Daniel Armstrong Email & Phone Number
@ea.com
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Who is Daniel Armstrong? Overview
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Daniel Armstrong is listed as Divisional Engineering Manager at PlaySide Studios, a with 273 employees, based in Melbourne, Victoria, Australia. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Daniel Armstrong.
Daniel Armstrong previously worked as Divisional Engineering Lead at Playside Studios and Principal Lead Software Engineer at Playside Studios. Daniel Armstrong holds Bachelor'S Degree Game Design & Programming, Computer Game Development And C++ from Academy Of Interactive Entertainment (Aie).
Email format at PlaySide Studios
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AeroLeads found 1 current-domain work email signal for Daniel Armstrong. Compare company email patterns before reaching out.
About Daniel Armstrong
With 14 years of experience in the software and game industry, I am a versatile and passionate Lead Software Engineer at PlaySide Studios, where I leverage my skills in C++, C#, Lua, Python, and automation to create engaging and accessible games for various platforms. Previously, I worked for Electronic Arts, where I spearheaded the development and implementation of tools and technologies that fostered automation, reduced manual testing, and enhanced accessibility. I also collaborated with local and international product teams to deliver high-value features and evaluate their impact. I have a strong background in computer science, game design, and networking, and I enjoy learning new languages and frameworks to expand my knowledge and capabilities.
Listed skills include Visual Studio, Unity3D, Programming, Microsoft Office, and 9 others.
Daniel Armstrong's current company
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Daniel Armstrong work experience
A career timeline built from the work history available for this profile.
Divisional Engineering Lead
Principal Lead Software Engineer
Lead Software Engineer
Lead Software Engineer
• Contributed to the Frostbite engine and another internal game engine using C++ and C# to build out engine features.• Built custom high level automation frameworks for our titles and custom game engines. Led the process for QA being upskilled in writing automation scripts for this framework.• Collaborated with both local and international product teams to identify requirements and guide the development of high-value features, evaluating their impact to align with business needs.• Led the development and implementation of an accessibility framework, enhancing customer experience by enabling personalization across various tools and applications. This initiative improved platform accessibility and empowered users to tailor experiences to their needs, positioning us as a leader in user-centric solutions.
Automation Engineer
My role entailed spearheading the creation, implementation, and management of tools and technologies designed to foster a transition towards automation.• Designed and maintained CI/CD pipelines using GitLab and Jenkins, automating processes for increased efficiency, and ensuring swift, reliable software releases. This included setting up build environments, managing merge requests, performing code reviews, and handling automated deployments.• Played a pivotal role in designing and constructing a device farm management system, automating test suites across hundreds of devices, reducing manual QA testing by over 80% while improving coverage.• Worked on and shipped titles in the Sims and Need For Speed franchises.
Senior Lead Software Engineer
• Served as the lead gameplay programmer on a console title that sold over 500k copies. It's f2p sister title went on to achieve 3 million PC downloads and account activations.• Designed, programmed, and shipped more than 10 successful titles across multiple PC and console platforms, demonstrating versatility and cross-platform development skills through various distribution methods.• Built a hybrid deferred engine supporting features such as SSAO, FXAA, and a custom cross-platform scripting language.• Developed image-based automated test frameworks, reducing asset-based regression issues by more than 80%.• Implemented a hybrid peer-to-peer to server networking architecture, cutting cloud hosting costs for a major project by over 50%.
Lead Software Engineer
• Recognized as the optimisation Lead for our projects, I streamlined various areas to maintain high performance. This included optimizing content loading, AI, pathfinding, network data, shader code, memory consumption, and memory management, enhancing overall efficiency and game performance.• Developed, and deployed custom large-scale CMS solutions for the trucking industry, enabling scalability and improving ROI per unit by over 10%.
Colleagues at PlaySide Studios
Other employees you can reach at playsidestudios.com. View company contacts for 273 employees →
Nestor Gabriel Rodriguez Blanco
Colleague at Playside StudiosBogota, D.C., Capital District, Colombia
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GF
Guillermo Fuentes Jaque
Colleague at Playside StudiosChile
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JC
Juan Camilo Garcia
Colleague at Playside StudiosColombia
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CV
Cipriano Vargas Hernandez
Colleague at Playside StudiosMexico
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AR
Alicia Rengifo Garcez
Colleague at Playside StudiosPeru
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MR
Marcela Rodriguez Rodriguez
Colleague at Playside StudiosColombia
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HA
Hernan Arena
Colleague at Playside StudiosArgentina
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DJ
Domingo Javier Osorio Caro
Colleague at Playside StudiosColombia
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IC
Ilse Cisneros Torres
Colleague at Playside StudiosTorreón, Coahuila, Mexico
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MB
Mercedes Balta Victorino
Colleague at Playside StudiosCajamarca, Peru
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Daniel Armstrong education
Bachelor'S Degree Game Design & Programming, Computer Game Development And C++
Ccnp, Computer Systems Networking And Telecommunications
Ccna, Computer Systems Networking And Telecommunications
Frequently asked questions about Daniel Armstrong
Quick answers generated from the profile data available on this page.
What company does Daniel Armstrong work for?
Daniel Armstrong works for PlaySide Studios.
What is Daniel Armstrong's role at PlaySide Studios?
Daniel Armstrong is listed as Divisional Engineering Manager at PlaySide Studios.
What is Daniel Armstrong's email address?
AeroLeads has found 1 work email signal at @ea.com for Daniel Armstrong at PlaySide Studios.
Where is Daniel Armstrong based?
Daniel Armstrong is based in Melbourne, Victoria, Australia while working with PlaySide Studios.
What companies has Daniel Armstrong worked for?
Daniel Armstrong has worked for Playside Studios, Electronic Arts (Ea), and 2.0 Studios.
Who are Daniel Armstrong's colleagues at PlaySide Studios?
Daniel Armstrong's colleagues at PlaySide Studios include Nestor Gabriel Rodriguez Blanco, Guillermo Fuentes Jaque, Juan Camilo Garcia, Cipriano Vargas Hernandez, and Alicia Rengifo Garcez.
How can I contact Daniel Armstrong?
You can use AeroLeads to view verified contact signals for Daniel Armstrong at PlaySide Studios, including work email, phone, and LinkedIn data when available.
What schools did Daniel Armstrong attend?
Daniel Armstrong holds Bachelor'S Degree Game Design & Programming, Computer Game Development And C++ from Academy Of Interactive Entertainment (Aie).
What skills is Daniel Armstrong known for?
Daniel Armstrong is listed with skills including Visual Studio, Unity3D, Programming, Microsoft Office, Project Management, Game Development, Software Development, and Network Programming.
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