Chris Williams
AeroLeads people directory · profile

Chris Williams Email & Phone Number

SVP, Consumer and Product Insights at Aristocrat
Location: Seattle, Washington, United States 14 work roles 2 schools
1 work email found @bigfishgames.com 2 phones found area 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@bigfishgames.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
SVP, Consumer and Product Insights
Location
Seattle, Washington, United States
Company size

Who is Chris Williams? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Chris Williams is listed as SVP, Consumer and Product Insights at Aristocrat, a company with 6750 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bigfishgames.com, phone signal with area code 415, and a matched LinkedIn profile for Chris Williams.

Chris Williams previously worked as VP, Head of Consumer and Product Insights at Aristocrat and VP, Head of Global Insights at Aristocrat. Chris Williams holds Barch, Architecture from Cornell University.

Company email context

Email format at Aristocrat

This section adds company-level context without repeating Chris Williams's masked contact details.

{first}.{last}@bigfishgames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Chris Williams. Compare company email patterns before reaching out.

Profile bio

About Chris Williams

Chris Williams is a SVP, Consumer and Product Insights at Aristocrat. He possess expertise in mac, casual games. Colleagues describe him as "It can't be understated that Chris is one of the most competent, capable and determined people that you will find in any setting. I had the opportunity to work with him as my lead, then producer and then finally project lead while at LucasArts and it was a great experience. As a manager he had an inspirational balance of mentoring and delegation that trained his staff and empowered them with responsibilities and ownership. On an executive level, Chris was regarded for his… Show more" and "I worked with Chris on Star Wars: Republic Commando. Chris built a collaborative, creative team environment which delivered the highest quality product on time and budget. He is a patient mentor and a born leader. It was a pleasure to work with him and I would do so again anytime."

Listed skills include Mac and Casual Games.

Current workplace

Chris Williams's current company

Company context helps verify the profile and gives searchers a useful next step.

Aristocrat
Aristocrat
SVP, Consumer and Product Insights
Seattle, WA, US
Website
Employees
6750
AeroLeads page
14 roles

Chris Williams work experience

A career timeline built from the work history available for this profile.

Svp, Consumer And Product Insights

Seattle, WA, US

Vp, Head Of Consumer And Product Insights

Seattle, WA, US

Vp, Head Of Global Insights

Current

Seattle, Washington, United States

Leading a data team providing behavioral and attitudinal consumer insights and market intelligence to identify opportunities, shape strategy and validate product market fit.

Mar 2024 - Present

Vp Global Insights

Seattle, Washington, United States

Leading a 20+ person team of researchers and analysts developing key insights on consumer, market and product trends. Reporting to CPO and tightly integrated into portfolio strategy, greenlight, and product development processes.

Sep 2020 - Feb 2024

Vp, Global Insights & Strategy

Seattle

Jun 2019 - Sep 2020

Vp & General Manager, Skyrocket Studios

Seattle

Established an internal F2P mobile development studio and grew it to $75M+ in annual revenue through the successful launch, scaling and live operation of several hit games including Fairway Solitaire, Fairway Solitaire Blast, Cascade, and Dungeon Boss.

Nov 2012 - May 2019

Vp & General Manager, Mobile

Playfirst, Inc.

San Francisco, CA

  • Responsible for successfully establishing the mobile business unit as PlayFirst’s core business.
  • Owned the P&L, vision, strategy, product roadmap, and all financial planning for the Mobile business.
  • Drove the rapid transition from premium direct sales revenue to Freemium (In-App Purchase) revenue.
  • Maintained Dash as one of the most successful gaming franchises in the App Store.
  • Oversaw the transition of the studio from a traditional waterfall premium product development… Show more Responsible for successfully establishing the mobile business unit as PlayFirst’s core business.
  • Oversaw the transition of the studio from a traditional waterfall premium product development model to agile game pods efficient at continuous improvement through data driven live operation of both freemium and premium.
Sep 2010 - Oct 2012

Director, Mobile & Console

Playfirst, Inc.

San Francisco, CA

Responsible for rapidly growing the Mobile business on iOS with a small cross discipline team. Consistently beat forecast and established mobile as one of the company’s three business units. Owned the P&L, vision, strategy, product roadmap, and all financial planning for the Mobile business.

Apr 2010 - Sep 2010

Senior Product Manager

Playfirst, Inc.

San Francisco, CA

Responsible for starting PlayFirst’s iOS business and shifting the strategy to investing in mobile as a core platform versus continuing licensing partnerships.

Jun 2009 - Apr 2010

Producer

Playfirst, Inc.

San Francisco, CA

Managed the external production of casual games developed for the PC and Mac platforms.

Jan 2009 - Jun 2009

Project Lead

San Francisco, CA

  • Member of executive staff responsible for the Indiana Jones franchise across all gaming platforms. Lead a >140 person internal development team focused on Xbox 360 and PS3 and oversaw external production of handheld.
  • Defined the creative vision and overall game play direction for a new 3rd person action game leveraging advanced physics and animation technologies.
  • Oversaw the development budget and hiring through a period of… Show more Member of executive staff responsible for the Indiana Jones franchise across all gaming platforms. Lead a >140 person internal development team.
  • Oversaw the development budget and hiring through a period of rapid growth.
  • Managed a team of cross discipline leads to define project priorities, feature and content requirements.
  • Presented a game play demo at E3 which resulted in significant media attention. Show less
Jan 2006 - Jul 2008

Senior Producer

San Francisco, CA

Managed an internal development team of 60 people over 2 years to create Star Wars Republic Commando for Xbox. Also oversaw the external development of Star Wars: Empire at War for the PC during the final 8 months of Production. Both games were completed on time and on budget and received >80% average meta-critic scores.

May 2004 - Dec 2005

Lead Artist

San Rafael, CA

Lead Artist on Star Wars: Galactic Battlegrounds and it's expansion pack. Oversaw the art direction and managed a team of internal artists and external contractors.

Jan 2001 - Apr 2004

Artist

San Rafael, CA

Created environment artwork for PC and console games using 3d modeling software.

Nov 1998 - Dec 2000
2 education records

Chris Williams education

Barch, Architecture

Extensive course work within the Program of Computer Graphics.

Education record

Upper Canada College
FAQ

Frequently asked questions about Chris Williams

Quick answers generated from the profile data available on this page.

What company does Chris Williams work for?

Chris Williams works for Aristocrat.

What is Chris Williams's role at Aristocrat?

Chris Williams is listed as SVP, Consumer and Product Insights at Aristocrat.

What is Chris Williams's email address?

AeroLeads has found 1 work email signal at @bigfishgames.com for Chris Williams at Aristocrat.

What is Chris Williams's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Chris Williams at Aristocrat.

Where is Chris Williams based?

Chris Williams is based in Seattle, Washington, United States while working with Aristocrat.

What companies has Chris Williams worked for?

Chris Williams has worked for Aristocrat, Pixel United, Big Fish Games, Playfirst, Inc., and Lucasarts Entertainment.

How can I contact Chris Williams?

You can use AeroLeads to view verified contact signals for Chris Williams at Aristocrat, including work email, phone, and LinkedIn data when available.

What schools did Chris Williams attend?

Chris Williams holds Barch, Architecture from Cornell University.

What skills is Chris Williams known for?

Chris Williams is listed with skills including Mac and Casual Games.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Chris Williams you were looking for.

View similar profiles