Chris Vanderleest

Chris Vanderleest Email and Phone Number

Senior Outsource Artist II @ PUBG Studios Madison
Kirkland, WA, US
Chris Vanderleest's Location
Kirkland, Washington, United States, United States
Chris Vanderleest's Contact Details

Chris Vanderleest work email

Chris Vanderleest personal email

About Chris Vanderleest

I have been in the video game industry for over 18 years now. After getting my Bachelors degree in traditional art, I decided I wanted to focus on video games. I attended the Digipen Institute of Technology and got my Associates in 3D Computer Animation. My focus, since then, has been creating amazing levels, environmental assets, and custom textures that look great and meet the needs of the designers.Specialties: - Unreal and Unity3d engine development. - Map ownership.- Generating asset lists, task delegation, and team leadership- Modeling and texturing game ready next gen objects.- Agile development solutions, Jira Management. Software expertise: Unreal Editor, Unity3d, Maya, Photoshop, 3ds Max, Zbrush, Substance Painter, Substance Designer.

Chris Vanderleest's Current Company Details
PUBG Studios Madison

Pubg Studios Madison

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Senior Outsource Artist II
Kirkland, WA, US
Website:
krafton.com
Employees:
1567
Chris Vanderleest Work Experience Details
  • Pubg Studios Madison
    Senior Outsource Artist Ii
    Pubg Studios Madison
    Kirkland, Wa, Us
  • Pubg Corporation
    Senior Outsource Artist Ii
    Pubg Corporation Aug 2024 - Present
  • Blizzard Entertainment
    Senior Ii Outsource Supervisor - Environment Art
    Blizzard Entertainment May 2023 - Mar 2024
    Overwatch
  • Undead Labs
    Senior Level Designer
    Undead Labs Mar 2022 - May 2023
  • Undead Labs
    Senior World Builder
    Undead Labs Dec 2018 - Mar 2022
    Greater Seattle Area
  • Holospark
    Lead Environment Artist
    Holospark Sep 2018 - Dec 2018
  • Holospark
    Senior Artist
    Holospark Jul 2015 - Sep 2018
  • Cryptic Studios
    Senior Artist
    Cryptic Studios Apr 2014 - May 2015
    Greater Seattle Area
  • U4Ia Games
    Lead Environment Artist
    U4Ia Games Sep 2012 - Jan 2014
    Redmond, Wa
    Duties includes- - Leading a team of skilled and highly motivated artists to create amazing looking levels that push our artistic boundaries, while still performing well in a web browser. -Map Ownership, working with design to lay the groundwork for a new map. Creating proxies for the whitebox map. Generating asset lists and parsing out tasks to the team of artists assisting me. Building and prop placement, lighting, occlusion, and taking a map through polish to completion. -helping to train new artists, creating spreadsheets and delegating tasks, and providing art feedback where needed. Software used : Unity3D, 3dsMax, Photoshop, Z-brush, X-normal
  • U4Ia Games
    Environment Artist
    U4Ia Games Jul 2011 - Sep 2012
    Redmond, Wa
    Duties includes- -Creating next gen game ready assets. Creating unique and tiling textures. Creating collision and lightmaps.-Map Ownership, working with design to lay the groundwork for a new map. Creating proxies for the whitebox map. Generating asset lists and parsing out tasks to the team of artists assisting me. Building and prop placement, lighting, occlusion, and taking a map through polish to completion.-helping to train new artists, creating spreadsheets and delegating tasks, and providing art feedback where needed.Software used : Unity3D, 3dsMax, Photoshop, Z-brush, X-normal
  • Sony Online Entertainment
    Environment Artist Ii
    Sony Online Entertainment Sep 2010 - Apr 2011
    Map owner for playspaces on the Agency and DC Universe Online. Created low and high poly models, and worked closely with design to create maps from inception to completion. Created major asset lists and proxy models for these spaces. JIRA management work for tasking and keeping track of a team of artists assisting me.Software used: Unreal Ed 3, Maya, Photoshop, Z-brush, XSI, crazybump.
  • Sony Online Entertainment
    Environment Artist
    Sony Online Entertainment May 2008 - Sep 2010
    Map owner for multiple playspaces for DC Universe Online. Managed insourcing team to help create multiple assets and playspaces for DC Universe. Scheduling and Sprint planning. Custom Unreal shader creation. Modeling and texturing for both The Agency and DC Universe online.Software used : Unreal Ed 3, Maya, XSI, Photoshop, Crazybump
  • Nintendo Software Technology
    World Object Artist
    Nintendo Software Technology May 2006 - Jan 2008
    Created multiple props and hand painted textures. Rigged and animated world objects where needed, created multiple custom dynamic simulations, and worked closely with scripters and design to quickly implement updates and changes to the game world.
  • Flying Lab Software
    Animation Intern
    Flying Lab Software May 2005 - Aug 2005

Chris Vanderleest Skills

Texturing Maya Environment Art Zbrush Video Games Game Development Unreal Engine 3 3d Studio Max Photoshop Uv Mapping Modeling Unity3d Unreal Editor Texture Painting Lighting Level Design Ps3 Xbox 360

Chris Vanderleest Education Details

Frequently Asked Questions about Chris Vanderleest

What company does Chris Vanderleest work for?

Chris Vanderleest works for Pubg Studios Madison

What is Chris Vanderleest's role at the current company?

Chris Vanderleest's current role is Senior Outsource Artist II.

What is Chris Vanderleest's email address?

Chris Vanderleest's email address is cv****@****ail.com

What schools did Chris Vanderleest attend?

Chris Vanderleest attended Digipen Institute Of Technology, University Of The Ozarks.

What skills is Chris Vanderleest known for?

Chris Vanderleest has skills like Texturing, Maya, Environment Art, Zbrush, Video Games, Game Development, Unreal Engine 3, 3d Studio Max, Photoshop, Uv Mapping, Modeling, Unity3d.

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