Dacey Willoughby
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Dacey Willoughby Email & Phone Number

Senior Producer at Monomi Park
Location: Greater Seattle Area, United States 9 work roles 6 schools
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Current company
Role
Senior Producer
Location
Greater Seattle Area, United States

Who is Dacey Willoughby? Overview

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Quick answer

Dacey Willoughby is listed as Senior Producer at Monomi Park, based in Greater Seattle Area, United States. AeroLeads shows a matched LinkedIn profile for Dacey Willoughby.

Dacey Willoughby previously worked as Senior Producer at Undead Labs and Producer at Hidden Path Entertainment. Dacey Willoughby holds Certified Scrummaster® (Csm®) from Scrum Alliance®.

Company email context

Email format at Monomi Park

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Monomi Park

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Profile bio

About Dacey Willoughby

Production generalist with 18 years of game industry experience, with particular interests in art, gameplay, trade shows, and supporting marketing efforts. I strive to make teams and their products great by emphasizing collaboration, clear communication, and fostering a positive work environment.

Listed skills include Video Games, Xbox 360, Game Development, Cinematics, and 11 others.

Current workplace

Dacey Willoughby's current company

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Monomi Park
Monomi Park
Senior Producer
AeroLeads page
9 roles

Dacey Willoughby work experience

A career timeline built from the work history available for this profile.

Senior Producer

Current

Us

Oct 2023 - Present

Senior Producer

Seattle, Wa, Us

Project: State of Decay 3, State of Decay 2, SoD2 Daybreak, SoD2 Choose your Own Apocalypse Software: MS Office Suite, Jira, Trello, Miro, Slack, GSuite, additional internal tools- Establish timelines and schedules for feature development in collaboration with Production Lead, including sprint cadence, milestone schedules, and other key project dates- Create workback schedules from key dates, demos, and reviews- Run agile-based process and rituals for sub-teams of up to fifteen people using Jira for sprinting and task tracking- Improve established production processes in order to remove roadblocks more efficiently and increase teams overall velocity- Work with Directors, project leads, and other stakeholders to prioritize and scope features and deliverables during all phases of development- Foster a positive work environment through empathic communication, failure tolerance leadership, and supportive encouragement- Solutions oriented, with the ability to break down and translate complex problems into straightforward concepts for a broad audience- Experience integrating, onboarding, and producing co-development and outsourcing partners- Participation in candidate interview loops

Oct 2016 - Sep 2023

Producer

Bellevue, Washington, Us

Partial credit on multiple small mobile VR projects, DG2 VR Software: Basic Photoshop, Basic Autodesk Maya and Max, Granny, Miles Audio, Jira, Confluence, Outlook, Microsoft Office- Maintain overall goals and scope for projects- Work with Executive Producer to define and plan overall milestones- Manage, create, and maintain long term and short term development schedules - Collaborate with executive production members to develop and improve production processes- Collaborate with team to define and ensure accuracy, understanding, and expectations of tasks- Facilitate, participate in, and track communication through meetings, discussions, and email- Write reports and submission documentation for publishers- Work with test team and development leads to maintain an accurate and detailed bug and task database- Manage art and audio outsourcing- Participate in basic asset integration and implementation, such as sound effects- Coordinate with Marketing and Community Managers to prepare for events and promotions- Lead submission processes for both Xbox One and Playstation 4 for DG2- Organize and participate in employee candidate interview loops- Manage project backlogs- Organize and facilitate playtests with clear goals

Apr 2014 - Oct 2016

Associate Producer

Bellevue, Washington, Us

Project: Defense Grid 2Trade Events: PAX Prime 2014, E3 2014Software: Basic Photoshop, Basic Autodesk Maya and Max, Granny, Miles Audio, Jira, Confluence, Outlook, Microsoft Office

Mar 2013 - Apr 2014

Owner

Running the show. Includes:- Interviewing/Hiring/Firing/Managing employees- Creating and managing monthly and yearly budgets- Filing all necessary employee paperwork- Managing inventory orders and purchasing- Maintaining relationship with Franchisor- Developing relationships with customers, vendors, and other partners- Creative marketing- Employee reviews

Mar 2012 - Feb 2013

Associate Producer

Burbank, Ca, Us

Projects: Lord of the Rings: War in the North, Guardians of Middle Earth, Shadow of MordorTrade Events: Lord of the Rings: WITN, E3 2011, PAX 2011Software: Excel, Word, DevTrack, Outlook, Internal Wiki- Created and maintained schedules and task lists for multiple departments throughout the project, heavily focused on art and level design.- Worked closely with the Art Director and Technical Art Director to communicate feedback to team- One-on-ones with discipline leads - Participated in company-wide production meetings - Demonstrator at E3 and PAX (Seattle)- Attended Richard Butterfield Power of Persuasion Workshop to improve presentation skills- Participated in playtesting to identify art issues and give gameplay design feedback

Nov 2009 - Feb 2012

Associate Producer

Bellevue, Washington, Us

Projects: Wits and Wagers, Defense Grid: The Awakening, GoPets, Counter Strike: Global Offensive, TF2 UpdateSoftware: XACT, Excel, Microsoft Project (basic), Photoshop, Word, Confluence, Jira- Worked with Producer to create and maintained development schedules.- Managed communication and feedback with external Audio, Animation, and Art houses- Edited and implemented 2D art assets.- Created audio banks and hooked up cues in game using XACT audio software.- Basic design work for an unannounced, cancelled game.- Managed external test team until an internal Test Lead was hired.- Owned ESRB and PEGI ratings submission process- Worked with Producer and Executive Producer on console submissions- Coordinated with Test Lead to manage external localization deliveries

Jun 2007 - Nov 2009

Production Intern

Seattle, Wa, Us

Project: This is Vegas (Cancelled)Software: Internal Wiki, Custom Sharepoint, Excel, Word- Assisted with company sharing effort- Supported the Senior and Associate Producers with various production tasks - Attended meetings and took notes, outlined action items - Edited the company Twiki pages- General communication with the development team.

Feb 2007 - Jun 2007

Focus Group Member

Us

- Participated in a focus group for the "Texter" hardware/software. - Critiqued website and packaging- Produced marketing ideas- Tested hardware/software on XBox 360 and PlayStation 2- Participated in Buzz Advertising.

Sep 2006 - Dec 2006
6 education records

Dacey Willoughby education

Certified Scrummaster® (Csm®)

Scrum Alliance®

Certified Scrum Product Owner® (Cspo®)

Scrum Alliance®

Certificate, Project Management

Uw Professional & Continuing Education

As Computer Animation, Bs Entertainment Business, Animation And Business

Full Sail University

Afa Photography, Fine Arts

Casper College

Education record

Scrum Alliance
FAQ

Frequently asked questions about Dacey Willoughby

Quick answers generated from the profile data available on this page.

What company does Dacey Willoughby work for?

Dacey Willoughby works for Monomi Park.

What is Dacey Willoughby's role at Monomi Park?

Dacey Willoughby is listed as Senior Producer at Monomi Park.

Where is Dacey Willoughby based?

Dacey Willoughby is based in Greater Seattle Area, United States while working with Monomi Park.

What companies has Dacey Willoughby worked for?

Dacey Willoughby has worked for Monomi Park, Undead Labs, Hidden Path Entertainment, Emerald City Smoothie, and Warner Bros. Entertainment Group Of Companies.

How can I contact Dacey Willoughby?

You can use AeroLeads to view verified contact signals for Dacey Willoughby at Monomi Park, including work email, phone, and LinkedIn data when available.

What schools did Dacey Willoughby attend?

Dacey Willoughby holds Certified Scrummaster® (Csm®) from Scrum Alliance®.

What skills is Dacey Willoughby known for?

Dacey Willoughby is listed with skills including Video Games, Xbox 360, Game Development, Cinematics, Console, Xbox, Casual Games, and Character Animation.

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