Chris Sharp

Chris Sharp Email and Phone Number

Staff Software Engineer at Procore Technologies @ Procore Technologies
Chris Sharp's Location
Seattle, Washington, United States, United States
Chris Sharp's Contact Details

Chris Sharp personal email

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About Chris Sharp

Proven software engineer and entrepreneur with over 25 years of experience in the software industry, including Mobile, Desktop, and Machine Learning. Over the last 7 years, I’ve honed my expertise in GIS programming for iPhones, delivering innovative solutions that bridge technology and location-based services, particularly in the construction industryBefore my GIS work, I created multi-player online games for Disney, pushing the limits of mobile devices with GPU rendering and real-time interactivity. These experiences required a deep understanding of performance optimization, graphics programming, and delivering engaging user experiences on iOS and Android platforms.In 2000, I started Victrola Coffee Roasters in the extremely competitive Seattle coffee scene with a mission of bringing high-quality coffee and community to the Capitol Hill neighborhood. Victrola now has many locations around the Seattle area and a thriving wholesale roasting business.

Chris Sharp's Current Company Details
Procore Technologies

Procore Technologies

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Staff Software Engineer at Procore Technologies
Chris Sharp Work Experience Details
  • Procore Technologies
    Staff Software Engineer
    Procore Technologies Sep 2023 - Present
    Carpinteria, Ca, Us
  • Unearth Technologies, Inc.
    Principal Ios Engineer - Acquired By Procore Technologies
    Unearth Technologies, Inc. Nov 2018 - Sep 2023
    Seattle, Wa, Us
  • Nordstrom
    Principal Engineer
    Nordstrom Apr 2017 - Feb 2018
    Seattle, Washington, Us
    • Technology role with the Nordstrom Innovation Team• Investigation of applying Computer Vision and Machine Learning to the Nordstrom retail shopping experience. • Research of the use of Convolutional Neural Networks for object and garment detection.
  • The Walt Disney Company
    Senior Staff Software Engineer
    The Walt Disney Company Mar 2011 - Feb 2017
    Burbank, Ca, Us
    • Involved in the architecture and engineering of all releases of the Club Penguin Online World for iOS and Android, from proof-of-concept to the 1.6.10 release, 11 million downloads. Club Penguin is a cross-platform app written in C++.• Led and participated in the design and development of Club Penguin's Puffle Wild, a popular match-3 game written in C++/Obj-C and openGL. Puffle Wild introduced new characters to Club Penguin, drove subscriptions, and improved retention. Released to the iOS App Store in 2014.• Hired and directed a team of 6 engineers to implement Club Penguin's mini games for mobile devices.• Facilitated communication between our engineering team and outsourced development teams. Oversaw integration of outsourced code into our source tree. • Integration and implementaion of Gaming systems and App services including In App Purchasing, Leaderboards, Game Center, Advertising, Analytics, Crash Reporting, GooglePlay, and Apple services.• Developed low level openGL and C++ game code for sprite animations, an internal custom APNG format for layered and tinted 2D full-screen animations, and custom game UI transitions, gestures and effects.• Programming of Marvel 3D Games using C# and Unity.
  • Playdom
    Senior Software Developer
    Playdom Feb 2010 - Mar 2011
    • Built Playdom's first iOS game, City of Wonder, an addicting city builder game released February 2011. City of Wonder became a top 10 app on the iOS App Store. • Hired to aid in the growth of Playdom's Seattle studio. Influential in the shift of the studio to mobile development.• Launch and on-going development of Social City, 2010's "Best Social Network Game" by Game Developers Choice. Social City was a key factor in Disney's acquisition of Playdom.• Implementation of scalable backend systems using Java, mySQL, and memcached for Playdom's Facebook games.
  • Microsoft
    Software Development Engineer
    Microsoft Aug 2008 - Feb 2010
    Redmond, Washington, Us
    • Developed 1vs100, a Multiplayer Online 3-D trivia game show for the Xbox 360 console written in C++ and Lua, launched June 1st 2009 on Xbox Live.• Increased game interactivity through creation of game-play systems in conjunction with art and design teams using agile development practices.• Implementation of a server-driven state machine and server messaging keeping 200,000 clients synchronized to ½ second tolerance.• Wrote an in-game studio tool allowing a live host to add commentary and updates during the show.
  • Victrola Coffee, Inc.
    Vice-President & Founder
    Victrola Coffee, Inc. Jan 2000 - Jul 2008
    • Designed and Constructed Victrola's two Capitol Hill coffeehouses and world-class coffee roastery.• Grew Victrola from start-up to a two cafe operation and wholesale roasting business producing over 70,000 pounds of roasted coffee per year.• Responsible for brand and product development. Developed Victrola's popular coffee blends.• Designed Victrola's online store for retail coffee sales and merchandise.• Responsible for all aspects of business including hiring, management, cafe and equipment maintenance, accounting, quality control and green been purchasing.
  • Microsoft
    Software Development Engineer
    Microsoft Apr 1998 - Mar 2000
    Redmond, Washington, Us
    • Development and maintenance of code and tools for the 4.5 and 5.0 releases of BackOffice and Small Business Server using perl and C/C++.• Worked with numerous developers spanning four Microsoft groups to get code changes into a nightly build of their respective projects.• Developed tools for localization of BackOffice code to Japanese, German, Korean, and Chinese languages
  • Lydall Manning
    Software Engineer
    Lydall Manning Nov 1995 - Oct 1997
    • Program maintenance and support of a client-server inventory and manufacturing program written with PowerBuilder and Microsoft Visual C++ in a paper production plant.• Implementation/maintenance of programs using Microsoft Visual C++.• Database administration of Sybase SQL Server System XI.• Setup and administration of a 100 user LAN.

Chris Sharp Skills

Directx Xbox 360 Game Development Social Games Game Design Video Games Objective C C# Actionscript Jira Lua Mobile Games Agile Methodologies Mobile Devices Software Development Software Engineering Opengl Mobile Applications C++ Mobile Game Development Leadership Ios Flash

Chris Sharp Education Details

  • University At Albany
    University At Albany
    Computer Science; Classical Piano

Frequently Asked Questions about Chris Sharp

What company does Chris Sharp work for?

Chris Sharp works for Procore Technologies

What is Chris Sharp's role at the current company?

Chris Sharp's current role is Staff Software Engineer at Procore Technologies.

What is Chris Sharp's email address?

Chris Sharp's email address is cs****@****ail.com

What is Chris Sharp's direct phone number?

Chris Sharp's direct phone number is +120632*****

What schools did Chris Sharp attend?

Chris Sharp attended University At Albany.

What skills is Chris Sharp known for?

Chris Sharp has skills like Directx, Xbox 360, Game Development, Social Games, Game Design, Video Games, Objective C, C#, Actionscript, Jira, Lua, Mobile Games.

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