Senior Engineering Manager, Simulation
CurrentLeading strategy and development of simulation & synthetic data generation technology.
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@tivejo.com
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7 phones found area 925, 404, and 510
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Casey Weaver is listed as Senior Engineering Manager at Zoox at Zoox, based in San Francisco, California, United States. AeroLeads shows a work email signal at tivejo.com, phone signal with area code 925, 404, 510, and a matched LinkedIn profile for Casey Weaver.
Casey Weaver previously worked as Senior Engineering Manager, Simulation at Zoox and Senior Engineering Manager at Cruise. Casey Weaver holds Bs, Computer Science from Wentworth Institute Of Technology.
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AeroLeads found 1 current-domain work email signal for Casey Weaver. Compare company email patterns before reaching out.
Accomplished engineering leader with nearly 20 years of experience leading the development of complex, interdisciplinary software solutions.• Built and managed large cross-functional teams while driving technical strategy and organizational alignment.• Agile and adaptable, with excellent communication and collaboration skills, and an impact-oriented mindset.• Proven track record of bringing the right people together, focusing them on solving the right problems, and delivering on strategic goals.
Listed skills include Video Games, Gameplay, Perforce, Game Development, and 11 others.
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A career timeline built from the work history available for this profile.
Foster City, California, Us
Leading strategy and development of simulation & synthetic data generation technology.
San Francisco, California, Us
* Responsible for developing multiple major simulation platforms and components for testing and training our autonomous vehicles in a virtual environment.* Experience directing multiple teams consisting of as many as 80+ engineers and managers.* Actively manage senior managers, managers, and ICs. * Work directly with leaders across all of Cruise on long term strategy and planning.* Experience growing an organization from a team of < 10 engineers into a department of 100+ engineers across 15+ teams.
Co-founded Spiritwalk Games, an independent game studio focused on immersive multiplayer experiences. We developed Shardbound, a free-to-play tactical game.
Redwood City, Ca, Us
Dawngate (MOBA)* Involved on Dawngate since it was just a rough idea and worked with a small group of dedicated developers to marshall it all the way through the concept and approval phases and into a complete product/service.* Built and maintain the client/server simulation data reflection system, including a custom system to control data flow and synchronization based on "fog of war" rules.* Developed all underlying systems used on our custom "Perk Loadouts" metagame mechanic including the logic/rules, stats, data driven components, client side usability, server side saving and validation. Also integrated this system for pre-game and in-game use.* Created the underlying system that runs our in-game Item Store. This includes the mechanisms that allow our designers to build and modify complex sets of interconnected item data as well as the user side control logic and server side validation of item purchasing.* Have ownership of or help maintain many other systems/functionality on Dawngate including resource systems, animation systems, graphical component management for objects, backend user presence and metagame data.* A go-to problem solver for our effects artist, modelers, animators, and designers.* Worked on the build systems used to compile and deploy builds across all code/data branches.
Darkspore (Multi-player online action RPG) * Worked across all aspects of Darkspore - Client, Server/Simulation, Web services, database * Worked on many core systems including object pools, reflection system, routing, state manage, time manager. * Developed the Hero Editor - Created a custom implementation of the award winning Spore Creature Editor for an Action RPG style game - Editing manipulators, hero validation, custom editing constraints, inventory limitations * Loot system - Worked on the design and fully implemented a custom loot system - Created a data driven system for allowing our designers to develop & balance the loot across the game - Implemented a custom inventory system within the Hero Editor - Simulation side loot drop constraints * Web Server/Database - Worked with Server engineer on the development of the custom Web Servers and Databases for Darkspore - Client transactions with the web server - Implemented server side database interactions for loot, unlocks, etc. * Server side simulation work - Player/NPC abilities, pets, interactive world objects * Development of Flash UI elements
Spore Franchise - [SPORE, Spore Creature Creator, Spore Galactic Adventures] * Gameplay mechanics in Creature and Tribe stages * Creature stage combat system * Dynamic Tree forestation & fruit population from Creature stage through Space stage * Interactive world objects in Creature stage * PC/NPC behaviors
Redwood City, Ca, Us
The Godfather I * Player combat system mechanics - Hand-to-hand combat - Grappled throws and slams * "Blackhand" controller input system for combat.
Quick answers generated from the profile data available on this page.
Casey Weaver works for Zoox.
Casey Weaver is listed as Senior Engineering Manager at Zoox at Zoox.
AeroLeads has found 1 work email signal at @tivejo.com for Casey Weaver at Zoox.
AeroLeads has found 7 phone signal(s) with area code 925, 404, 510 for Casey Weaver at Zoox.
Casey Weaver is based in San Francisco, California, United States while working with Zoox.
Casey Weaver has worked for Zoox, Cruise, Spiritwalk Games, Electronic Arts (Waystone Games), and Maxis.
You can use AeroLeads to view verified contact signals for Casey Weaver at Zoox, including work email, phone, and LinkedIn data when available.
Casey Weaver holds Bs, Computer Science from Wentworth Institute Of Technology.
Casey Weaver is listed with skills including Video Games, Gameplay, Perforce, Game Development, Lua, C++, Artificial Intelligence, and Actionscript.
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