Curtis Carpenter

Curtis Carpenter Email and Phone Number

Central Technology Programs @ Electronic Arts (EA)
Redwood City, CA
Curtis Carpenter's Location
Greater Seattle Area, United States, United States
Curtis Carpenter's Contact Details

Curtis Carpenter personal email

About Curtis Carpenter

I offer the focus of a proven TPM who has taken numerous technical efforts from ideation through implementation and launch, and into live operations. I love to work with teams with diverse skills and perspectives, and gain tremendous satisfaction when a team focuses on a goal that results in value for the customer, the organization, and the personal development of the individual contributors.

Curtis Carpenter's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

View
Central Technology Programs
Redwood City, CA
Website:
ea.com
Employees:
5
Curtis Carpenter Work Experience Details
  • Electronic Arts (Ea)
    Director Of Program Management (Technical)
    Electronic Arts (Ea) Sep 2024 - Present
    Redwood City, Ca, Us
  • Electronic Arts (Ea)
    Development Director Ii - Technology/Analytics At Electronic Arts (Ea)
    Electronic Arts (Ea) Jun 2021 - Sep 2024
    Redwood City, Ca, Us
    Presently directing multiple technical workstreams to advance centralizing EA core metric reporting to improve insights available for portfolio management.Delivered a solution to support regional pricing for EA mobile games, defining a release management mechanism for our team in the process. Defined and drove the delivery of the analytics data platform migration of a major EA Mobile acquisition, which included: 1) defining the overall strategy for completely replacing the analytics pipeline for the acquired studio; 2) forming a strike-force composed of resources on four separate organizations, to support the initiative; 3) identify and removing/mitigating impediments, risks and issues to ultimately drive a successful delivery; 4) driving backlog grooming, planning, and all scrum ceremonies for the strike force; 5) delivering effective stakeholder communications across several EA organizations through delivery;Defined and maintained a new management process for EA Unity licensing, including defining critical addendums to the license agreements, and managed the development direction of the EA Unity Support engineering team.
  • Amazon Web Services (Aws)
    Tpm (L6) At Amazon Web Services (Aws)
    Amazon Web Services (Aws) Apr 2020 - May 2021
    Seattle, Wa, Us
    Planned and executed five programs that supported localization pipelines for AWS. Built and maintained eight localization-related project plans by partnering with product management, operations, engineering, and executive stakeholders. Managed sustainment efforts for six localization-related products in live operations. Managed the engineering backlog and Scrum ceremonies, including coordination of backlog management with several other engineering teams across AWS to ensure products launched on time with within budget. Provided regular status reporting on launch progress.Developed and maintained KPIs to track project quality, delivery and predictability, and engineering team velocity. Managed a risk and issue queue, including mitigations strategies.
  • Wizards Of The Coast
    Senior Technical Product Manager
    Wizards Of The Coast Jul 2016 - Apr 2020
    Bellevue, Washington, Us
    Responsible for delivering the AAA+ game MTG Arena to China (and neighboring regions). Worked with executive stakeholders to design an implementation strategy to fulfill contractual agreements critical to delivering MTG Arena in China; served as senior technical producer responsible for launching the game in China; assembled implementation team to integrate the game with the Chinese game platform including a redesign to operate the game on AWS; managed the tactical technical production efforts, including grooming a backlog, managing a Scrum for our internal development team, as well as our Chinese partner team; producing the localization requirements for China, which included designing a new localization pipeline to accommodate changes to text, visual art, and video/audio effects.I worked on several other efforts that were critical to the successful delivery of MTG Arena to the global market. These efforts began as we stood up the Digital Studio that produces MTG Arena, and include numerous platform solutions that are the backbone of the game (e.g. Accounts, Real-money Transaction, and Code Redemption), as well as supporting the creation of the Business Intelligence and Economy Design organizations.
  • Wizards Of The Coast
    Senior Technical Project Manager
    Wizards Of The Coast Apr 2013 - Jul 2016
    Bellevue, Washington, Us
    Successfully delivered a large game tournament management tool, and designed and launched several technical debt projects that resulted in a dramatic reduction of code complexity and infrastructure and maintenance costs for of the Wizards of the Coast Platform Services.
  • The Nature Conservancy
    Senior Project Manager / Consultant
    The Nature Conservancy Feb 2013 - Jun 2013
    Arlington, Va, Us
    Supporting multiple conservation projects within the Emerald Coast region. Responsibilities included: Developing project templates that included resource management and risk mitigation strategies; setting up project management processes that are uniquely suited for each project team; coaching key project managers to ensure successful implementation of new project efforts.
  • Roper Industries (Zetec, Inc.)
    Technical Project Manager
    Roper Industries (Zetec, Inc.) May 2008 - Sep 2012
    Snoqualmie, Washington, Us
    Led software development on next-generation non-destructive inspection services. Responsibilities included: Providing oversight to geographically dispersed teams of 20 and managing a $7 MM budget; shipping flagship data analysis product within budget and on time for market field trials; delivering 7 additional major releases over 3 years, managing product migration of 5 products from Unix to Windows, resulting in reduced maintenance costs and software licensing costs up to $1 MM annually; decreasing QA costs by 50% by redesigning test processes and customizing test management software.
  • Microsoft/Msn Publishing Platform Team (Excell Data)
    Release Manager
    Microsoft/Msn Publishing Platform Team (Excell Data) Feb 2007 - Feb 2008
    Redmond, Washington, Us
    Managed software releases for the Microsoft/MSN Publishing Platform. Responsibilities included: Managing communications between varying business units to guarantee smooth and timely delivery of products and updates; defining software release schedules, defining release success criteria,; creating and maintaining risk mitigation plans; directing bug triage for teams of 20-25 people; writing and/or editing product functional specifications.
  • Sightline Institute
    Web Developer
    Sightline Institute Nov 2006 - Sep 2007
    Seattle, Wa, Us
    Assisted with development and configuration of web portal using open source technologies including Plone/Zope. Donated my time to this non-profit as a volunteer.
  • Digeo
    Technical Project Manager
    Digeo Jun 2003 - Nov 2006
    Us
    Responsible for managing data-warehouse projects for a DVR company. Responsibilities included: Designing and implementing of business intelligence and telemetry reporting solutions for the “Moxi” DVR; writing and.or editing functional product specifications; creating product implementation schedules and managing release schedule for data-warehousing projects which were part of a larger design that earned Digeo an “Advanced Media Technology” Emmy®.
  • Digeo
    Web Developer
    Digeo May 2000 - Nov 2006
    Us
    Principle web architect and developer for all web applications and services and content manager for company web sites. Responsibilities included: Developing corporate web site and intranet/extranet web sites; selecting, configuring and managing the company-wide CMS;

Curtis Carpenter Skills

Software Development Testing Software Project Management Agile Methodologies Scrum Project Management Agile Project Management Sharepoint Unix Web Applications Visio Sdlc Microsoft Excel Project Planning Agile And Waterfall Methodologies Sprint Planning Sql Xml Javascript User Experience Product Management Release Management Software Design Microsoft Sql Server Visual Studio User Interface Design Ms Project Project Server Database Admin Postgresql Oracle Sql Unix Shell Scripting Php Windows Batch Perl Script Apache 2 Iis Software Testing Test Automation User Acceptance Testing Requirements Gathering Certified Scrum Master Csm Product Development Product Lifecycle Management

Curtis Carpenter Education Details

  • University Of Utah
    University Of Utah
    Bachelor Of Arts (Ba)

Frequently Asked Questions about Curtis Carpenter

What company does Curtis Carpenter work for?

Curtis Carpenter works for Electronic Arts (Ea)

What is Curtis Carpenter's role at the current company?

Curtis Carpenter's current role is Central Technology Programs.

What is Curtis Carpenter's email address?

Curtis Carpenter's email address is cu****@****ail.com

What is Curtis Carpenter's direct phone number?

Curtis Carpenter's direct phone number is +142521*****

What schools did Curtis Carpenter attend?

Curtis Carpenter attended University Of Utah.

What skills is Curtis Carpenter known for?

Curtis Carpenter has skills like Software Development, Testing, Software Project Management, Agile Methodologies, Scrum, Project Management, Agile Project Management, Sharepoint, Unix, Web Applications, Visio, Sdlc.

Who are Curtis Carpenter's colleagues?

Curtis Carpenter's colleagues are Mitch Lockhart, Noel Gallagher, Jenny Gallagher, Reymond Murillo, Suzin L., Angela Schroyer, Erdinc Balkan.

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