Dale Crowley Email and Phone Number
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Dale is a veteran of the video game industry with over 25 years experience in all aspects of video game design, development and production. Sound and music are the soul of any game, and he loves finding ways to improve games with adaptive music, game audio middleware, and coming up with creative solutions to difficult problems. Audio combined with technology extends the capability of mere sound assets so that they jump out of the game and become a part of the story and the player's journey.Somatone is the #1 provider of audio services and technical integration in video games, and their clients include JamCity, WB Games, Niantic, Dolby, Pocket Gems, GSN, The Pokemon Company International, and many others. Somatone has become a world leader in providing 3D positional audio for VR, MR and AR for home, mobile and location based entertainment.As Creative and Technical Director at Somatone, he manages and collaborates with sound designers, and composers while integrating audio solutions including WWISE , FMOD, and Elias.Prior to focusing on game audio, Dale developed video games for Disney, Sony, THQ, Electronic Arts, ESPN, FOX Sports and Mattel to name a few. During that time, Dale was a pioneer of mobile games, having developed the very first mobile versions of Bejeweled, Civilization and Tetris.Dale has traveled the world gathering influences of music from China, South East Asia, and Europe. On those travels, he lived as a Zen Buddhist Monk in China for several years.
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Creative And Technical DirectorSomatone Interactive Inc. Aug 2016 - PresentEmeryville, Ca, UsAs Creative and Technical Director at Somatone, he collaborates with technical sound designers, composers and VO artists and architects and integrates audio solutions including WWISE, FMOD and Elias with Unity and Unreal Engine. Somatone is the #1 provider of audio services and technical integration in gaming and interactive media. Launched in 2003, the team has produced content on hundreds of game titles, across the mobile, PC, Console, and VR platforms. The unique combination of one stop creative leadership coupled with water-tight project management is one of the many reasons Somatone has become the go-to audio vendor for a long list of Tier-1 publishers.Dale has helmed full development cycles and shipped multiple top grossing titles such as Harry Potter Wizard’s Unite, Harry Potter Hogwart’s Mystery, Game of Thrones, Conquest, War Dragons, NFL Clash, Toy Blast and many others!Dale's day to day includes managing and collaborating with a team of 15 technical sound designers, composers and VO artists while integrating audio solutions including WWISE, FMOD and Elias with Unity and Unreal Engine.Somatone’s clients include JamCity, WB Games, Niantic, Dolby, Pocket Gems, GSN, The Pokemon Company International, and many others. Somatone has become a world leader in providing 3D positional audio for VR, MR and AR for home, mobile and location based entertainment.Dale has directed VO sessions with top video game actors for such games as League of Legends, VainGlory, and Game of Thrones, Conquest. His favorite session was with Sylvester Stallone for the game Battle Strike Force.Dale is a frequent panel and keynote speaker at GDC, XDS, E3, Game Sound Con, and Casual Connect and he has appeared on CNN Headline News discussing video games. -
Director Of Business DevelopmentElias Software Ab Apr 2016 - Apr 2019Värmdö, Stockholm, SeAs Director of US Business Development at Elias Software - the groundbreaking adaptive music solution for games - I am responsible for strategic relationships with game publishers, middleware companies and other technology partners. Elias is the world’s premier solution for adaptive music in games. Currently adopted by top AAA and mobile companies around the world, the pioneering and creative minds behind Elias are building a new paradigm for interactivity and immersion in music for games. -
Founder And Managing EditorDesigning Music Now Oct 2015 - Mar 2019As Managing Editor of Designing Music NOW, which is a not for profit venture, I have an opportunity to give back to the video game industry that has been his passion by writing, podcasting, and creating tutorials on a variety of subjects that help to educate and bring awareness of the art and techniques of creating adaptive music to games and interactive media. Designing Music NOW has gathered a team of 30 experts in the field, such as Chanel Sommers, Michael Sweet, Penka Kouneva, Chance Thomas, Garry Schymann and many others.
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Audio Director, Composer, Sound DesignerGryphondale Studios Jan 2004 - Aug 2016Gryphondale Studios provides music, sound design, and voice overs for interactive media and film. We specialize in video games and are proficient in FMOD, WWISE, Elias and Unity3D.Developed lasting relationships with clients from around the world such as Atari, Nokia, Happylatte, Ninjafish, Dr. Panda Games and VR developer Black Matter Labs.Proficient in optimized audio development for mobile deices: iOS, Android, Oculus Rift, and others.Created music/sound effects for mobile games such as Days of Crime and Dr. Panda Space that have had millions of downloads in App Store and Google PlayOur website is: www.gryphondale.com
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Founder, CeoNuvostudios Dec 1997 - Jan 2004Pioneering mobile game developer/publisher. Developed some of the first mobile games published by Sony, Jamdat/EA, Disney Interactive, THQ, Fox Sports, ESPN, Taito, Midway, Mattel, and others.Mobile titles included Civilization NGAGE, Bejeweled, Spider-man, Tetris, Space Invaders, King of Fighters, NSYNC Get to the Show, Uno, and dozens of mobile titles for Disney including Lion King, The Little Mermaid and multiple sports titles for ESPN and FOX Sports. Developed games on BREW (Qualcomm) and J2ME (Sun), Palm, Symbian, and Nintendo Game Boy Advanced platformsCreated and self-published first party titles such as Solitaire, BlackJack, Removi, NuSpace, and many other casual and puzzle games
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3D C++ ProgrammerPsygnosis Jan 1997 - Dec 1997GbWorked on a 3D world and level building tool and game for PC in OpenGL and DirectX.C and C++ 3D Programmer. -
Multiplayer Games Quality EngineerAol Jan 1996 - Jan 1997New York, Ny, UsWorked on white box and black box testing of multiplayer games on the AOL games channel. Designed programs to automate testing to simulate large numbers of simultaneous users on a network. Worked on some of the first online multiplayer and casual games. -
ProgrammerMind Control Software Jan 1995 - Jan 1996Programmed and designed the first online collectible card game, (White Wolf's Vampire: The Masquerade) for Total Entertainment Network.
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Aerospace EngineerGe Aerospace Jan 1988 - Jan 1990Boston, Ma, Us
Dale Crowley Skills
Dale Crowley Education Details
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Purdue UniversityPhysics -
Berklee College Of MusicMusic Production -
Berkley Jazz SchoolJazz/Jazz Studies -
Indiana University BloomingtonLinguistics And Computer Science
Frequently Asked Questions about Dale Crowley
What company does Dale Crowley work for?
Dale Crowley works for Somatone Interactive Inc.
What is Dale Crowley's role at the current company?
Dale Crowley's current role is Creative and Technical Director at Somatone Interactive Inc..
What is Dale Crowley's email address?
Dale Crowley's email address is da****@****ios.com
What is Dale Crowley's direct phone number?
Dale Crowley's direct phone number is +170765*****
What schools did Dale Crowley attend?
Dale Crowley attended Purdue University, Berklee College Of Music, Berkley Jazz School, Indiana University Bloomington.
What are some of Dale Crowley's interests?
Dale Crowley has interest in Civil Rights And Social Action, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture, Health.
What skills is Dale Crowley known for?
Dale Crowley has skills like Sound Design, Video Games, Music Production, Game Development, Sound, Audio Editing, Audio Engineering, Mobile Games, Sound Editing, Pro Tools, Unity3d, Video Production.
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