Daan Boon
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Daan Boon Email & Phone Number

Art Engineer at Story Giant Games
Location: Bussum, North Holland, Netherlands 11 work roles 2 schools
1 work email found @storygiantgames.com 1 phone found area 162 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email d****@storygiantgames.com
Direct phone (162) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Engineer
Location
Bussum, North Holland, Netherlands
Company size

Who is Daan Boon? Overview

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Quick answer

Daan Boon is listed as Art Engineer at Story Giant Games, a with 6 employees, based in Bussum, North Holland, Netherlands. AeroLeads shows a work email signal at storygiantgames.com, phone signal with area code 162, and a matched LinkedIn profile for Daan Boon.

Daan Boon previously worked as 3D Artist / Tech Artist at Blue Giraffe and 3D Artist / Unity3D C# programmer at 3D Capacity. Daan Boon holds Master Of Arts "Design For Digital Cultures", Game Design And Development from Hogeschool Voor De Kunsten Utrecht.

Company email context

Email format at Story Giant Games

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{first}@storygiantgames.com
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Profile bio

About Daan Boon

At heart I'm a 3D artist with a special interest in real-time 3D art and animation. Next to that I'm always working on personal game prototypes or creating tools to enhance my current pipeline. I have a constant hunger to learn new tools and skills. I contributed to multiple commercial console and indie PC games for which I made models, animations, and pipeline tools.Specialties: Blender 3D - Modeling, rigging, sculpting, unwrapping, light scriptingAutodesk 3ds Max - Modelling, rigging, animating, maxscriptAdobe Photoshop - Unity3D - Prototyping in C#, art pipeline

Listed skills include Game Development, Unity3D, Texturing, Photoshop, and 34 others.

Current workplace

Daan Boon's current company

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Story Giant Games
Story Giant Games
Art Engineer
Bussum, NH, NL
Employees
6
AeroLeads page
11 roles

Daan Boon work experience

A career timeline built from the work history available for this profile.

3D Artist / Tech Artist

Eindhoven Area, Netherlands

As a 3D artist at Blue Giraffe I am responsible for the following: modeling, rigging, unwrapping and animating ingame characters. Next to this I also create tools with Maxscript to improve the rendering and animation pipeline and streamline the creation of game content.The things I love to do.Released projects I worked on at Blue Giraffe:* Heart's Medicine 2 - A Time To Heal* Delicious 14 - Emily's Christmas Carol* Heart's Medicine 3 - Hospital Heat* Heart's Medicine 4 - Doctor's Oath* Criminal Minds: The Mobile Game

Feb 2016 - Jun 2021

3D Artist / Unity3D C# Programmer

Rijswijk

Mar 2015 - Feb 2016

Co-Founder & Lead 3D Artist

Utrecht Area, Netherlands

Stolen Couch Games was founded during the third year at the HKU. We got assigned to design several multiplayer modes for Chime Multiplayer for OneBigGame and Zoë Mode. The most popular mode, Versus Mode got incorporated in the release of the official Chime Multiplayer for PSN,For our graduation at the HKU in 2011 we developed the iPad Action-RPG Kids vs Goblins. During this we learned a great deal of do's and dont's about game development and developing for mobile platforms.Kids vs Goblins released in iPad 2, iPhone 4s, Mac and PC in March 2012. Kids vs Goblins was our way to show the world what we are capable off. At Stolen Couch Games I am Lead 3D Artist, and Technical Artist. As I am the only 3D artist in the company I am responsible for all the 3D assets of the games and projects of Stolen Couch Games. I do all the character, prop and environment modeling and animation and make sure all the assets are prepared correctly for further use in Unity3D.As Technical Artist I am the link between the Tech department and the Artist department. I make sure everything ends up correctly in the engine and it all looks great in our games.

Feb 2010 - Feb 2015

C# Programmer

Hilversum

Stolen Couch Games a 'student company' that I started at the HKU for the thrid year project. We made a proof of concept of Chime Muliplayer by order of OneBigGame and Zoë Mode. During this project I took the roll of programmer because the project did not need my artistic skills. I wanted to do this for two reasons; I would otherwise have to leave the group because there would be no need for me to be there, and because I thought it would be good practice to gain more knowledge of programming. It was be a great opportunity to upgrade my skills in programming. I learned quite a lot by the direction of the other programmer, Casper van Beuzekom.

Jan 2010 - Jun 2010

Founder And 3D Artist

Daan Boon

Hilversum

My freelance company. Through this I was available for freelance jobs like 3D animations and visualisations.

Nov 2011 - Dec 2013

3Ds Max And Unity3D Teacher

Eindhoven Area, Netherlands

Once a week I tought 3Ds Max and Unity3D to the 3rd and 4th grade Game Art students of sintlucas Eindhoven.

Nov 2011 - May 2013

Junior Artist

Amsterdam Area, Netherlands

At this internship is was responsible for several 3D models and animations for various projects. Ranging from animating inanimate objects to full character animation.

Oct 2009 - Jan 2010

Art Intern

Amsterdam Area, Netherlands

At this internship is was responsible for several 3D models and animations for various projects. Ranging from animating inanimate objects to full character animation.

Jun 2009 - Nov 2009

Artist

Amsterdam Area, Netherlands

Modelling and texturing for inhouse application

Jun 2008 - Aug 2008

Intern

Harderwijk

Designing and creating levels in 3D using 3DS MaxCreate animation for ingame 3D models using 3DS MaxCreating animation for monsters in 3D

Jan 2006 - Feb 2007
2 education records

Daan Boon education

Master Of Arts "Design For Digital Cultures", Game Design And Development

Activities and Societies: Followed the Game Design and Development course. Graduated with flying colours in Sept. 2011

Multimedia Designer

Deltion College Zwolle

Activities and Societies: Followed the Multimedia Designer course. Completed it in 3 years. Created my first animation video, Clemens.

FAQ

Frequently asked questions about Daan Boon

Quick answers generated from the profile data available on this page.

What company does Daan Boon work for?

Daan Boon works for Story Giant Games.

What is Daan Boon's role at Story Giant Games?

Daan Boon is listed as Art Engineer at Story Giant Games.

What is Daan Boon's email address?

AeroLeads has found 1 work email signal at @storygiantgames.com for Daan Boon at Story Giant Games.

What is Daan Boon's phone number?

AeroLeads has found 1 phone signal(s) with area code 162 for Daan Boon at Story Giant Games.

Where is Daan Boon based?

Daan Boon is based in Bussum, North Holland, Netherlands while working with Story Giant Games.

What companies has Daan Boon worked for?

Daan Boon has worked for Story Giant Games, Blue Giraffe, 3D Capacity, Stolen Couch Games, and Daan Boon.

How can I contact Daan Boon?

You can use AeroLeads to view verified contact signals for Daan Boon at Story Giant Games, including work email, phone, and LinkedIn data when available.

What schools did Daan Boon attend?

Daan Boon holds Master Of Arts "Design For Digital Cultures", Game Design And Development from Hogeschool Voor De Kunsten Utrecht.

What skills is Daan Boon known for?

Daan Boon is listed with skills including Game Development, Unity3D, Texturing, Photoshop, Animation, Video Games, 3D Studio Max, and Game Design.

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