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Accomplished engineering leader with nearly 20 years of experience leading the development of complex, interdisciplinary software solutions.• Built and managed large cross-functional teams while driving technical strategy and organizational alignment.• Agile and adaptable, with excellent communication and collaboration skills, and an impact-oriented mindset.• Proven track record of bringing the right people together, focusing them on solving the right problems, and delivering on strategic goals.
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Senior Engineering Manager, SimulationZoox Jun 2023 - PresentFoster City, California, UsLeading strategy and development of simulation & synthetic data generation technology. -
Senior Engineering ManagerCruise Dec 2017 - Jun 2023San Francisco, California, Us* Responsible for developing multiple major simulation platforms and components for testing and training our autonomous vehicles in a virtual environment.* Experience directing multiple teams consisting of as many as 80+ engineers and managers.* Actively manage senior managers, managers, and ICs. * Work directly with leaders across all of Cruise on long term strategy and planning.* Experience growing an organization from a team of < 10 engineers into a department of 100+ engineers across 15+ teams. -
Co-Founder / Software Engineering LeadSpiritwalk Games Jan 2015 - Dec 2017Co-founded Spiritwalk Games, an independent game studio focused on immersive multiplayer experiences. We developed Shardbound, a free-to-play tactical game.
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Senior Software EngineerElectronic Arts (Waystone Games) Sep 2011 - Jan 2015Redwood City, Ca, UsDawngate (MOBA)* Involved on Dawngate since it was just a rough idea and worked with a small group of dedicated developers to marshall it all the way through the concept and approval phases and into a complete product/service.* Built and maintain the client/server simulation data reflection system, including a custom system to control data flow and synchronization based on "fog of war" rules.* Developed all underlying systems used on our custom "Perk Loadouts" metagame mechanic including the logic/rules, stats, data driven components, client side usability, server side saving and validation. Also integrated this system for pre-game and in-game use.* Created the underlying system that runs our in-game Item Store. This includes the mechanisms that allow our designers to build and modify complex sets of interconnected item data as well as the user side control logic and server side validation of item purchasing.* Have ownership of or help maintain many other systems/functionality on Dawngate including resource systems, animation systems, graphical component management for objects, backend user presence and metagame data.* A go-to problem solver for our effects artist, modelers, animators, and designers.* Worked on the build systems used to compile and deploy builds across all code/data branches. -
Senior Software EngineerMaxis Jan 2009 - Sep 2011Darkspore (Multi-player online action RPG) * Worked across all aspects of Darkspore - Client, Server/Simulation, Web services, database * Worked on many core systems including object pools, reflection system, routing, state manage, time manager. * Developed the Hero Editor - Created a custom implementation of the award winning Spore Creature Editor for an Action RPG style game - Editing manipulators, hero validation, custom editing constraints, inventory limitations * Loot system - Worked on the design and fully implemented a custom loot system - Created a data driven system for allowing our designers to develop & balance the loot across the game - Implemented a custom inventory system within the Hero Editor - Simulation side loot drop constraints * Web Server/Database - Worked with Server engineer on the development of the custom Web Servers and Databases for Darkspore - Client transactions with the web server - Implemented server side database interactions for loot, unlocks, etc. * Server side simulation work - Player/NPC abilities, pets, interactive world objects * Development of Flash UI elements
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Software EngineerMaxis May 2006 - Jan 2009Spore Franchise - [SPORE, Spore Creature Creator, Spore Galactic Adventures] * Gameplay mechanics in Creature and Tribe stages * Creature stage combat system * Dynamic Tree forestation & fruit population from Creature stage through Space stage * Interactive world objects in Creature stage * PC/NPC behaviors
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Software EngineerElectronic Arts (Ea) Jun 2004 - May 2006Redwood City, Ca, UsThe Godfather I * Player combat system mechanics - Hand-to-hand combat - Grappled throws and slams * "Blackhand" controller input system for combat.
Casey Weaver Skills
Casey Weaver Education Details
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Wentworth Institute Of TechnologyComputer Science -
Diablo Valley College
Frequently Asked Questions about Casey Weaver
What company does Casey Weaver work for?
Casey Weaver works for Zoox
What is Casey Weaver's role at the current company?
Casey Weaver's current role is Senior Engineering Manager at Zoox.
What is Casey Weaver's email address?
Casey Weaver's email address is ba****@****ejo.com
What is Casey Weaver's direct phone number?
Casey Weaver's direct phone number is +192526*****
What schools did Casey Weaver attend?
Casey Weaver attended Wentworth Institute Of Technology, Diablo Valley College.
What are some of Casey Weaver's interests?
Casey Weaver has interest in Football, Aerobics, Exercise, Sweepstakes, Nascar, Home Improvement, Reading, Gourmet Cooking, Sports, Watching Auto Racing.
What skills is Casey Weaver known for?
Casey Weaver has skills like Video Games, Gameplay, Perforce, Game Development, Lua, C++, Artificial Intelligence, Actionscript, Game Mechanics, Ps3, Xbox 360, Game Programming.
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