Dan Batson Email and Phone Number
Since graduating in 2009, Dan has worked as the lead programmer for 4 contracted game projects, was part of an in-house functional QA team of a hit AAA RPG, and worked as a multi-faceted engineer for another AAA MMOPRG. His passion is in software engineering, and his specialties are C++ and C#.Among his many goals, Dan wants to spend more time writing automation tools to make himself obsolete.
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Lead Ui EngineerZenimax Online Studios Jun 2020 - PresentHunt Valley, Maryland, UsDeveloping in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online. -
Senior EngineerZenimax Online Studios Apr 2019 - Jun 2020Hunt Valley, Maryland, UsDeveloping front and back-end architecture for various projects, primarily using C++, C#, and Lua for various platforms. -
Senior Ui EngineerZenimax Online Studios Jan 2018 - Apr 2019Hunt Valley, Maryland, UsDeveloping in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online. -
Ui ProgrammerZenimax Online Studios Jul 2014 - Jan 2018Hunt Valley, Maryland, UsDeveloping in C++ and Lua to improve and iterate on the UI for the Elder Scrolls Online. -
Qa EngineerZenimax Online Studios Jul 2013 - Jul 2014Hunt Valley, Maryland, UsCreate automated testing tools that would streamline the process for the QA team. Primary work was on bots, which could play the game as if they were a rudimentary human running various AI scripts. This included writing a scripting engine that could take increasing number of individual scripts and combine and prioritize them to increase complexity and variation, further simulating human behavior. -
Lead ProgrammerImmersive 3D Llc Aug 2012 - Jun 2013Developing in C# with Unity for the iPad and the PC. Lead programmer on multiple projects in development.
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Xna DeveloperFiteeza Jun 2012 - Oct 2012Worked full-time designing and creating the engine for the flagship title.
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Qa TesterBig Huge Games Jun 2010 - May 2012Timonium, Md, UsWas part of the Functional QA team working on Kingdoms of Amular: Reckoning. Worked with a team of roughly 15 testing every system of the game. -
Lead ProgrammerMaryland Budget & Tax Policy Institute Feb 2009 - Dec 2010Worked on a game for the state, the "Maryland Budget Game," which allows players to create their own budget by applying revenues and expenditures in a Flash game. I designed and programmed the engine and interface using Actionscript 3.0.http://iat.ubalt.edu/MDBudgetGame/
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Lead ProgrammerLet Me Think!, Llc Jun 2008 - Apr 2010UsLead a team of 5 in programming an educational environmental science game commissioned by Baltimore County Public Schools. The game was developed for PC and XBox 360 using XNA/C#.www.myownbiome.com
Dan Batson Education Details
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University Of BaltimoreSimulation And Digital Entertainment
Frequently Asked Questions about Dan Batson
What company does Dan Batson work for?
Dan Batson works for Zenimax Online Studios
What is Dan Batson's role at the current company?
Dan Batson's current role is Lead UI Engineer at ZeniMax Online Studios.
What schools did Dan Batson attend?
Dan Batson attended University Of Baltimore.
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