Dale Newcomb, Jr. Email & Phone Number
@owlchemylabs.com
5 phones found area 571, 647, and 703
LinkedIn matched
Who is Dale Newcomb, Jr.? Overview
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Dale Newcomb, Jr. is listed as Technical Director making great VR games at Owlchemy Labs at Owlchemy Labs, based in Melrose, Massachusetts, United States. AeroLeads shows a work email signal at owlchemylabs.com, phone signal with area code 571, 647, 703, and a matched LinkedIn profile for Dale Newcomb, Jr..
Dale Newcomb, Jr. previously worked as Technical Director (VR) at Owlchemy Labs and Senior Lead Engineer (VR) at Owlchemy Labs. Dale Newcomb, Jr. holds Bs, Computer Science from University Of Maryland.
Email format at Owlchemy Labs
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AeroLeads found 1 current-domain work email signal for Dale Newcomb, Jr.. Compare company email patterns before reaching out.
About Dale Newcomb, Jr.
Technical Director with VR experience stretching back to 1992, from military trainers to AAA games. Currently focused on Unity-based mobile VR games at Owlchemy Labs. Credits on Dimensional Double Shift, Assassin’s Creed Nexus VR and Quest 3/AVP updates of Job Simulator and Vacation Simulator.Highly skilled in managing cross-functional agile teams, resulting in high performance, high engagement, low turnover, and rapid ramp-up. Over 30 years of experience designing and developing software applications, especially in the areas of virtual reality, gaming, simulation, and training. Creative problem-solver, detailed, and adept at creating sustainable and scalable practices. Skilled at drawing from various forms of Modern Agile, Scrum, Lean, Kanban, XP, etc. to create a blend that best suits the team and project. My creativity is always seeking new outlets and I strive to find and cultivate the best skills from myself and my team members.As a long time software developer, I still enjoy writing code (C#/C++)and getting into a flow state. Following my passion for developing intuitive and immersive experiences, I have focused primarily on the simulation, video gaming, and training markets. Later, I broadened into web and mobile applications and created VR applications on the side as a solo indie developer (Lucid Dreams VR) before joining Ubisoft Düsseldorf to bring Assassin's Creed to VR. Now as Technical Director at Owlchemy Labs, my focus is on making the most immersive experiences possible and making VR for Everyone.Outside of the office, my lifelong love of playing volleyball turned into a passion for coaching. For 10+ years, I coached Middle and High School girls on a volunteer basis and established myself as a very sought after coach in the region, culminating in the launching of my own small club. LoCo VBC helped over 70 girls learn teamwork and perseverance in addition to providing the physical benefits of the sport over its 2 year existence and the experience for me was incredibly rewarding.
Listed skills include Software Development, Agile Methodologies, Team Leadership, Virtual Reality, and 38 others.
Dale Newcomb, Jr.'s current company
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Dale Newcomb, Jr. work experience
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Senior Lead Engineer (Vr)
Technical Director at Owlchemy Labs, makers of incredible VR games including Job Simulator, Rick & Morty’s Virtual Rickality, Vacation Simulator and Cosmonious High. Working on a new title with multiplayer and hand-tracking.
Senior Lead Programmer (Vr)
Built and led a world-class AAA virtual reality game development team, hiring developers from all over the world and fostering a strong team culture to bring Assassin’s Creed Nexus [VR] and Tom Clancy’s Splinter Cell [VR] games to the Oculus platform.Worked with the Managing Director, Executive Producer, and Technical Director of the studio to guide.
Vr Designer/Developer/Producer
Indie designer and developer of Virtual Reality (VR) experiences. Focusing primarily on highly immersive and intuitive room-scale applications for high-end PC-based VR using Unity and Unreal for the HTC Vive, Oculus Rift, and Windows Mixed Reality devices.Published "Beach Bowling Dream VR" game to Steam in January 2017.Published "The Glen" music experience.
Scrummaster / Product Owner / Designer / Developer
Concept, interface design, business logic, artwork, website, and testing for Volleyball Lineup Tracker, an iPhone/iPad application for Volleyball coaches (over 1000 users worldwide as of January 2017). More information at http://www.luciddreamsvr.com/vblineuptracker/
Director, Software Development (Sr. Agile Coach & Dev. Manager)
My primary roles were as an Agile Coach for the Interface Designer and CRUI teams, Manager of 10+ software developers using Java, JavaScript, React, and SAIL, and a member of the Engineering leadership team (~30 total direct & indirect reports).As the department grew very quickly, I spearheaded initiatives to decrease the pain involved in scaling and.
Director Of Product Development
Director of Product Development 2007 to 2014- Personally responsible for delivering over $20M of product to customers in the US and abroad.- Oversaw entire product suite, mainly focusing on VICE, a high-end virtual reality training system built using the rest of the supporting SDK products.- Executed complete product life-cycle, from concept to market.
Product Manager
Worked as a Product Manager for various products in the SIMTools family of simulation tools. Managed a small team of developers, terrain/model artists, and technical writers, and provided software development support as needed.
Lead Vr Application Developer
Worked on the application layer of the AutoDuel concept as a software developer. AutoDuel was intended to be a location based entertainment center based on the Car Wars role playing game. Although it included some very exciting tech (semi-realistic car cockpit on a motion platform, high-end 3D graphics, and a VR head mounted display), funding for.
Simulation Software Engineer
Worked on the OpenGVS product as a software developer. OpenGVS was a software toolkit for real-time simulation, including 3D graphics, 3D sound, etc. Lead developer on SoundView, a customer project for visualizing noise patterns for various aircraft types and their flight patterns for the SeaTac airport in Seattle, WA. Gemini has since been purchased by.
Vr Programmer
Worked in virtual reality research lab in the ENEWS group as a CO-OP doing software development utilizing Silicon Graphics workstations, cutting edge VR equipment (HMDs, Data Gloves, Magnetic Trackers, Spatialized Audio, etc.).
Dale Newcomb, Jr. education
Bs, Computer Science
Psychology, Philisophy, Comp Sci
Education record
Frequently asked questions about Dale Newcomb, Jr.
Quick answers generated from the profile data available on this page.
What company does Dale Newcomb, Jr. work for?
Dale Newcomb, Jr. works for Owlchemy Labs.
What is Dale Newcomb, Jr.'s role at Owlchemy Labs?
Dale Newcomb, Jr. is listed as Technical Director making great VR games at Owlchemy Labs at Owlchemy Labs.
What is Dale Newcomb, Jr.'s email address?
AeroLeads has found 1 work email signal at @owlchemylabs.com for Dale Newcomb, Jr. at Owlchemy Labs.
What is Dale Newcomb, Jr.'s phone number?
AeroLeads has found 5 phone signal(s) with area code 571, 647, 703 for Dale Newcomb, Jr. at Owlchemy Labs.
Where is Dale Newcomb, Jr. based?
Dale Newcomb, Jr. is based in Melrose, Massachusetts, United States while working with Owlchemy Labs.
What companies has Dale Newcomb, Jr. worked for?
Dale Newcomb, Jr. has worked for Owlchemy Labs, Ubisoft Düsseldorf, Lucid Dreams Vr, Llc, Code Done Right (Independent Development Team, Self-Employed), and Appian Corporation.
How can I contact Dale Newcomb, Jr.?
You can use AeroLeads to view verified contact signals for Dale Newcomb, Jr. at Owlchemy Labs, including work email, phone, and LinkedIn data when available.
What schools did Dale Newcomb, Jr. attend?
Dale Newcomb, Jr. holds Bs, Computer Science from University Of Maryland.
What skills is Dale Newcomb, Jr. known for?
Dale Newcomb, Jr. is listed with skills including Software Development, Agile Methodologies, Team Leadership, Virtual Reality, Software Engineering, Software Design, Scrum, and Certified Scrum Master Csm.
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