Dan Allison
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Dan Allison Email & Phone Number

Senior Technical Artist at Deca Games at Deca Games
Location: Eugene, Oregon, United States 7 work roles 1 school
2 phones found area 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Direct phone (415) ***-****
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Current company
Role
Senior Technical Artist at Deca Games
Location
Eugene, Oregon, United States

Who is Dan Allison? Overview

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Dan Allison is listed as Senior Technical Artist at Deca Games at Deca Games, based in Eugene, Oregon, United States. AeroLeads shows phone signal with area code 415 and a matched LinkedIn profile for Dan Allison.

Dan Allison previously worked as Senior Technical Artist at Deca Games and Unity Developer at Wicked City. Dan Allison holds Bs Science, Interactive Media Design from Art Institute Of Portland.

Company email context

Email format at Deca Games

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Deca Games

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Profile bio

About Dan Allison

Seeking engineering or unity based technical art role where related experience and background in data driven applications and social gaming can be leveraged to increase production, and achieve key business objectives.

Listed skills include Flash, Actionscript, User Interface Design, Game Development, and 23 others.

Current workplace

Dan Allison's current company

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Deca Games
Deca Games
Senior Technical Artist at Deca Games
AeroLeads page
7 roles · 20 years

Dan Allison work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist

Current

Berlin, Berlin, DE

  • Create VFX through code and particle authoring software that is consistent with character design and artists' visual concepts.
  • Design python maya tools that cut integration time by 60%.
  • Implement tool sets for new game projects and train technical artists how to use and maintain art pipelines.
Apr 2017 - Present

Unity Developer

Wicked City
  • Worked in Unity on Slot machine and casino games
  • Implemented monetization via Tapjoy SDK’s Offerwall product
  • Developed bonus game, integrated winning effects and animations, and user interface features
Apr 2014 - Mar 2017

Tools Engineer

San Francisco, California, US

  • Reduce human error by 100% implementing a suite of validation tools that clean up flash file errors before committing to repository (JSFL)
  • Decrease asset integration time by 60% for data input intensive game items by reformatting obsolete tools to work with new JSON-based game admin (Adobe AIR)
  • Significantly reduced time to present new game concepts by creating a flash prototyping template. Features include character pathfinding (ASTAR), collision blocking, and inter-zone navigation (Flash IDE, AS3)
  • Produce documentation and video training tutorials on new art tools, pipeline configuration, and integration work flows
  • Concept, create, and support art pipeline from scratch for new game studio (Perforce, Terminal, whiteboard)
2010 - 2013 ~3 yrs

Flash Developer

San Francisco, California, US

  • Design, create, and maintain game features, interactive behavior, and scripted animations (Flash IDE, AS3)
  • Debug code issues and craft simple solutions (Flex Builder)
  • Reduce footprint of bulky CPU intensive game elements (Flash IDE, AS3)
  • Guide new engineer hires with setting up front and back-end development environments (Flex builder, terminal, versioning software, and Facebook dev api)
2009 - 2010 ~1 yr

Javascript Developer

Los Angeles, US

  • Implement critical third party user tracking services (Omniture tracking and InStream API)
  • Develop component that communicates user tracking metrics, video URI, and age gating information between swf application and javascript front-end (AS3, Javascript)
  • Adapt dynamic flash banner overlay from AS2 codebase to AS3
  • Update look and feel of design, button behaviors, and user flow
  • Implement video player’s sound and video quality preferences on the client-side via SharedObject class
2008 - 2009 ~1 yr

Flash Animator

US

  • Speedily produce media player views from a common MVC framework including: Single Play FLV Player, MP3 Player with queue, Video Players with Sign Up/Sign In functionality (small, medium, and large dimensions)
  • Minimize use of vector drawn graphics by instead using optimized bitmaps resulting in 30% increase in frame rate (Photoshop, AS3)
  • Accomplish 20% reduction in swf compile size via AS3 code optimizations
2007 - 2008 ~1 yr

Flash Developer

Adi - Animation Dynamics, Inc.
  • Develop virtual fly-through presentations in flash showcasing hardware of latest Intel servers (Flash IDE, AS1)
  • Produce timeline animations, keyframe scripting, and visual effects (Flash IDE)
  • Perform flash and swf file optimization by tuning JPEG compression settings and removing unused library bros
2006 - 2006
1 education record

Dan Allison education

  • Art Institute Of Portland
    Art Institute Of Portland
    Interactive Media Design
FAQ

Frequently asked questions about Dan Allison

Quick answers generated from the profile data available on this page.

What company does Dan Allison work for?

Dan Allison works for Deca Games.

What is Dan Allison's role at Deca Games?

Dan Allison is listed as Senior Technical Artist at Deca Games at Deca Games.

What is Dan Allison's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Dan Allison at Deca Games.

Where is Dan Allison based?

Dan Allison is based in Eugene, Oregon, United States while working with Deca Games.

What companies has Dan Allison worked for?

Dan Allison has worked for Deca Games, Wicked City, Zynga, Ign Entertainment, and Podshow.

How can I contact Dan Allison?

You can use AeroLeads to view verified contact signals for Dan Allison at Deca Games, including work email, phone, and LinkedIn data when available.

What schools did Dan Allison attend?

Dan Allison holds Bs Science, Interactive Media Design from Art Institute Of Portland.

What skills is Dan Allison known for?

Dan Allison is listed with skills including Flash, Actionscript, User Interface Design, Game Development, Game Design, Social Games, Video Games, and User Experience.

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