Dale is a veteran of the video game industry with over 25 years experience in all aspects of video game design, development and production. Sound and music are the soul of any game, and he loves finding ways to improve games with adaptive music, game audio middleware, and coming up with creative solutions to difficult problems. Audio combined with technology extends the capability of mere sound assets so that they jump out of the game and become a part of the story and the player's journey.Somatone is the #1 provider of audio services and technical integration in video games, and their clients include JamCity, WB Games, Niantic, Dolby, Pocket Gems, GSN, The Pokemon Company International, and many others. Somatone has become a world leader in providing 3D positional audio for VR, MR and AR for home, mobile and location based entertainment.As Creative and Technical Director at Somatone, he manages and collaborates with sound designers, and composers while integrating audio solutions including WWISE , FMOD, and Elias.Prior to focusing on game audio, Dale developed video games for Disney, Sony, THQ, Electronic Arts, ESPN, FOX Sports and Mattel to name a few. During that time, Dale was a pioneer of mobile games, having developed the very first mobile versions of Bejeweled, Civilization and Tetris.Dale has traveled the world gathering influences of music from China, South East Asia, and Europe. On those travels, he lived as a Zen Buddhist Monk in China for several years.
Listed skills include Sound Design, Video Games, Music Production, Game Development, and 30 others.