Chip Sbrogna

Chip Sbrogna Email and Phone Number

Designer, Entrepreneur, Educator @ The University of Texas at Austin
Chip Sbrogna's Location
Austin, Texas, United States, United States
Chip Sbrogna's Contact Details

Chip Sbrogna personal email

n/a
About Chip Sbrogna

I specialize in level design and puzzle design. I like making things fun.

Chip Sbrogna's Current Company Details
The University of Texas at Austin

The University Of Texas At Austin

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Designer, Entrepreneur, Educator
Chip Sbrogna Work Experience Details
  • Stealth Startup
    Co-Founder, Director Of Design
    Stealth Startup Jan 2024 - Present
    stealth mode, something new coming soon
  • The University Of Texas At Austin
    Lecturer
    The University Of Texas At Austin Jan 2022 - Present
    Austin, Texas, United States
    Lecturer in the Arts & Entertainment Technologies Department at UT Austin.
  • Sandshark Games
    Co-Founder, Director Of Design
    Sandshark Games Nov 2019 - Present
    Austin, Tx
  • Austin Community College
    Professor
    Austin Community College Aug 2019 - Present
    Austin, Texas, United States
    I teach in the Game Development and Motion Graphics Department on the Highland Campus.
  • Bionic Monkey Studios Llc
    Owner / Design Specialist
    Bionic Monkey Studios Llc May 2016 - Present
    Austin, Tx
    Consulting for Game Design, Level Design, and Puzzle Design for various game studios such as ThumbAge, Digital Myths, Skillz, and Mothership Entertainment
  • Proteus Games
    Co-Founder, Director Of Design
    Proteus Games May 2020 - Jan 2022
    Austin, Tx
  • Hoft Institute
    Instuctor
    Hoft Institute Feb 2017 - Feb 2020
    Austin, Tx
    Instructor in the Game Design and Development Lab at the HofT Institute.
  • Otherside Entertainment
    Lead Designer
    Otherside Entertainment Mar 2017 - Apr 2018
    Austin, Texas Area
  • Electronic Arts (Ea)
    Creative Director
    Electronic Arts (Ea) May 2015 - May 2016
    shipped "Star Wars - Galaxy of Heroes" (senior designer)
  • Crystal Dynamics
    Puzzle Designer
    Crystal Dynamics Nov 2013 - May 2015
    Redwood Shores, Ca
    shipped "Rise of the Tomb Raider"
  • Sixense Studios
    Lead Designer
    Sixense Studios Oct 2010 - Nov 2013
    San Francisco, Ca
    shipped "Portal 2" and "Portal 2 In Motion" (DLC) on PSN. shipped "Portal 2 MotionPack" (DLC) on PC via Steam
  • Lucasarts
    Senior Designer
    Lucasarts Apr 2007 - Sep 2010
    San Francisco, Ca
    Was on the team that created Lucidity (my original idea, pitch, and prototype) and The Secret of Monkey Island: Special Edition. Also did design work on Star Wars: The Force Unleashed II and the Wii, PS2, and PSP releases of Indiana Jones and the Staff of Kings.
  • Sony Computer Entertainment America Llc
    Senior Designer
    Sony Computer Entertainment America Llc Jan 2006 - Mar 2007
    Santa Monica, Ca
    Senior Level Designer on God of War II at SCEA Santa Monica.
  • Ubisoft
    Senior Level Designer
    Ubisoft Mar 2005 - Jan 2006
    Shanghai City, China
    Level Design Director (offline) on Ghost Recon: Advanced Warfighter at Ubisoft
  • Retro Studios
    Designer
    Retro Studios Mar 2004 - Nov 2004
    Austin, Tx
    one of only four level designers on Nintendo's Metroid Prime 2: Echoes(contract position)
  • Origin Systems, Inc.  (Electronic Arts)
    World Builder
    Origin Systems, Inc. (Electronic Arts) Mar 2003 - Mar 2004
    Austin, Tx
    Level Designer on Ultima X: Odyssey.I left Origin when it's doors closed. Sadly, UXO never shipped although EARS continued working on it for over a year.
  • Gearbox Software
    Macgyver
    Gearbox Software Aug 2001 - Nov 2002
    Plano, Tx
    My tongue-in-cheek title was granted due to my ability to wear multiple hats. I acted as a level designer, a modeller, a programmer, and a video editor on Counter Strike: Condition Zero, Tony Hawk's Pro Skater 3, and 007: Nightfire.
  • Alfy, Inc.
    Game Designer
    Alfy, Inc. Mar 2000 - Nov 2000
    New York, Ny
    Lead Game Designer on www.cleverisland.com, also released as a retail cd-rom, and www.alfy.com
  • Reality Bytes, Inc.
    Level Designer
    Reality Bytes, Inc. Aug 1998 - Sep 1999
    Cambridge, Ma
    shipped Dark Vengeance, and worked on 2 other titles that sadly went unreleased as RBI shut it's doors

Chip Sbrogna Skills

Ps3 Level Design Game Design Consulting Xbox 360 Wii Maya Valve Hammer Editor Unreal Editor Xbla Psn Psp Pc Hammer Editor Hammer Unreal Unreal Engine Gameplay Video Games Game Development Texturing Perforce Environment Art Unreal Engine 3 Xbox Game Mechanics Video Game Production Computer Games Scripting Console Multiplayer Casual Games Mmo Mobile Games

Frequently Asked Questions about Chip Sbrogna

What company does Chip Sbrogna work for?

Chip Sbrogna works for The University Of Texas At Austin

What is Chip Sbrogna's role at the current company?

Chip Sbrogna's current role is Designer, Entrepreneur, Educator.

What is Chip Sbrogna's email address?

Chip Sbrogna's email address is ch****@****mes.com

What skills is Chip Sbrogna known for?

Chip Sbrogna has skills like Ps3, Level Design, Game Design, Consulting, Xbox 360, Wii, Maya, Valve Hammer Editor, Unreal Editor, Xbla, Psn, Psp.

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