Daeki Hong's Location
Gangdong District, Seoul, South Korea, Korea, Republic of
About Daeki Hong
Unity, BIM
Daeki Hong Work Experience Details
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선임Ymx.IncSeoul, South Korea -
Senior Research EngineerHanmac Engineering Jun 2020 - PresentSeoul, Seoul, South Korea1. Highway BIM (June 2022 – November 2023) (Internal Use)• Objective: To import/export highway models and perform real-time analysis, statistics, measurement, exploration, and visualization based on data.• Specifications: PC, Unity, mouse, 3D mouse, keyboard.• Development Environment: Windows 10, Unity 2021, Visual Studio 2019.• Programming Languages: Unity C#, .Net (Google Protocol Buffer).• Role: Led the development of core functionalities in Unity.• Outcome: Enabled comprehensive insight into the entire construction area, making it easier to compare and analyze the progress of each design phase.• Technologies: 1) Graphics Optimization & Model Processing: - Optimized Vertices/Triangles, UV mapping, set Normals, and assigned/converted textures - Mesh splitting, metadata storage, and mesh clipping for area creation and editing 2) Automation & Efficiency Improvement: - Automatic generation of LOD, minimaps, and keymaps - Automatic road profile generation, player position, and viewpoint synchronization - Multi-road creation, real-time cross-sectional analysis, camera movement, and recording 3) Visual Distinction & Interface Enhancement: - Shader-based Material distinction by model type, CAD data output, and color coding - AABB and distance clipping, model type On/Off control2. Design Blueprint Automation (June 2020 – May 2022) (Internal Use)• Objective: To automatically generate road design blueprints based on data.• Specifications: Various design options such as earthworks, drainage, pavement, cross-sections, and plans.• Development Environment: Windows 10, Visual Studio 2018, MySQL, Teigha (CAD Library).• Programming Languages: .Net.• Role: Lead developer of the WPF application (built using MVVM pattern) and database management.• Outcome: Significant improvement in work efficiency and precision through automation and increased flexibility in the design process.
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Assistant Research EngineerMlinestudio Nov 2018 - Apr 2019Seoul, Seoul, South KoreaFPS Safety Training Game (October 2018 – April 2019) (Delivered to Samsung E&A Co., Ltd. (formerly Samsung Engineering))• Objective: To provide immersive safety training by simulating common safety incidents during construction processes• Specifications: 3D simulation of 100 types of safety incidents, 8 maps, 8 languages, mouse, and keyboard• Development Environment: Windows 10, Unity 2018, Visual Studio 2018• Programming Language: Unity C#• Role: Led the development of core functionalities in Unity• Outcome: Integrated immersive safety incident simulations and a performance evaluation system, maximizing engagement and educational effectiveness• Technologies: 1)Safety Incident Simulation and Education System - Developed a system where users can choose maps and languages, then explore and experience randomly generated safety incidents using a mouse and keyboard - Provided real-time safety incident experiences and preventive education to create an immersive learning environment 2) Performance Evaluation and Review Features - Implemented a system for reviewing discovered and missed safety incidents through video playback, allowing users to revisit their learning experience - Introduced a scoring system based on incident exploration within the given time, enhancing user engagement and motivation for learning
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Junior Software EngineerSoltworks Sep 2016 - Oct 2018Seoul, Seoul, South Korea1. VR Printing Factory Safety Training Simulator (Aug 2018 – Feb 2019) (Delivered to LG Hausys)• Objective: Provide 4D safety incident experiences in a printing factory• Outcome: Received positive feedback from LG Hausys employees• Technologies: Implemented intuitive HMD interactions with models and sounds, precise location tracking for enhanced 4D experience, and hardware control via RS2322. VR Construction Site Safety Training Simulator (Jan 2018 – Oct 2018) (Delivered to KOSHA and Korea Gas Corporation)• Objective: Simulate 4D safety incidents using VR and real hardware• Outcome: Successfully deployed in safety centers nationwide with positive feedback from KOSHA• Technologies: Integrated scaffolding devices for shaking/falling simulations and controlled hardware via RS2323. AR Safety Training App (Jan 2018 – Apr 2018) (Delivered to KOSHA)• Objective: Simulate forklift and tower crane accidents via AR• Technologies: Real-time 3D animations, interactive model parts for names/descriptions, and distance-based interactions• Outcome: Used as official safety training material by KOSHA4. VR Ship Control Simulator (Sept 2017 – Apr 2018) (Delivered to the Navy)• Objective: Train operators on Landing Craft Machines using VR• Outcome: Enhanced training realism and interaction for ship control• Technologies: 1) Developed multiplayer cooperative systems - Cabin interactions using a Leap Motion and a Nintendo remote - Precise controls with two joysticks and a keyboard
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InternSwink Mar 2015 - Feb 2016Seoul, Seoul, South Korea1. Milk and Cereal (Aug 2014 – Feb 2015) (Delivered to Gwacheon National Science Museum)• Objective: Provide math and science education for elementary students• Specifications: Featured 7 games, difficulty based on leveling, user registration, ranking system, and ads• Development Environment: Windows 7, Unity 5.x.x, Visual Studio 2010• Programming Language: Unity C#• Role: Planned and developed 4 out of 7 games, handled Unity development, maintenance, and updates• Target Devices: Android, iOS• Outcome: Provided an engaging and effective learning environment for elementary students, receiving high user satisfaction• Technologies: 1) Game Development & Platform Support - Developed 7 games using Unity, compatible with both Android and iOS platforms 2) User Experience & Expansion Features - Designed a leveling system, user registration, and ranking features to offer a personalized experience - Included multi-language support for potential global expansion2. Math Travel (Mar 2014 – Aug 2014) (Delivered to Gwacheon National Science Museum)• Objective: Provide math education for elementary students• Specifications: Featured 6 games, difficulty based on leveling, user registration, ranking system, and ads• Development Environment: Windows 7, Unity 5.x.x, Visual Studio 2010• Programming Language: Unity C#• Role: Planned and developed 4 out of 6 games, handled Unity development, maintenance, and updates• Target Devices: Android, iOS• Outcome: Combined math learning with games, enhancing student interest and making it an effective educational tool through leveling and competitive systems• Technologies: 1) Game Development & Platform Support - Developed games compatible with both Android and iOS platforms 2) User Experience & Learning Motivation System - Implemented leveling and ranking systems to motivate users, adding competition to enhance learning engagement
Daeki Hong Education Details
Frequently Asked Questions about Daeki Hong
What company does Daeki Hong work for?
Daeki Hong works for Ymx.inc
What is Daeki Hong's role at the current company?
Daeki Hong's current role is 선임.
What schools did Daeki Hong attend?
Daeki Hong attended Korea Aerospace University.
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