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With over 25 years of well-rounded experience in the game industry, I bring a versatile skill set encompassing production, development, and operational management. My expertise comprises of creative direction, profitability management, monetization and UI/UX design, and live operations across a diverse spectrum of gaming and technology products. My career is defined by an unwavering passion for innovative game design, harmonizing business objectives while creating captivating and delightful user experiences.My experience also includes planning, creating, and directly managing development studios in Beijing, Shenzhen, South Korea, Los Angeles, and San Francisco. Beyond games, my work includes social app design and applications for blockchain, web3 technology.
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Co-FounderGambit Games Jan 2022 - PresentSan Francisco, Ca, UsI lead the development and operational management of our game studio, overseeing the entire product lifecycle from concept to execution. My responsibilities include defining the product’s vision, roadmap and KPIs, managing the development process and creative direction, and ensure the team executes with high-quality output in a timely manner. I recruit, mentor, and manage the team’s resources to the company’s budget. I conduct product teardown research to ensure the final product meets today’s design and monetization trends and performance standards. Given the lean startup nature of our team, I also assist with 2D/3D and UI asset creation and work within the Unity editor. -
FounderGraviti Studios Nov 2019 - Jan 2022Graviti Studios is a game developer and consultancy focused on providing experienced services in every part of a product’s lifecycle. Our services can range from product development, art, analytics, and live operations. We specialize in launching new products and identifying necessary improvements that target the company’s key KPIs and audience expectations.• Roblox• Sky Arena• Batter Up -
CooBitguild Jan 2018 - Nov 2019Hong Kong, Hong Kong, HkIn 2018, we sold our first NFT collection on the Ethereum network through a pre-sale for the first 3D Blockchain game, Bitizens. BitGuild is a blockchain development company with a mission of driving mainstream adoption of blockchain technology and cryptocurrencies by providing compelling experiences through social, gaming, finance, and entertainment applications. I lead all aspects of product planning, market strategy, visual and feature designs, and development procedures. We ran a lean, startup environment where aside from my executive duties, my role included documentation, project management, UI/UX design, prototyping, white paper and company blog writing, creating 2D/3D art content requirements, outsourcing management, and crypto-currency smart contract management.iOS/Android/Web:• GuildChat (Social Chat & Crypto Wallet)• GuildWallet (Crypto Wallet Chrome Extension)• TronTrade.io (DEX, Decentralized Exchange)• Bitizens (3D Blockchain Game, closed indefinitely) -
CooLivestar Jan 2016 - Jan 2018Livestar is a development studio focused on entertainment products, more specifically with video and live streaming technology. Learning from the rapid and massive popularity of live streaming in Asia, Livestar was one of the first products of its kind in the US with moderate success.I managed the development of our product portfolio in China, including BD, operations, product strategy, and marketing in the US. During the length of each product’s lifecycle, a key focus included managing relationships with social media influencers, brands, and popular community members.iOS/Android/Web:• Livestar – Live Streaming App• Radar.tv – LGBTQ Live Streaming App• Vert.tv – Social Video Sharing App (similar to TikTok)• Pocket Crane – Live Social Crane Prize App• Flow Chat – Social Chat App (now GuildChat, guildchat.io) -
Executive ProducerKabam Oct 2012 - Nov 2015Vancouver, British Columbia, CaKabam is a AAA software developer that has created successful games since 2009, beginning with their flagship title, Kingdoms of Camelot on Facebook. Since then, Kabam has released a long list of hits such as The Hobbit: Kingdoms of Middle-earth, Marvel Contest of Champions, Fast and Furious 6: The Game, and so on.After leading the concept, development and release of The Godfather: Five Families in Kabam SF, I relocated to Beijing to help scale operational procedures and bridge communication between offices. In China I also created the company's first card battler with a 9 person team, which its success ultimately scaled to an 80-person studio, managing development, operations, and market strategy. During my three years in Beijing, I took over various existing games and built three game development studios from the ground up, managing each product’s P&L, content roadmap, and implementing monetization design strategies that allowed our mobile games to reach top app rankings. I was also a liaison between our movie IP licensors and our game teams to ensure our content was faithful to the IP.iOS/Android:• The Hobbit: Kingdoms of Middle-earth (Simulation Strategy Game)• Kingdoms of Camelot: Battle for the North (Simulation Strategy Game)• Heroes of Camelot (Card Collection Strategy Game)• The Lord of the Rings: Legends of Middle-earth (Card Collection Strategy Game)• The Hunger Games: Panem Rising (Card Collection Strategy Game)• Dragons of Atlantis: Heirs of the Dragon (Simulation Strategy Game) -
Sr. Portfolio ManagerKabam Nov 2010 - Oct 2012Vancouver, British Columbia, CaAt Kabam SF, my role consisted of evaluating game analytics and proposing new design mechanics that improves revenue, retention, and active rates. After various successful campaigns, my colleague and I formed the company’s Live Operations department. The goal was to increase revenue by integrating highly engaging live events with unique monetization mechanics. Over time, the Live Ops team grew to 100+ employees globally, contributing significantly to the company’s revenue growth. My role also included but not limited to market strategy, content roadmap, operations, and product P&L. Facebook/Web:• The Godfather: Five Families• Dragons of AtlantisLive Operations• Setup the framework and KPI measurements for web games, which eventually migrated to Kabam's mobile games. -
Product Merchandising ManagerCrowdstar Sep 2010 - Oct 2010Burlingame, California, UsCrowdStar is a developer of Facebook and mobile games, based in Burlingame, California, United States and Dublin, Ireland. The company has developed several titles for the Facebook platform, with some of its most popular titles being "Happy Aquarium", "Happy Pets", "Wasteland Empires" and "It Girl", and a number of titles on mobile for the iOS, Android and Windows Markets, including "Design Home", "Fish With Attitude", "Phuzzle", "Top Girl", and Covet Fashion.Facebook:• Happy Aquarium• Happy Pets -
Director Of Product & Live OperationsOutspark Oct 2007 - Aug 2010Outspark was a Western leader in publishing premium micro-transaction MMOs. Based in San Fransisco the company had published numerous MMOs from South Korea and China. Their flagship title, Fiesta, would later be sold to Gamigo. I managed the company’s game publishing portfolio, including game item merchandising and virtual currency economies. US and South Korean product managers, live ops staff, and community managers reported to me. Our focus was to design content, economy tools, and propose game changes and updates based on analytics and community feedback. With F2P being fairly new in the US market at this time, I encouraged my team to have a high understanding of APAC games and how to translate and execute their successful monetization designs into the US market.PC Download Client:• Fiesta (high-fantasy MMORPG, sold to Gamigo)https://fiesta.gamigo.com/us/• Secret of the Solstice (Isometric 2D MMORPG)• Project Powder (Snowboard Racing Game)• WindSlayer (Sidescroll Action Game, like MapleStory) -
Product ManagerNhn Aug 2005 - Oct 2007Seongnam-Si, Gyeonggi-Do, KrNHN North America (ijji.com) was an early adopter in providing a high quality free to play PC experience to the North American market. Special Force obtained critical success in the APAC market, validated by its annual World Championship and participants from 8 different countries. Gunbound also found massive success in APAC, still in operation after 15 years since launch.I managed the company’s game publishing portfolio, including game items and virtual currency economies. We localized popular South Korean games into the US market. My role included market research, live operations, content design, roadmap planning, and community management. I was also the North American E-Sports manager, overseeing operations for the US national tournment that would eventually form the US team, taking part in the 2nd Annual Special Force World Championships. PC Download Client• Gunz: The Duel (3rd Person Action Shooter)• Soldier Front (“Special Force” in Asia, 1st Person Shooter)• Gunbound (Turn-based action shooter like Worms) -
Build EngineerSega Of America, Inc. 2000 - 2005Irvine, California, UsSega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are respectively headquartered in Irvine, California, and London.QA, compliance, build allocation, and submission management. Specialized in adhering to first and third-party standards. Wrote test plans for the QA associates and was a red liner (standards writing proofreader). Worked on major titles developed by Sega of America, Sega of Japan, and co-development partners.Dreamcast/GameBoy Advance/Playstation 2/Xbox/PC:Too many games to list. -
Staff LeadKonami 1999 - 2000Chuo-Ku , Tokyo, JpKonami is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets.QA, compliance, build allocation, and submission management. Specialized in adhering to first and third-party standards. Supervised an average of 20 testers on various projects simultaneously. Maintained the test lab's supply of EEPROM chips and boards. Worked on major titles developed by Konami of America, Konami of Japan, and co-development partners.Playstation/Gameboy:Too many games to list.
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Frequently Asked Questions about Curtis Chiu
What company does Curtis Chiu work for?
Curtis Chiu works for Gambit Games
What is Curtis Chiu's role at the current company?
Curtis Chiu's current role is Co-Founder | Game Dev Exec.
What is Curtis Chiu's email address?
Curtis Chiu's email address is ch****@****ail.com
What is Curtis Chiu's direct phone number?
Curtis Chiu's direct phone number is +191644*****
What schools did Curtis Chiu attend?
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What skills is Curtis Chiu known for?
Curtis Chiu has skills like Video Games, Monetization, Social Games, Online Gaming, Mobile Games, Game Design, Game Development, Product Management, Gaming, Mobile Applications, Casual Games, User Experience.
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