Christopher Wright

Christopher Wright Email and Phone Number

Senior Environment Artist and Level Designer @ WildWorks
Sandy, UT, US
Christopher Wright's Location
Sandy, Utah, United States, United States
Christopher Wright's Contact Details

Christopher Wright work email

Christopher Wright personal email

About Christopher Wright

Over the past 15+ years I have been involved in multiple facets of the video game and entertainment industry. During this time I have worked on products for use on the PC, Xbox 360, Wii, PS2, iOS, Android, and a short film for a DVD.Titles Include:Animal Jam - Play Wild! -iOS, AndroidTunnel Town -iOS, AndroidDash Tag - iOS, AndroidTag with Ryan - iOS, AndroidSnoopy Flying Ace - XBLAThe Tale of Despereaux - Wii, PS2Déjà Grape - Short film "The Pirates Who Don't Do Anything" DVDCentral Park Project - Waterford InstituteSpecialties: Maya, Mental Ray, Photoshop, Modeling, Rigging, Lighting, Level Design, Environment Creation, Rendering, Mobile Game Development, Agile Processes, QA, Game Design, and Producer Roles.

Christopher Wright's Current Company Details
WildWorks

Wildworks

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Senior Environment Artist and Level Designer
Sandy, UT, US
Website:
wildworks.com
Employees:
72
Christopher Wright Work Experience Details
  • Wildworks
    Senior Environment Artist And Level Designer
    Wildworks
    Sandy, Ut, Us
  • Wildworks
    Lead Environment Artist, Level Designer, Modeler, Associate Producer
    Wildworks Sep 2008 - Present
    Salt Lake City, Ut, Us
    • Environment Artist for Animal Jam Play Wild!, Tunnel Town, Dash Tag, Tag with Ryan mobile games and Snoopy Flying Ace for Xbox.• Created and designed new environments for use in Animal Jam - Play Wild!.• Scripted mini game using C# to help programming team• Liaison between artist and Programmers. • Train new employees on best practices for optimizing game assets.• Ability to take game from concept to finished product• Created particle effects for world and game play elements• Designed various levels and scripted basic game interactions.• Rigged and animated characters and props.• Created a MEL script to speed up the render pipeline for Animal Jam .com.• Worked closely with modelers and designers to ensure proper play space for multiple games.• Help design and create mini games for use in Animal Jam- Play Wild!• Assisted QA team by logging bugs and regression testing.Software Utilized: Maya, Photoshop, Crazy Bump, Unity, Gaia, After Effects, MEL. C#, Jira, Trello, and Google Office.
  • Sensory Sweep Studios
    Environment Artist
    Sensory Sweep Studios 2008 - 2008
    • Created buildings and other objects for use in The Tale of Despereaux for Xbox 360, Wii, and PS2.• Modeled and Textured assets for use in the game.• Placed buildings in the engine to match level designers requirements.• Tested levels to ensure functionality.• Created lighting set up for a few of the worlds, which in turn would be applied to the textures.Software Utilized: Maya, Photoshop, Crazy Bump
  • Magnetic Dreams
    Lead Lighter
    Magnetic Dreams 2007 - 2007
    Nashville, Tennessee, Us
    • Responsible for lighting and rendering a Veggie Tales short film which was used on "The Pirates Who Don't do Anything" DVD.Software Utilized: Maya, Mental Ray, After Effects
  • Waterford Institute
    3D Production Artist
    Waterford Institute 2001 - 2007
    Salt Lake City, Utah, Us
    • Media Director of several educational songs. • Responsible for compositing, color correction, lighting, rendering, rigging and modeling.• Created an automated rigging script to speed up rig creation. Rigs used IK/FK blending, stretchy arms and legs, full facial controls and easy transition between quad and bi pedal characters. • Helped develop a bird rig which would allow animators to treat feathers like fingers without having to manipulate dozens of feathers.• Designed a lighting system which could be used to adjust look and feel of the characters based on location and time of day for each scene.• Instructed artists in how to use After Effects 3D layers as well as camera tracking abilities.• Involved in designing the look and feel of the Central Park project. • Modeled and textured several environments to mimic locations found in Central Park.• Worked with designers to ensure thematic elements of games met with outlined educational goals.Software Utilized: Maya, After Effects, Mental Ray, Photoshop, MEL

Christopher Wright Skills

Maya Texturing Video Games Game Development Computer Animation Level Design Photoshop After Effects Animation Xbox 360 Modeling Rigging Low Poly Modeling Game Art Mel Concept Design Game Design Unity3d Character Animation Gameplay Uv Mapping Texture Painting Shaders Lighting Particle Effects 3d Modeling Compositing Wii Environment Art Adobe Photoshop Zbrush Rendering Mudbox Concept Art Character Rigging Mental Ray Character 3d Animation Environment Modeling Mobile Games Asset Creation Ios

Christopher Wright Education Details

  • Utah State University
    Utah State University
    Graphic Design

Frequently Asked Questions about Christopher Wright

What company does Christopher Wright work for?

Christopher Wright works for Wildworks

What is Christopher Wright's role at the current company?

Christopher Wright's current role is Senior Environment Artist and Level Designer.

What is Christopher Wright's email address?

Christopher Wright's email address is cc****@****ail.com

What schools did Christopher Wright attend?

Christopher Wright attended Utah State University.

What skills is Christopher Wright known for?

Christopher Wright has skills like Maya, Texturing, Video Games, Game Development, Computer Animation, Level Design, Photoshop, After Effects, Animation, Xbox 360, Modeling, Rigging.

Who are Christopher Wright's colleagues?

Christopher Wright's colleagues are Austin Smith, Camille Joyce Ramirez, Ma. Christina Nozal, Mac Mccann, Jimhel Christian Ramos, Spencer Jensen, Liezel Sanchez.

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