Development And Design Lead
Storytime Games (Student Project)
Orlando, Florida, United States
- Managed a team of seven programmers and four artists through full development cycle- Adapted an AGILE production method, using Hansoft as the primary Project Management program for scheduling, quality assurance & scope management.- Managed asset production through an iterative design process, from conception through design, development, & production to the asset's final appearance in game.- Conducted usability sessions to play-test the game weekly, as well as managed the Quality Assurance team through a bug-testing process that consisted of testing, filing bug reports with bug priorities & reproduction steps, and assigning team members to be responsible to debug and fix bugs.- Daily meetings were held in the form of Turbo-Team Meetings, which are aimed to quickly inform the producers as well as the rest of the team what the individual team members have been working on and are working on next. It also gives the team an opportunity to discuss concerns about the project direction, ask questions, or add any general comments they currently have on the project.- Coordinated the creation of the design & technology documents, the asset list, and the project management plan in the Pre-Production phase.- Communicated & managed information up-and-down. The project team would be informed of feedback, questions, & information from the External Producers while the External Producers would be informed on the project's status, the individual's progress on tasks, and any other details associated with production.- Identified, documented & managed risks by utilizing Risk Mitigation Plans throughout the course of the project. MANAGEMENT SKILLS SchedulingDocumentationAsset ManagementProject Management PlansFile ManagementDaily MeetingsProblem SolvingQuality AssuranceTask TrackingRisk ManagementFeature ListsTroubleshooting HR ManagementSource Control Management