Lead Ui Engineer
CurrentDeveloping in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
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Dan Batson is listed as Lead UI Engineer at ZeniMax Online Studios, based in Frederick, Maryland, United States. AeroLeads shows a matched LinkedIn profile for Dan Batson.
Dan Batson previously worked as Senior Engineer at Zenimax Online Studios and Senior UI Engineer at Zenimax Online Studios. Dan Batson holds Bachelor Of Science (Bs), Simulation And Digital Entertainment from University Of Baltimore.
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Since graduating in 2009, Dan has worked as the lead programmer for 4 contracted game projects, was part of an in-house functional QA team of a hit AAA RPG, and worked as a multi-faceted engineer for another AAA MMOPRG. His passion is in software engineering, and his specialties are C++ and C#.Among his many goals, Dan wants to spend more time writing automation tools to make himself obsolete.
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Hunt Valley, Maryland, Us
Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
Hunt Valley, Maryland, Us
Developing front and back-end architecture for various projects, primarily using C++, C#, and Lua for various platforms.
Hunt Valley, Maryland, Us
Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
Hunt Valley, Maryland, Us
Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
Hunt Valley, Maryland, Us
Create automated testing tools that would streamline the process for the QA team. Primary work was on bots, which could play the game as if they were a rudimentary human running various AI scripts. This included writing a scripting engine that could take increasing number of individual scripts and combine and prioritize them to increase complexity and variation, further simulating human behavior.
Developing in C# with Unity for the iPad and the PC. Lead programmer on multiple projects in development.
Worked full-time designing and creating the engine for the flagship title.
Timonium, Md, Us
Was part of the Functional QA team working on Kingdoms of Amular: Reckoning. Worked with a team of roughly 15 testing every system of the game.
Worked on a game for the state, the "Maryland Budget Game," which allows players to create their own budget by applying revenues and expenditures in a Flash game. I designed and programmed the engine and interface using Actionscript 3.0.http://iat.ubalt.edu/MDBudgetGame/
Us
Lead a team of 5 in programming an educational environmental science game commissioned by Baltimore County Public Schools. The game was developed for PC and XBox 360 using XNA/C#.www.myownbiome.com
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Dan Batson works for ZeniMax Online Studios.
Dan Batson is listed as Lead UI Engineer at ZeniMax Online Studios.
Dan Batson is based in Frederick, Maryland, United States while working with ZeniMax Online Studios.
Dan Batson has worked for Zenimax Online Studios, Immersive 3D Llc, Fiteeza, Big Huge Games, and Maryland Budget & Tax Policy Institute.
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Dan Batson holds Bachelor Of Science (Bs), Simulation And Digital Entertainment from University Of Baltimore.
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