Chris Williams

Chris Williams Email and Phone Number

SVP, Consumer and Product Insights @ Aristocrat
Seattle, WA, US
Chris Williams's Location
Seattle, Washington, United States, United States
Chris Williams's Contact Details
About Chris Williams

Chris Williams is a SVP, Consumer and Product Insights at Aristocrat. He possess expertise in mac, casual games. Colleagues describe him as "It can't be understated that Chris is one of the most competent, capable and determined people that you will find in any setting. I had the opportunity to work with him as my lead, then producer and then finally project lead while at LucasArts and it was a great experience. As a manager he had an inspirational balance of mentoring and delegation that trained his staff and empowered them with responsibilities and ownership. On an executive level, Chris was regarded for his… Show more" and "I worked with Chris on Star Wars: Republic Commando. Chris built a collaborative, creative team environment which delivered the highest quality product on time and budget. He is a patient mentor and a born leader. It was a pleasure to work with him and I would do so again anytime."

Chris Williams's Current Company Details
Aristocrat

Aristocrat

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SVP, Consumer and Product Insights
Seattle, WA, US
Website:
aristocrat.com
Employees:
6750
Chris Williams Work Experience Details
  • Aristocrat
    Svp, Consumer And Product Insights
    Aristocrat
    Seattle, Wa, Us
  • Aristocrat
    Vp, Head Of Consumer And Product Insights
    Aristocrat
    Seattle, Wa, Us
  • Aristocrat
    Vp, Head Of Global Insights
    Aristocrat Mar 2024 - Present
    Seattle, Washington, United States
    Leading a data team providing behavioral and attitudinal consumer insights and market intelligence to identify opportunities, shape strategy and validate product market fit.
  • Pixel United
    Vp Global Insights
    Pixel United Sep 2020 - Feb 2024
    Seattle, Washington, United States
    Leading a 20+ person team of researchers and analysts developing key insights on consumer, market and product trends. Reporting to CPO and tightly integrated into portfolio strategy, greenlight, and product development processes.
  • Big Fish Games
    Vp, Global Insights & Strategy
    Big Fish Games Jun 2019 - Sep 2020
    Seattle
  • Big Fish Games
    Vp & General Manager, Skyrocket Studios
    Big Fish Games Nov 2012 - May 2019
    Seattle
    Established an internal F2P mobile development studio and grew it to $75M+ in annual revenue through the successful launch, scaling and live operation of several hit games including Fairway Solitaire, Fairway Solitaire Blast, Cascade, and Dungeon Boss.
  • Playfirst, Inc.
    Vp & General Manager, Mobile
    Playfirst, Inc. Sep 2010 - Oct 2012
    San Francisco, Ca
    Responsible for successfully establishing the mobile business unit as PlayFirst’s core business.• Owned the P&L, vision, strategy, product roadmap, and all financial planning for the Mobile business.• Drove the rapid transition from premium direct sales revenue to Freemium (In-App Purchase) revenue.• Maintained Dash as one of the most successful gaming franchises in the App Store.• Oversaw the transition of the studio from a traditional waterfall premium product development… Show more Responsible for successfully establishing the mobile business unit as PlayFirst’s core business.• Owned the P&L, vision, strategy, product roadmap, and all financial planning for the Mobile business.• Drove the rapid transition from premium direct sales revenue to Freemium (In-App Purchase) revenue.• Maintained Dash as one of the most successful gaming franchises in the App Store.• Oversaw the transition of the studio from a traditional waterfall premium product development model to agile game pods efficient at continuous improvement through data driven live operation of both freemium and premium games.• Partnered with Marketing to oversee the roll out of the PlayFirst Promotion and Publishing Network in all PlayFirst iOS games.• Managed a team of Product Managers and worked with studio leads and exec staff to set priorities and staffing needs for the production, creative and technical teams. • Worked with the CTO to define technical priorities and requirements for both client and backend services.• Presented quarterly results, strategy, and roadmaps to the board of directors and prepared monthly business reviews for exec staff.• Owned the Apple relationship. Show less
  • Playfirst, Inc.
    Director, Mobile & Console
    Playfirst, Inc. Apr 2010 - Sep 2010
    San Francisco, Ca
    Responsible for rapidly growing the Mobile business on iOS with a small cross discipline team. Consistently beat forecast and established mobile as one of the company’s three business units. Owned the P&L, vision, strategy, product roadmap, and all financial planning for the Mobile business.
  • Playfirst, Inc.
    Senior Product Manager
    Playfirst, Inc. Jun 2009 - Apr 2010
    San Francisco, Ca
    Responsible for starting PlayFirst’s iOS business and shifting the strategy to investing in mobile as a core platform versus continuing licensing partnerships.
  • Playfirst, Inc.
    Producer
    Playfirst, Inc. Jan 2009 - Jun 2009
    San Francisco, Ca
    Managed the external production of casual games developed for the PC and Mac platforms.
  • Lucasarts Entertainment
    Project Lead
    Lucasarts Entertainment Jan 2006 - Jul 2008
    San Francisco, Ca
    Member of executive staff responsible for the Indiana Jones franchise across all gaming platforms. Lead a >140 person internal development team focused on Xbox 360 and PS3 and oversaw external production of handheld and Wii versions of Indiana Jones and the Staff of Kings.• Defined the creative vision and overall game play direction for a new 3rd person action game leveraging advanced physics and animation technologies.• Oversaw the development budget and hiring through a period of… Show more Member of executive staff responsible for the Indiana Jones franchise across all gaming platforms. Lead a >140 person internal development team focused on Xbox 360 and PS3 and oversaw external production of handheld and Wii versions of Indiana Jones and the Staff of Kings.• Defined the creative vision and overall game play direction for a new 3rd person action game leveraging advanced physics and animation technologies.• Oversaw the development budget and hiring through a period of rapid growth.• Managed a team of cross discipline leads to define project priorities, feature and content requirements.• Presented a game play demo at E3 which resulted in significant media attention. Show less
  • Lucasarts Entertainment
    Senior Producer
    Lucasarts Entertainment May 2004 - Dec 2005
    San Francisco, Ca
    Managed an internal development team of 60 people over 2 years to create Star Wars Republic Commando for Xbox. Also oversaw the external development of Star Wars: Empire at War for the PC during the final 8 months of Production.
 Both games were completed on time and on budget and received >80% average meta-critic scores.
  • Lucasarts Entertainment
    Lead Artist
    Lucasarts Entertainment Jan 2001 - Apr 2004
    San Rafael, Ca
    Lead Artist on Star Wars: Galactic Battlegrounds and it's expansion pack.
 Oversaw the art direction and managed a team of internal artists and external contractors.
  • Lucasarts Entertainment
    Artist
    Lucasarts Entertainment Nov 1998 - Dec 2000
    San Rafael, Ca
    Created environment artwork for PC and console games using 3d modeling software.

Chris Williams Skills

Mac Casual Games

Chris Williams Education Details

Frequently Asked Questions about Chris Williams

What company does Chris Williams work for?

Chris Williams works for Aristocrat

What is Chris Williams's role at the current company?

Chris Williams's current role is SVP, Consumer and Product Insights.

What is Chris Williams's email address?

Chris Williams's email address is ch****@****mes.com

What is Chris Williams's direct phone number?

Chris Williams's direct phone number is +141580*****

What schools did Chris Williams attend?

Chris Williams attended Cornell University, Upper Canada College.

What skills is Chris Williams known for?

Chris Williams has skills like Mac, Casual Games.

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