Dan Allison Email & Phone Number
area 415
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Who is Dan Allison? Overview
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Dan Allison is listed as Lead Game Developer at WaveWerk.org, based in Eugene, Oregon, United States. AeroLeads shows phone signal with area code 415 and a matched LinkedIn profile for Dan Allison.
Dan Allison previously worked as Senior Technical Artist at Deca Games and Unity Developer at Wicked City. Dan Allison holds Bs Science, Interactive Media Design from Art Institute Of Portland.
Email format at WaveWerk.org
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About Dan Allison
Seeking engineering or unity based technical art role where related experience and background in data driven applications and social gaming can be leveraged to increase production, and achieve key business objectives.
Listed skills include Flash, Actionscript, User Interface Design, Game Development, and 23 others.
Dan Allison's current company
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Dan Allison work experience
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Senior Technical Artist
• Create VFX through code and particle authoring software that is consistent with character design and artists' visual concepts.• Design python maya tools that cut integration time by 60%. • Implement tool sets for new game projects and train technical artists how to use and maintain art pipelines.
Unity Developer
• Worked in Unity on Slot machine and casino games • Implemented monetization via Tapjoy SDK’s Offerwall product• Developed bonus game, integrated winning effects and animations, and user interface features
Tools Engineer
• Reduce human error by 100% implementing a suite of validation tools that clean up flash file errors before committing to repository (JSFL) • Decrease asset integration time by 60% for data input intensive game items by reformatting obsolete tools to work with new JSON-based game admin (Adobe AIR) • Significantly reduced time to present new game concepts by creating a flash prototyping template. Features include character pathfinding (ASTAR), collision blocking, and inter-zone navigation (Flash IDE, AS3) • Produce documentation and video training tutorials on new art tools, pipeline configuration, and integration work flows • Concept, create, and support art pipeline from scratch for new game studio (Perforce, Terminal, whiteboard)
Flash Developer
• Design, create, and maintain game features, interactive behavior, and scripted animations (Flash IDE, AS3) • Debug code issues and craft simple solutions (Flex Builder) • Reduce footprint of bulky CPU intensive game elements (Flash IDE, AS3) • Guide new engineer hires with setting up front and back-end development environments (Flex builder, terminal, versioning software, and Facebook dev api)
Javascript Developer
• Implement critical third party user tracking services (Omniture tracking and InStream API) • Develop component that communicates user tracking metrics, video URI, and age gating information between swf application and javascript front-end (AS3, Javascript) • Adapt dynamic flash banner overlay from AS2 codebase to AS3 • Update look and feel of design, button behaviors, and user flow • Implement video player’s sound and video quality preferences on the client-side via SharedObject class
Flash Animator
• Speedily produce media player views from a common MVC framework including: Single Play FLV Player, MP3 Player with queue, Video Players with Sign Up/Sign In functionality (small, medium, and large dimensions) • Minimize use of vector drawn graphics by instead using optimized bitmaps resulting in 30% increase in frame rate (Photoshop, AS3) • Accomplish 20% reduction in swf compile size via AS3 code optimizations
Flash Developer
• Develop virtual fly-through presentations in flash showcasing hardware of latest Intel servers (Flash IDE, AS1) • Produce timeline animations, keyframe scripting, and visual effects (Flash IDE) • Perform flash and swf file optimization by tuning JPEG compression settings and removing unused library bros
Dan Allison education
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Art Institute Of Portland
Frequently asked questions about Dan Allison
Quick answers generated from the profile data available on this page.
What company does Dan Allison work for?
Dan Allison works for WaveWerk.org.
What is Dan Allison's role at WaveWerk.org?
Dan Allison is listed as Lead Game Developer at WaveWerk.org.
What is Dan Allison's phone number?
AeroLeads has found 2 phone signal(s) with area code 415 for Dan Allison at WaveWerk.org.
Where is Dan Allison based?
Dan Allison is based in Eugene, Oregon, United States while working with WaveWerk.org.
What companies has Dan Allison worked for?
Dan Allison has worked for Wavewerk.Org, Deca Games, Wicked City, Zynga, and Ign Entertainment.
How can I contact Dan Allison?
You can use AeroLeads to view verified contact signals for Dan Allison at WaveWerk.org, including work email, phone, and LinkedIn data when available.
What schools did Dan Allison attend?
Dan Allison holds Bs Science, Interactive Media Design from Art Institute Of Portland.
What skills is Dan Allison known for?
Dan Allison is listed with skills including Flash, Actionscript, User Interface Design, Game Development, Game Design, Social Games, Video Games, and User Experience.
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