Chris Vanderleest
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Chris Vanderleest Email & Phone Number

Senior Outsource Artist II at PUBG Studios Madison
Location: Kirkland, Washington, United States 14 work roles 2 schools
1 work email found @blizzard.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email c****@blizzard.com
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Current company
Role
Senior Outsource Artist II
Location
Kirkland, Washington, United States
Company size

Who is Chris Vanderleest? Overview

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Quick answer

Chris Vanderleest is listed as Senior Outsource Artist II at PUBG Studios Madison, a company with 1567 employees, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Chris Vanderleest.

Chris Vanderleest previously worked as Senior Outsource Artist II at Pubg Corporation and Senior II Outsource Supervisor - Environment Art at Blizzard Entertainment. Chris Vanderleest holds Aaa, 3D Computer Animation from Digipen Institute Of Technology.

Company email context

Email format at PUBG Studios Madison

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{first_initial}{last}@blizzard.com
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AeroLeads found 1 current-domain work email signal for Chris Vanderleest. Compare company email patterns before reaching out.

Profile bio

About Chris Vanderleest

I have been in the video game industry for over 18 years now. After getting my Bachelors degree in traditional art, I decided I wanted to focus on video games. I attended the Digipen Institute of Technology and got my Associates in 3D Computer Animation. My focus, since then, has been creating amazing levels, environmental assets, and custom textures that look great and meet the needs of the designers.Specialties: - Unreal and Unity3d engine development. - Map ownership.- Generating asset lists, task delegation, and team leadership- Modeling and texturing game ready next gen objects.- Agile development solutions, Jira Management. Software expertise: Unreal Editor, Unity3d, Maya, Photoshop, 3ds Max, Zbrush, Substance Painter, Substance Designer.

Listed skills include Texturing, Maya, Environment Art, Zbrush, and 14 others.

Current workplace

Chris Vanderleest's current company

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PUBG Studios Madison
Pubg Studios Madison
Senior Outsource Artist II
Kirkland, WA, US
Website
Employees
1567
AeroLeads page
14 roles

Chris Vanderleest work experience

A career timeline built from the work history available for this profile.

Senior Level Designer

Mar 2022 - May 2023

Senior World Builder

Greater Seattle Area

Dec 2018 - Mar 2022

Lead Environment Artist

Sep 2018 - Dec 2018

Senior Artist

Jul 2015 - Sep 2018

Lead Environment Artist

Redmond, WA

Duties includes- - Leading a team of skilled and highly motivated artists to create amazing looking levels that push our artistic boundaries, while still performing well in a web browser. -Map Ownership, working with design to lay the groundwork for a new map. Creating proxies for the whitebox map. Generating asset lists and parsing out tasks to the team.

Sep 2012 - Jan 2014

Environment Artist

Redmond, WA

Duties includes- -Creating next gen game ready assets. Creating unique and tiling textures. Creating collision and lightmaps.-Map Ownership, working with design to lay the groundwork for a new map. Creating proxies for the whitebox map. Generating asset lists and parsing out tasks to the team of artists assisting me. Building and prop placement, lighting.

Jul 2011 - Sep 2012

Environment Artist Ii

Map owner for playspaces on the Agency and DC Universe Online. Created low and high poly models, and worked closely with design to create maps from inception to completion. Created major asset lists and proxy models for these spaces. JIRA management work for tasking and keeping track of a team of artists assisting me.Software used: Unreal Ed 3, Maya.

Sep 2010 - Apr 2011

Environment Artist

Map owner for multiple playspaces for DC Universe Online. Managed insourcing team to help create multiple assets and playspaces for DC Universe. Scheduling and Sprint planning. Custom Unreal shader creation. Modeling and texturing for both The Agency and DC Universe online.Software used: Unreal Ed 3, Maya, XSI, Photoshop, Crazybump

May 2008 - Sep 2010

World Object Artist

Nintendo Software Technology

Created multiple props and hand painted textures. Rigged and animated world objects where needed, created multiple custom dynamic simulations, and worked closely with scripters and design to quickly implement updates and changes to the game world.

May 2006 - Jan 2008
2 education records

Chris Vanderleest education

Bachelors, Art

University Of The Ozarks
FAQ

Frequently asked questions about Chris Vanderleest

Quick answers generated from the profile data available on this page.

What company does Chris Vanderleest work for?

Chris Vanderleest works for PUBG Studios Madison.

What is Chris Vanderleest's role at PUBG Studios Madison?

Chris Vanderleest is listed as Senior Outsource Artist II at PUBG Studios Madison.

What is Chris Vanderleest's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Chris Vanderleest at PUBG Studios Madison.

Where is Chris Vanderleest based?

Chris Vanderleest is based in Kirkland, Washington, United States while working with PUBG Studios Madison.

What companies has Chris Vanderleest worked for?

Chris Vanderleest has worked for Pubg Studios Madison, Pubg Corporation, Blizzard Entertainment, Undead Labs, and Holospark.

How can I contact Chris Vanderleest?

You can use AeroLeads to view verified contact signals for Chris Vanderleest at PUBG Studios Madison, including work email, phone, and LinkedIn data when available.

What schools did Chris Vanderleest attend?

Chris Vanderleest holds Aaa, 3D Computer Animation from Digipen Institute Of Technology.

What skills is Chris Vanderleest known for?

Chris Vanderleest is listed with skills including Texturing, Maya, Environment Art, Zbrush, Video Games, Game Development, Unreal Engine 3, and 3D Studio Max.

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