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At heart I'm a 3D artist with a special interest in real-time 3D art and animation. Next to that I'm always working on personal game prototypes or creating tools to enhance my current pipeline. I have a constant hunger to learn new tools and skills. I contributed to multiple commercial console and indie PC games for which I made models, animations, and pipeline tools.Specialties: Blender 3D - Modeling, rigging, sculpting, unwrapping, light scriptingAutodesk 3ds Max - Modelling, rigging, animating, maxscriptAdobe Photoshop - Unity3D - Prototyping in C#, art pipeline
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Art EngineerStory Giant GamesBussum, Nh, Nl -
3D Artist / Tech ArtistBlue Giraffe Feb 2016 - Jun 2021Eindhoven Area, NetherlandsAs a 3D artist at Blue Giraffe I am responsible for the following: modeling, rigging, unwrapping and animating ingame characters. Next to this I also create tools with Maxscript to improve the rendering and animation pipeline and streamline the creation of game content.The things I love to do.Released projects I worked on at Blue Giraffe:* Heart's Medicine 2 - A Time To Heal* Delicious 14 - Emily's Christmas Carol* Heart's Medicine 3 - Hospital Heat* Heart's Medicine 4 - Doctor's Oath* Criminal Minds: The Mobile Game -
3D Artist / Unity3D C# Programmer3D Capacity Mar 2015 - Feb 2016Rijswijk -
Co-Founder & Lead 3D ArtistStolen Couch Games Feb 2010 - Feb 2015Utrecht Area, NetherlandsStolen Couch Games was founded during the third year at the HKU. We got assigned to design several multiplayer modes for Chime Multiplayer for OneBigGame and Zoë Mode. The most popular mode, Versus Mode got incorporated in the release of the official Chime Multiplayer for PSN,For our graduation at the HKU in 2011 we developed the iPad Action-RPG Kids vs Goblins. During this we learned a great deal of do's and dont's about game development and developing for mobile platforms.Kids vs Goblins released in iPad 2, iPhone 4s, Mac and PC in March 2012. Kids vs Goblins was our way to show the world what we are capable off. At Stolen Couch Games I am Lead 3D Artist, and Technical Artist. As I am the only 3D artist in the company I am responsible for all the 3D assets of the games and projects of Stolen Couch Games. I do all the character, prop and environment modeling and animation and make sure all the assets are prepared correctly for further use in Unity3D.As Technical Artist I am the link between the Tech department and the Artist department. I make sure everything ends up correctly in the engine and it all looks great in our games. -
C# ProgrammerStolen Couch Games Jan 2010 - Jun 2010HilversumStolen Couch Games a 'student company' that I started at the HKU for the thrid year project. We made a proof of concept of Chime Muliplayer by order of OneBigGame and Zoë Mode. During this project I took the roll of programmer because the project did not need my artistic skills. I wanted to do this for two reasons; I would otherwise have to leave the group because there would be no need for me to be there, and because I thought it would be good practice to gain more knowledge of programming. It was be a great opportunity to upgrade my skills in programming. I learned quite a lot by the direction of the other programmer, Casper van Beuzekom. -
Founder And 3D ArtistDaan Boon Nov 2011 - Dec 2013HilversumMy freelance company. Through this I was available for freelance jobs like 3D animations and visualisations.
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3Ds Max And Unity3D TeacherDe Eindhovense School Nov 2011 - May 2013Eindhoven Area, NetherlandsOnce a week I tought 3Ds Max and Unity3D to the 3rd and 4th grade Game Art students of sintlucas Eindhoven. -
Junior ArtistLittle Chicken Game Company Oct 2009 - Jan 2010Amsterdam Area, NetherlandsAt this internship is was responsible for several 3D models and animations for various projects. Ranging from animating inanimate objects to full character animation. -
Art InternLittle Chicken Game Company Jun 2009 - Nov 2009Amsterdam Area, NetherlandsAt this internship is was responsible for several 3D models and animations for various projects. Ranging from animating inanimate objects to full character animation. -
ArtistMimic Media Jun 2008 - Aug 2008Amsterdam Area, NetherlandsModelling and texturing for inhouse application -
InternTwo Tribes Jan 2006 - Feb 2007HarderwijkDesigning and creating levels in 3D using 3DS MaxCreate animation for ingame 3D models using 3DS MaxCreating animation for monsters in 3D
Daan Boon Skills
Daan Boon Education Details
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Game Design And Development -
Deltion College ZwolleMultimedia Designer
Frequently Asked Questions about Daan Boon
What company does Daan Boon work for?
Daan Boon works for Story Giant Games
What is Daan Boon's role at the current company?
Daan Boon's current role is Art Engineer.
What is Daan Boon's email address?
Daan Boon's email address is de****@****ail.com
What is Daan Boon's direct phone number?
Daan Boon's direct phone number is +316246*****
What schools did Daan Boon attend?
Daan Boon attended Hogeschool Voor De Kunsten Utrecht, Deltion College Zwolle.
What are some of Daan Boon's interests?
Daan Boon has interest in Cgi, Drawing, Movies, 3d Animation And Design, Playing Videogames And Creating Them, 2d Animation.
What skills is Daan Boon known for?
Daan Boon has skills like Game Development, Unity3d, Texturing, Photoshop, Animation, Video Games, 3d Studio Max, Game Design, Character Animation, Game Art, Zbrush, 3d Graphics.
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