Software Developer
Current• Architected game systems in Godot Engine using event-driven patterns and dependency injection, reducing coupling and improving maintainability.• Developed type-safe game components with GDScript, implementing interface contracts and strict typing for scalable codebases.• Optimized runtime performance through efficient scene composition, lazy loading, and strategic signal-based event handling.• Established clean architecture separating data, logic, and presentation layers while enforcing SOLID principles.