Diego Alejandro Garzon Calderon
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Diego Alejandro Garzon Calderon Email & Phone Number

QA Tester II at Electronic Arts (EA)
Location: Bogota, D.c., Colombia 11 work roles 3 schools
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
QA Tester II
Location
Bogota, D.c., Colombia
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Who is Diego Alejandro Garzon Calderon? Overview

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Diego Alejandro Garzon Calderon is listed as QA Tester II at Electronic Arts (EA), a with 34905 employees, based in Bogota, D.c., Colombia. AeroLeads shows a matched LinkedIn profile for Diego Alejandro Garzon Calderon.

Diego Alejandro Garzon Calderon previously worked as Prop and Environment Artist at Innoflops Games Llc and Visual Communication and Multimedia Content Coordinator at Plataformas Y Herramientas Sas. Diego Alejandro Garzon Calderon holds Tecnólogo En Animación 3D, Animation, Interactive Technology, Video Graphics And Special Effects from Servicio Nacional De Aprendizaje (Sena).

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Electronic Arts (EA)

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Profile bio

About Diego Alejandro Garzon Calderon

Environment Artist, 3D Generalist, and Game Tester with over 3 years of experience in the game development industry. Specialized in creating immersive game worlds through expert 3D modeling, texturing, and level design. Proficient in using industry-standard tools like Blender, Substance Painter/Designer, Unreal Engine, and Unity. Experienced in transforming 2D concepts into optimized 3D assets for mobile, VR, and PC platforms. Passionate about enhancing player experiences through visually captivating environments and meticulous game testing.Artstation: https://www.artstation.com/d_pik3Behance: https://www.behance.net/diegoagarznInstagram: https://www.instagram.com/d_pik3/

Current workplace

Diego Alejandro Garzon Calderon's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
QA Tester II
Bogotá, Bogota, CO
Website
Employees
34905
AeroLeads page
11 roles

Diego Alejandro Garzon Calderon work experience

A career timeline built from the work history available for this profile.

Prop And Environment Artist

Current

My primary focus is on the design and creation of low-poly assets and props, which are carefully textured and painted. I specialize in adapting 2D designs and concept art to 3D models specifically for video games, ensuring optimal performance and visual appeal. Within Innoflops, a studio specialized in the creation of video games and digital content, I also prioritize the optimization of these assets for the specific devices they will be utilized on.

Oct 2020 - Present

Visual Communication And Multimedia Content Coordinator

Bogotá, Capital District, Colombia

I am responsible for developing and implementing visual strategies that highlight the company's height work equipment. I create engaging content in various formats, such as graphic designs, videos, animations, and social media posts, with the aim of effectively communicating the company's products, services, and values. Additionally, I closely collaborate with the sales, commercial, and operations teams to produce visual materials that support their initiatives and processes.

Apr 2024 - Oct 2024

Game Tester

Bogota, D.C., Capital District, Colombia

I was responsible for developing and executing detailed test cases for mobile games like Monopoly Go and Brawl Stars, applying advanced test design techniques such as boundary value analysis, equivalence partitioning, and state transition testing. My role also involved creating and managing bug reports, collaborating with development teams to resolve issues, and enhancing overall game performance and user experience.

Jul 2024 - Aug 2024

Level Designer

Colombia

I designed creative and engaging levels in Unity, applying design principles to craft a balanced and immersive gameplay experience. I worked closely with programmers and artists to iterate on prototypes and ensure design quality. My aim was to deliver fun and memorable levels that enhanced the player experience.

Feb 2024 - Apr 2024

3D Generalist

My main tasks involved creating low-poly assets and props, as well as texturing them. I specialized in optimizing and modeling these assets specifically for mobile devices and VR platforms within the SmarterVerse environment. I actively contributed to the Habytat project, where my responsibilities encompassed modeling, optimizing, texturing, and exporting mobile-friendly models to ensure seamless integration with Unity.

Feb 2023 - Jan 2024

3D Environment Artist

Colombia

I specialized in crafting high-performance, stylized game environments. My role involved low-poly model optimization, map design, texturing, and Unity integration. I played a key role in map conceptualization and blocking and we participated in the Beta Test Fest - SOFA 2023, showcasing our creations and gathering valuable feedback for ongoing game development.

Jul 2023 - Oct 2023

Fantastic World Design Tutor

I guided children in creating their own imaginative universes. Using tools like Aggie.IO, Wick Editor, and Kapwing, I taught them how to bring their ideas to life and develop their artistic skills. My approach focused on providing a hands-on and interactive experience, fostering their creativity and empowering them to express themselves through design.

Feb 2023 - May 2023

Visual Manager

Bogotá, Capital District, Colombia

My main role as Visual Manager involved leading the creation of a new user interface (UI) for our mobile application. This included prototyping and assembling the UI, ensuring its functionality and aesthetics. Additionally, I was responsible for managing the design and advertising team, overseeing the production of content for our social media channels. I also handled the maintenance of the application, managing product images and promotions to ensure an optimal experience for our users.

Feb 2023 - Mar 2023

3D Generalist

Bogotá, Distrito Capital, Colombia

My primary tasks revolved around designing assets for augmented reality (AR) based on photographs. I specialized in modeling and retopology, refining 3D objects created through photogrammetry techniques. Additionally, I excelled in texturing and creating physically-based rendering (PBR) materials suitable for VR/AR environments, specifically for the Unreal Engine. Furthermore, I played a crucial role in exporting 3D models for seamless integration across VR/AR platforms.

Aug 2022 - Oct 2022

Maintenance Assistant And Warehouseman

Responsible for ensuring timely materials goods movements, accurate and appropriate storage and movement of products and inventory accuracy. Support to the maintenance area: verification of the status of the platforms, support to technicians in equipment review.

Aug 2019 - Aug 2020
Team & coworkers

Colleagues at Electronic Arts (EA)

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3 education records

Diego Alejandro Garzon Calderon education

Técnico Auxiliar En Comunicación Gráfica Publicitaria, Graphic Communications

Institución Universitaria De Colombia
FAQ

Frequently asked questions about Diego Alejandro Garzon Calderon

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What company does Diego Alejandro Garzon Calderon work for?

Diego Alejandro Garzon Calderon works for Electronic Arts (EA).

What is Diego Alejandro Garzon Calderon's role at Electronic Arts (EA)?

Diego Alejandro Garzon Calderon is listed as QA Tester II at Electronic Arts (EA).

Where is Diego Alejandro Garzon Calderon based?

Diego Alejandro Garzon Calderon is based in Bogota, D.c., Colombia while working with Electronic Arts (EA).

What companies has Diego Alejandro Garzon Calderon worked for?

Diego Alejandro Garzon Calderon has worked for Electronic Arts (Ea), Innoflops Games Llc, Plataformas Y Herramientas Sas, Globant, and Tamarillo Games.

Who are Diego Alejandro Garzon Calderon's colleagues at Electronic Arts (EA)?

Diego Alejandro Garzon Calderon's colleagues at Electronic Arts (EA) include Saim Afzal, Mb Mcclain, Victor Hsueh, Marissa Hatch, and Nina Modaffari.

How can I contact Diego Alejandro Garzon Calderon?

You can use AeroLeads to view verified contact signals for Diego Alejandro Garzon Calderon at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Diego Alejandro Garzon Calderon attend?

Diego Alejandro Garzon Calderon holds Tecnólogo En Animación 3D, Animation, Interactive Technology, Video Graphics And Special Effects from Servicio Nacional De Aprendizaje (Sena).

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