Dan Batson

Dan Batson Email and Phone Number

Lead UI Engineer at ZeniMax Online Studios @ ZeniMax Online Studios
Dan Batson's Location
Frederick, Maryland, United States, United States
About Dan Batson

Since graduating in 2009, Dan has worked as the lead programmer for 4 contracted game projects, was part of an in-house functional QA team of a hit AAA RPG, and worked as a multi-faceted engineer for another AAA MMOPRG. His passion is in software engineering, and his specialties are C++ and C#.Among his many goals, Dan wants to spend more time writing automation tools to make himself obsolete.

Dan Batson's Current Company Details
ZeniMax Online Studios

Zenimax Online Studios

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Lead UI Engineer at ZeniMax Online Studios
Dan Batson Work Experience Details
  • Zenimax Online Studios
    Lead Ui Engineer
    Zenimax Online Studios Jun 2020 - Present
    Hunt Valley, Maryland, Us
    Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
  • Zenimax Online Studios
    Senior Engineer
    Zenimax Online Studios Apr 2019 - Jun 2020
    Hunt Valley, Maryland, Us
    Developing front and back-end architecture for various projects, primarily using C++, C#, and Lua for various platforms.
  • Zenimax Online Studios
    Senior Ui Engineer
    Zenimax Online Studios Jan 2018 - Apr 2019
    Hunt Valley, Maryland, Us
    Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
  • Zenimax Online Studios
    Ui Programmer
    Zenimax Online Studios Jul 2014 - Jan 2018
    Hunt Valley, Maryland, Us
    Developing in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online.
  • Zenimax Online Studios
    Qa Engineer
    Zenimax Online Studios Jul 2013 - Jul 2014
    Hunt Valley, Maryland, Us
    Create automated testing tools that would streamline the process for the QA team. Primary work was on bots, which could play the game as if they were a rudimentary human running various AI scripts. This included writing a scripting engine that could take increasing number of individual scripts and combine and prioritize them to increase complexity and variation, further simulating human behavior.
  • Immersive 3D Llc
    Lead Programmer
    Immersive 3D Llc Aug 2012 - Jun 2013
    Developing in C# with Unity for the iPad and the PC. Lead programmer on multiple projects in development.
  • Fiteeza
    Xna Developer
    Fiteeza Jun 2012 - Oct 2012
    Worked full-time designing and creating the engine for the flagship title.
  • Big Huge Games
    Qa Tester
    Big Huge Games Jun 2010 - May 2012
    Timonium, Md, Us
    Was part of the Functional QA team working on Kingdoms of Amular: Reckoning. Worked with a team of roughly 15 testing every system of the game.
  • Maryland Budget & Tax Policy Institute
    Lead Programmer
    Maryland Budget & Tax Policy Institute Feb 2009 - Dec 2010
    Worked on a game for the state, the "Maryland Budget Game," which allows players to create their own budget by applying revenues and expenditures in a Flash game. I designed and programmed the engine and interface using Actionscript 3.0.http://iat.ubalt.edu/MDBudgetGame/
  • Let Me Think!, Llc
    Lead Programmer
    Let Me Think!, Llc Jun 2008 - Apr 2010
    Us
    Lead a team of 5 in programming an educational environmental science game commissioned by Baltimore County Public Schools. The game was developed for PC and XBox 360 using XNA/C#.www.myownbiome.com

Dan Batson Education Details

  • University Of Baltimore
    University Of Baltimore
    Simulation And Digital Entertainment

Frequently Asked Questions about Dan Batson

What company does Dan Batson work for?

Dan Batson works for Zenimax Online Studios

What is Dan Batson's role at the current company?

Dan Batson's current role is Lead UI Engineer at ZeniMax Online Studios.

What schools did Dan Batson attend?

Dan Batson attended University Of Baltimore.

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