Damien Murtagh

Damien Murtagh Email and Phone Number

Experienced Games Industry Engineering Leader @ Stealth AI Startup
San Francisco, CA, US
Damien Murtagh's Location
San Francisco, California, United States, United States
Damien Murtagh's Contact Details
About Damien Murtagh

I have 13 years of experience in the games industry, starting from paid products in the early mobile app stores to fully live-operated mobile freemium titles in the current era. I've grown my technical and leadership skills along the way to meet the challenges of the evolving market. I thrive best when building a product in which I deeply believe, with a clear mission and a group of teammates who love what they're doing. I'm passionate about developing talent and building high-performing teams, who have strong trust in each other and function as a well-oiled machine.My most recent role was managing a 12 person engineering team of game client, backend, dev ops and tooling engineers. Collectively, we delivered an ambitious time-management mobile game with 500,000 DAU, a heavy content release every month and a complex mix of live-operated features.

Damien Murtagh's Current Company Details
Stealth AI Startup

Stealth Ai Startup

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Experienced Games Industry Engineering Leader
San Francisco, CA, US
Damien Murtagh Work Experience Details
  • Stealth Ai Startup
    Stealth Ai Startup
    San Francisco, Ca, Us
  • Astrocade
    Senior Software Engineer
    Astrocade Nov 2023 - Present
    Los Altos, Us
    Bringing AI powered game creation to the masses.
  • Trad App
    Founder / Owner
    Trad App Nov 2022 - Present
    A Companion App for Learning and Playing Irish Traditional MusicAims to make learning an instrument even more fun:- Live Tune Recognizer- Tune Library- Lessons
  • Autoverse Studios Inc.
    Senior Staff Engineer (Contract)
    Autoverse Studios Inc. Feb 2023 - Aug 2023
    Costa Mesa, California, Us
    Unity Engineering, Java Spring Boot, Real Time Multiplayer (Unity Netcode).
  • Electronic Arts (Ea)
    Technical Director
    Electronic Arts (Ea) May 2021 - Nov 2022
    Redwood City, Ca, Us
    Led the engineering team at the Gluplay studio in EA, running live operations for Diner Dash Adventures: http://www.dinerdashadventures.com/This focus of this phase of the game was: - Streamline the delivery of content.- Finding ways to reuse a deep bench of content in smart ways which provide a positive and enagaging player experience.- Improving server stability, reliability and cost.- Adding best-in-practice monetization features.Our team also maintained two legacy games:Cooking Dash https://apps.apple.com/us/app/cooking-dash/id978866413Restaurant Dash with Gordon Ramsay https://www.gordonramsay.com/gr/gordon-ramsay-dash/I recently pitched and got approval for a small core tech team to package and share tech across our mobile organization. The goal was to deliver cost savings to the studio teams and accelerate early stage incubation projects:- Harvested tech built in our studio and repackaged it for general purpose use.- Collaborated with a studio in Europe who are building a config and segmentation admin console. Planned improvements, advocated for the tech and drove adoption with our developers in North America.- Worked with various technical leaders to distill requirements and align with their roadmaps.- Drove visibility and adoption for these sharing initiatives.
  • Glu Mobile
    Director Of Engineering
    Glu Mobile May 2014 - May 2021
    San Francisco, Ca, Us
    Led the pivot to a Unity based mobile game from the client development side, and a launched our first fully server authoritative game (Diner Dash Adventures) with complex live ops needs.Led the engineering effort to prototype a location based game concept.Led the game client development team for a number of cocos2dx/c++ mobile titles.Drove technical and product and studio direction:- Building a strong studio leadership team to drive our team and product forward. Collaborating with some great leaders in the art, design, PM and production departments to achieve this.- Spec review, technical planning and breakdown to move new features through the product pipeline.- On-site technical reviews in collaboration with the Unity enterprise support team.- Keeping good lines of communication open across other internal teams (central tech, ad tech, other studios).- Maintaining relationships with external vendors.
  • Playfirst
    Director Of Engineering
    Playfirst Feb 2013 - May 2014
    Delivered multiple mobile games, including 2 movie tie-ins in collaboration with Sony:- Cloudy With a Chance of Meatballs: Matching puzzle game.- Mortal Instruments: Action RPG.- Deep Sea Deli: Matching puzzle game.- Diner Dash Rush: Time management game.Delivered cross-platform server connected infrastructure.- Cloud saves- Leaderboards- Gifting and Messaging Service
  • Playfirst
    Lead Engineer
    Playfirst Jun 2011 - Feb 2013
    - Led the technical development and iteration on the Dash brand of iOS titles. - Worked on the implementation of DLC and remote game configuration systems. - Led the effort to make all our apps universal across iPad, iPhone retina and non-retina devices.- Implemented a skeletal based 2d animation system, with direct export pipeline from Flash, in our internal game SDK.- Led the technical development of a new iOS freemium title and delivered to a tight deadline.- Guiding and mentoring an number of junior programmers and interns.
  • Playfirst
    Software Engineer On The Iphone Games Team
    Playfirst Apr 2009 - Jun 2011
    Working on the to following Playfirst brand iOS titles, from initial release through numerous updates containing additional content / features.Diner Dash: Desktop game tailored for iPhone.Cooking Dash: Desktop game tailored for iPhone.Diner Dash Grilling Green: Built from the ground up for the iPad.Diner Town Zoo: New IP freemium game.Hotel Dash iPhone and iPad (Engineering Lead): Desktop game tailored for iOS.Egg Vs Chicken (Engineering Lead): New iphone game based on an old Playfirst IP.
  • Information Providers Ltd
    Support Engineer
    Information Providers Ltd Nov 2008 - Apr 2009
    Longford, Ie
  • Avaya
    Software Engineer
    Avaya Apr 2004 - Oct 2007
    Morristown, New Jersey, Us
    Conferencing Server Development. Java/J2EE.Developed an Outlook plugin for booking conferences.Linux Administration. Load testing.
  • Prototypes And Fun Stuff
    Personal
    Prototypes And Fun Stuff 2000 - 2000
    Personal Game Jams:https://damienmurtagh.itch.io/rocketdude: https://github.com/dmurtagh/pico-8, https://damienmurtagh.itch.io/tetrish: https://github.com/dmurtagh/tetrish, https://damienmurtagh.itch.io/the-way-homeYe Olde College Showreel (XBox 360/XNA/HLSL Shaders): https://www.youtube.com/watch?v=q_RlM5Id2pQHobbies and Interests:Playing Irish traditional music on the button accordion. Snowboarding when I get a chance. I also love to travel and experience other cultures first hand.

Damien Murtagh Skills

Game Development Objective C Video Games C++ Lua Xcode Mobile Games Perforce Ios Game Programming Ruby Ios Development Programming Social Games Cocos 2d Actionscript Opengl Python Directx Shell Scripting Mobile Game Development Game Design Casual Games Animation Pipeline Flash Cocos2d Amazon Web Services Cocos2d X Uikit Box2d

Damien Murtagh Education Details

  • Trinity College Dublin
    Trinity College Dublin
    Xna Development
  • Dublin City University
    Dublin City University
    Computer Science And Software Engineering

Frequently Asked Questions about Damien Murtagh

What company does Damien Murtagh work for?

Damien Murtagh works for Stealth Ai Startup

What is Damien Murtagh's role at the current company?

Damien Murtagh's current role is Experienced Games Industry Engineering Leader.

What is Damien Murtagh's email address?

Damien Murtagh's email address is dmurtagh@ea.com

What is Damien Murtagh's direct phone number?

Damien Murtagh's direct phone number is +3538792*****

What schools did Damien Murtagh attend?

Damien Murtagh attended Trinity College Dublin, Dublin City University.

What skills is Damien Murtagh known for?

Damien Murtagh has skills like Game Development, Objective C, Video Games, C++, Lua, Xcode, Mobile Games, Perforce, Ios, Game Programming, Ruby, Ios Development.

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