based in Austin, Texas, United States while working with The University of Texas at Austin.

What companies has Chip Sbrogna worked for?

Chip Sbrogna has worked for Stealth Startup, The University Of Texas At Austin, Sandshark Games, Austin Community College, and Bionic Monkey Studios Llc.

How can I contact Chip Sbrogna?

You can use AeroLeads to view verified contact signals for Chip Sbrogna at The University of Texas at Austin, including work email, phone, and LinkedIn data when available.

What skills is Chip Sbrogna known for?

Chip Sbrogna is listed with skills including Ps3, Level Design, Game Design, Consulting, Xbox 360, Wii, Maya, and Valve Hammer Editor.

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