Daniel Armstrong

Daniel Armstrong Email and Phone Number

Divisional Engineering Manager @ PlaySide Studios
Melbourne, VIC, AU
Daniel Armstrong's Location
Melbourne, Victoria, Australia, Australia
Daniel Armstrong's Contact Details

Daniel Armstrong work email

Daniel Armstrong personal email

n/a
About Daniel Armstrong

With 14 years of experience in the software and game industry, I am a versatile and passionate Lead Software Engineer at PlaySide Studios, where I leverage my skills in C++, C#, Lua, Python, and automation to create engaging and accessible games for various platforms. Previously, I worked for Electronic Arts, where I spearheaded the development and implementation of tools and technologies that fostered automation, reduced manual testing, and enhanced accessibility. I also collaborated with local and international product teams to deliver high-value features and evaluate their impact. I have a strong background in computer science, game design, and networking, and I enjoy learning new languages and frameworks to expand my knowledge and capabilities.

Daniel Armstrong's Current Company Details
PlaySide Studios

Playside Studios

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Divisional Engineering Manager
Melbourne, VIC, AU
Employees:
273
Daniel Armstrong Work Experience Details
  • Playside Studios
    Divisional Engineering Manager
    Playside Studios
    Melbourne, Vic, Au
  • Playside Studios
    Divisional Engineering Lead
    Playside Studios Oct 2024 - Present
  • Playside Studios
    Principal Lead Software Engineer
    Playside Studios Jul 2024 - Oct 2024
    Melbourne, Victoria, Australia
  • Playside Studios
    Lead Software Engineer
    Playside Studios Aug 2023 - Jul 2024
    Melbourne, Victoria, Australia
  • Electronic Arts (Ea)
    Lead Software Engineer
    Electronic Arts (Ea) Aug 2021 - Aug 2023
    Melbourne, Victoria, Australia
    • Contributed to the Frostbite engine and another internal game engine using C++ and C# to build out engine features.• Built custom high level automation frameworks for our titles and custom game engines. Led the process for QA being upskilled in writing automation scripts for this framework.• Collaborated with both local and international product teams to identify requirements and guide the development of high-value features, evaluating their impact to align with business needs.• Led the development and implementation of an accessibility framework, enhancing customer experience by enabling personalization across various tools and applications. This initiative improved platform accessibility and empowered users to tailor experiences to their needs, positioning us as a leader in user-centric solutions.
  • Electronic Arts (Ea)
    Automation Engineer
    Electronic Arts (Ea) Sep 2018 - Aug 2021
    Melbourne, Victoria, Australia
    My role entailed spearheading the creation, implementation, and management of tools and technologies designed to foster a transition towards automation.• Designed and maintained CI/CD pipelines using GitLab and Jenkins, automating processes for increased efficiency, and ensuring swift, reliable software releases. This included setting up build environments, managing merge requests, performing code reviews, and handling automated deployments.• Played a pivotal role in designing and constructing a device farm management system, automating test suites across hundreds of devices, reducing manual QA testing by over 80% while improving coverage.• Worked on and shipped titles in the Sims and Need For Speed franchises.
  • 2.0 Studios
    Senior Lead Software Engineer
    2.0 Studios Jan 2014 - Oct 2018
    Melbourne, Victoria, Australia
    • Served as the lead gameplay programmer on a console title that sold over 500k copies. It's f2p sister title went on to achieve 3 million PC downloads and account activations.• Designed, programmed, and shipped more than 10 successful titles across multiple PC and console platforms, demonstrating versatility and cross-platform development skills through various distribution methods.• Built a hybrid deferred engine supporting features such as SSAO, FXAA, and a custom cross-platform scripting language.• Developed image-based automated test frameworks, reducing asset-based regression issues by more than 80%.• Implemented a hybrid peer-to-peer to server networking architecture, cutting cloud hosting costs for a major project by over 50%.
  • 2.0 Studios
    Lead Software Engineer
    2.0 Studios Dec 2009 - Jan 2014
    Melbourne, Victoria, Australia
    • Recognized as the optimisation Lead for our projects, I streamlined various areas to maintain high performance. This included optimizing content loading, AI, pathfinding, network data, shader code, memory consumption, and memory management, enhancing overall efficiency and game performance.• Developed, and deployed custom large-scale CMS solutions for the trucking industry, enabling scalability and improving ROI per unit by over 10%.

Daniel Armstrong Skills

Visual Studio Unity3d Programming Microsoft Office Project Management Game Development Software Development Network Programming Video Games C# C++ Game Design Sql

Daniel Armstrong Education Details

Frequently Asked Questions about Daniel Armstrong

What company does Daniel Armstrong work for?

Daniel Armstrong works for Playside Studios

What is Daniel Armstrong's role at the current company?

Daniel Armstrong's current role is Divisional Engineering Manager.

What is Daniel Armstrong's email address?

Daniel Armstrong's email address is darmstrong@ea.com

What schools did Daniel Armstrong attend?

Daniel Armstrong attended Academy Of Interactive Entertainment (Aie), Box Hill Institute, Box Hill Institute.

What skills is Daniel Armstrong known for?

Daniel Armstrong has skills like Visual Studio, Unity3d, Programming, Microsoft Office, Project Management, Game Development, Software Development, Network Programming, Video Games, C#, C++, Game Design.

Who are Daniel Armstrong's colleagues?

Daniel Armstrong's colleagues are Domingo Torricelli, Oscar Arlegui A., Emilia Aguirre, Valentin Rodriguez, Yazmin Pérez Nieto, Angel Rojas, Ilse Cisneros Torres.

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