I am a seasoned and versatile game sound designer with a strong balance of artistic, technical, and managerial skills across multiple platforms and genres, and a solid background in recording arts and interactive media.Currently, I work as Lead Sound Designer at Rovio/SEGA, where I oversee audio direction, mixing, sound design, technical sound design and more. I play a key role in team mentorship and supervision, improving audio workflows, and supporting audio tech development.Since 2014, I’ve contributed to a wide range of projects across PC, console, mobile, and VR platforms, working on genres from fantasy to sci-fi, action to cartoon. Notable titles I have contributed to include Hawken Reborn (Audio Lead, Multiplayer FPS), CrossfireX: Operation Catalyst (FPS by Remedy), Downward Spiral: Horus Station (Sci-Fi VR Action-Adventure), and Angry Birds: Dreamblast (Lead Sound Designer). I’m proficient in industry-standard tools like Wwise, FMOD, Unity, Unreal Engine, REAPER, and Pro Tools.As a designer, I focus on authentic sound, responsive implementation, and compelling narratives. As a lead, I prioritize creating coherent soundscapes, streamlining workflows, and fostering collaboration to ensure top-quality work.
Listed skills include Sound Design, Audio Post Production, Sound Mixing, Game Audio, and 23 others.