Cyril Perrin

Cyril Perrin Email and Phone Number

Director of Technology, Software and Creative @ L-Acoustics
Paris, FR
Cyril Perrin's Location
Greater Paris Metropolitan Region, France, France
Cyril Perrin's Contact Details

Cyril Perrin personal email

n/a
About Cyril Perrin

Seasoned software development manager with 20 years of international experience in industries such as aerospace, video games, and professional audio. Proficient in C++ and C# development and skilled in leading cross-functional teams to deliver high-quality software solutions.

Cyril Perrin's Current Company Details
L-Acoustics

L-Acoustics

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Director of Technology, Software and Creative
Paris, FR
Website:
l-acoustics.com
Employees:
640
Cyril Perrin Work Experience Details
  • L-Acoustics
    Director Of Technology, Software And Creative
    L-Acoustics
    Paris, Fr
  • L-Acoustics
    Director Of Technology, Software & Creative
    L-Acoustics Jun 2024 - Present
    Marcoussis, Fr
  • L-Acoustics
    Director Of Software Development
    L-Acoustics Aug 2015 - Jun 2024
    Marcoussis, Fr
    • Define the software technological strategy• Scout for and evaluate new technology and tools• Oversee the design and development of our software applications• Direct the work of software developers to ensure the best practices• Evaluate development teams and interview candidates
  • Sagem (On Assignment)
    Software Development Consultant
    Sagem (On Assignment) Sep 2013 - Aug 2015
    Paris, Fr
    • Maintained the world leading Flight Operational Quality Assurance (FOQA) software (AGS - Analysis Ground Station)• Proposed and mocked-up a parallel analyzer to speed up flights analysis
  • Eidos Montréal
    Lead System Programmer
    Eidos Montréal Apr 2012 - May 2013
    Montreal, Quebec, Ca
    • Developed a distributed system for video games and 3D applications, a.k.a Project FLARE
  • Eidos Montréal
    Senior Generalist Programmer
    Eidos Montréal Jan 2011 - Apr 2012
    Montreal, Quebec, Ca
    • Added network features to the Tomb Raider’s engine to enable multiplayer gaming• Developed prototypes to test and validate new gameplay
  • Ubisoft
    Development Team Lead
    Ubisoft Sep 2009 - Dec 2010
    Saint-Mandé, Île-De-France, Fr
    • In charge of a C++, cross-platform application framework (the most widely used middleware at Ubisoft, with 100+ shipped games and 10+ supported platforms)• Day-to-day management of six software developers (prioritization, tracking and assessment of their tasks) in an Agile environment• Provided expertise and technical support for tens of production teams worldwide• Optimized the framework and implemented new features
  • Ubisoft
    Generalist Programmer
    Ubisoft Feb 2008 - Sep 2009
    Saint-Mandé, Île-De-France, Fr
    Optimization and maintenance of the application framework described above. I also integrated the framework in several game engines.
  • Cae
    Software Developer
    Cae Jul 2001 - Jan 2008
    Montréal, Québec, Ca
    • Implemented and integrated CPU software emulators for the simulation of complex avionic systems• Developed communication libraries to control and monitor remote hardware• Installed, troubleshot, and debugged code on-site with other engineers• Provided field engineering assistance and training during travels to Japan, China, and the United States
  • Cae
    Field Service Representative
    Cae Apr 2006 - Oct 2006
    Montréal, Québec, Ca
    Based for 7 months in Calgary, I was the representative of CAE at Westjet training centre in charge of training Westjet’s engineers and technicians to a new model of full-flight simulator. I made use of on-the-job training to demonstrate troubleshooting, maintenance and customization. I was also on call 24/7 to ensure the highest availability of the simulator.
  • Caps Lock
    Manager And Customer Advisor
    Caps Lock Jul 2000 - Aug 2000
  • Inria
    Research Intern
    Inria Sep 1999 - Jul 2000
    Le Chesnay Cedex, France, Fr
    I designed and implemented a distributed Web cache (in C), which effectively ran on a cluster of 8 Linux PCs and sustained heavy simulated loads. It was based on the mathematical simulation I had written in QNAP to identify and work around the bottlenecks. The results have been used in several scientific publications.
  • Caps Lock
    Co-Founder, Manager And Customer Advisor
    Caps Lock Jul 1997 - Aug 1997
    I opened and managed a cybercafé / LAN gaming centre during my summer vacation, in my natal town. This included logistics, accounting, advertising, customer service and the configuration of 7 PCs. We organized weekly contests of Duke Nukem 3D, Quake, Moto Racer and others… I repeated the experience 3 years later.

Cyril Perrin Skills

C++ Multithreading Xbox 360 Distributed Systems Ps3 Debugging C Linux Software Design C# Scrum Object Oriented Design Software Engineering Cross Platform Development Game Programming Perforce Agile Methodologies Embedded Software Problem Solving Game Engines Visual Studio Software Development Middleware Simd Parallel Programming Concurrent Programming Rpc .net Git Jenkins Cmake Jira Intel Ipp

Cyril Perrin Education Details

  • Université Grenoble Alpes
    Université Grenoble Alpes
    Computer Science

Frequently Asked Questions about Cyril Perrin

What company does Cyril Perrin work for?

Cyril Perrin works for L-Acoustics

What is Cyril Perrin's role at the current company?

Cyril Perrin's current role is Director of Technology, Software and Creative.

What is Cyril Perrin's email address?

Cyril Perrin's email address is cy****@****ahoo.fr

What schools did Cyril Perrin attend?

Cyril Perrin attended Université Grenoble Alpes.

What skills is Cyril Perrin known for?

Cyril Perrin has skills like C++, Multithreading, Xbox 360, Distributed Systems, Ps3, Debugging, C, Linux, Software Design, C#, Scrum, Object Oriented Design.

Who are Cyril Perrin's colleagues?

Cyril Perrin's colleagues are Lucas Miermont, Roberta Bonanni, James Rudder, Ian Fellbom, Chris Demonbreun, Laurent Ostojski, Sebastien Chestier.

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