My dream job would be a management position that allows me to use the majority of my skills in one job especially some combination of Game Design and Programming. I am interested in game industry or other software tech management jobs in the Vancouver Lower Mainland area such as Technical Director, CTO, Lead Programmer/Game Designer, Project Manager or Producer.As a programmer, I am very much a generalist but I follow the never-ending goal of adding to my knowledge and experience in every aspect of video game programming especially AI, Gameplay and Game Design. Although video games and most other types of games have been my passion for over 3 decades, I worked in business software for many years before switching to the video game industry over 15 years ago. I love what I do for a living and I am interested in any exciting new opportunities the software development industry has to offer. Over the past 30+ years, I have also picked up several other important skills such as team leadership and mentoring, business software development, database management, project management, coding standards, version control management and agile development methodologies.Specialties: Leadership and Mentoring, Code Architecture/Organization and Systems Design, Game Design, AI and Gameplay Programming, Code Maintenance and Refactoring
Nightmarket Games
View- Website:
- epicstoryinteractive.com
- Employees:
- 20
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Gameplay EngineerNightmarket GamesMaple Ridge, Bc, Ca -
Senior Game DeveloperJabali Oct 2024 - Present -
President And Principal ContractorPompahawk Productions Inc. May 2023 - PresentMaple Ridge, British Columbia, CanadaI have started my own company and I am available for contract software design/development work (most recent large contract was with Vancouver Airport). I am working an several small contracts while looking for my next big one. I'll be making some games on the side as well!Working on a prototype demo:• Game Design docs • Game Mechanics• Systems programming• Gameplay programming
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Contract Software DeveloperVancouver Airport Authority May 2023 - Feb 2024Richmond, British Columbia, CanadaSystems implementation, UI and map improvements, maintenance coding, data integration and bug fixing for YVR Digital Twin Project. -
Contract Software EngineerInvivo/Red Nucleus Feb 2023 - May 2023Vancouver, British Columbia, CanadaDebugging and refactoring, UI Development and design, Level Design, Systems design, planning and integration
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Ai/Gameplay EngineerPiranha Games Sep 2020 - Dec 2022Remote4 DLC releases, Working on improving AI systems and adding new ones, Level and Mission Design Tools, General gameplay programming, Bug fixing -
Contract ProgrammerTigershark Studios Nov 2019 - Sep 2020Vancouver, Canada AreaCleaning up and finishing code, gameplay, tools and UI for mobile game in Unity for release on multiple platforms. -
InstructorLasalle College Vancouver Jan 2020 - Jun 2020Vancouver, Canada AreaTeaching classes in game design and programming -
Senior ProgrammerHyper Hippo Entertainment Aug 2019 - Jun 2020Vancouver, Canada AreaWorking on key features for current and upcoming mobile games. Project/Task Management, game design and balancing, bug fixing and code maintenance. -
Contract Senior ProgrammerEnginetap Studios Inc. Mar 2019 - Dec 2019Vancouver, Canada AreaDesigning, programming and building prototypes for clientsSystems design, planning and integrationClient meetings as technical consultant -
Senior Software EngineerArchiact May 2019 - Jul 2019Vancouver, Canada AreaBug fixing and maintenance coding for client Unreal gameAnalytics feature implementation and bug fixing for Unity team -
Lead Mobile DeveloperCapcom Game Studio Vancouver Jan 2018 - Jan 2019Building a team for current and future mobile games. Working on initial Unity prototypes, vertical slices and production code for mobile games. Managing projects from the technical side and mentoring other staff on Unity and pipeline. Managing production code and game systems implementation.
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Game Design InstructorVancouver Film School Oct 2017 - Dec 2018Vancouver, Canada AreaTeaching Online Multiplayer Game Design
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Game Design/Programming InstructorVisual College Of Art And Design Apr 2015 - Dec 2017Vancouver, Canada AreaDesigning and teaching courses in game design and programming:Game Scripting and Coding for mobile - using a 3rd party game engine (Unity) to learn about build on an existing framework, writing code and completing a game prototype for mobile devicesGame Conceptualization and Game Design I - prototyping, balancing game mechanics, marketing and writing professional design documentsMobile Game Business Fundamentals - general information on the business side of the game industry, how to market and monetize a mobile game in today's market
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Lead Game DeveloperBroadbandtv (Bbtv) Jan 2017 - Nov 2017Vancouver, Canada AreaLeading a development team making Unity Games for YouTube Influencer clients. -
Technical DirectorAgents Of Discovery/Morningstar Interactive Jul 2014 - Dec 2016Vancouver, Canada Area• Managing and mentoring a team of 5-7 developers, 2 designers and 2 artists on 3-5 active projects• Agile/scrum planning, Product Feature Roadmaps, task management and other admin duties such as hiring, team building and making all tech and equipment decision for the office• Setting up and maintaining code/data structures and version control• Developing and reviewing coding standards and practices• Game Design• Designing Systems, programming and refactoring major game and app features• Client consultation and tech evaluation for future projects including funding proposals• Technology used: Unity 4/5 game engine, C#, Python and DJango, XCode and Marmalade C++, XCode and Objective C -
InstructorThe Art Institute Of Vancouver Jun 2006 - Dec 2014Vancouver, Bc CanadaDesigning and teaching courses in game production, design and programming:Production Workshop – preparing a prototype, planning, scheduling, resource management and bringing a game from idea to completion over several quartersGame Engine Programming - using a 3rd party game engine (Unity) to learn about build on an existing framework and completing a prototypeTools Programming and Pipeline - version control, scripting, file import/export, art pipeline, using an API to create plug-ins, creating tools for artists, other programmers and designersGame design: I, II, Flash Online Games - prototyping, balancing game mechanics, marketing and writing professional design documentsInteractive Storytelling II - taking a story-driven game design and putting it into practice using a 3rd person RPG game design tool (previsouly Neverwinter Nights 2, now Skyrim)Game Industry and Culture – simulation of careers and tasks in the game industry with respect to company culture, work ethics and professionalismGame QA and Testing - quality assurance, testing procedures and techniques -
Senior Db ProgrammerCandlelight Entertainment May 2014 - Jul 2014Vancouver, Canada AreaCreating a server Database accessible through Unity for PC Game -
Contract Programmer/ConsultantAnthymn Project Apr 2014 - May 2014Vancouver, Canada AreaUI Programming, Code refactoring and consulting
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Senior Game ProgrammerFathom Interactive Jul 2013 - May 2014• Designing, programming and refactoring major gameplay features • Setting up and maintaining code/data structures and version control• Developing and reviewing coding standards and practices• Agile/scrum planning, task management and other admin duties
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Contract Programmer4Pi Media Jul 2012 - Apr 2013Vancouver, Bc CanadaSubcontracting to develop a prototype and a new version of a client's existing software package using Unity.
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Lead Game ProgrammerFit Brains (By Vivity Labs) Feb 2011 - Jun 2012Vancouver, Bc CanadaProjects:Facebook Games: Arookoo World Explorers and Hidden Adventures - Game Programming on a 2 social games for Facebook using Flash/Flex BuilderiPhone App: Arookoo, Walk + Game - Fixing/refactoring/rewriting a gamification walking app for the iPhone using XCode -
Contract ProgrammerQuantum Alchemist Dec 2010 - Mar 2011Surrey, Bc CanadaProgramming a game framework for a Flash-based adventure game for the web.
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Contract Programmer On Ea Sports Active 2Electronic Arts Jul 2010 - Sep 2010Burnaby, Bc CanadaRefactoring, bug fixing and scripting for finalSome code maintenance -
Contract Programmer On Wipeout For WiiA.C.R.O.N.Y.M. Games Jan 2010 - Mar 2010Burnaby, Bc CanadaRefactoring and bug fixing for finalSome scripting and adding in audio and special effects. -
Contract ProgrammerBest Before Theatre Production Nov 2009 - Jan 2010Vancouver, Bc CanadaA unique application that allowed audiences to interact with avatars on a big screen combined with real actors in a theatre presentationWorked closely with lead designer to implement all remaining features for audience tests and for the premiere in Vancouver
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Contract Programmer On Nba UnrivaledA.C.R.O.N.Y.M. Games Jun 2009 - Aug 2009Burnaby, Bc CanadaImplementing animation and gameplay closely tied to AI. Performing some code maintenance, refactoring and cleanup as well. -
Senior Game Developer On Days Of ThunderAtomic Robot Games Apr 2008 - Dec 2008Vancouver, Bc CanadaDeveloping the AI system for a track-based car racing gameRefactoring and organizing the overall code base and tools for modular separation of the game engine and for cross platform functionality between PC and PS3Initial development of the audio module and integration with the existing game systemAssisting junior programmers and coordinating with the art and design teams
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Senior Game Developer/DesignerLeap In Entertainment Jun 2007 - Jan 2008Vancouver, Bc CanadaOrganizing and performing the bulk of game design, prototyping and implementation using the Unity3D engine and C#.Integrating and training new game team staff as they were hiredWorking with web programmers and art team in production coordinationEvaluating and making recommendations on game concept, design and project documents, implementation, resource allocation, scheduling, game engine selection -
Game DeveloperLeap In Entertainment 2007 - 2008 -
Lead Programmer/Project Manager For Pro Wrestling XWishbonex Creations Nov 2005 - Jan 2007Burnaby, Bc CanadaIndie development on a Pro Wrestling gameOriginally hired as project manager but moved into lead programmer as neededCore system programming, game design and script interfacingLeading the programming team in tools construction and project planningAssisting producer/owner in getting company up and running including initial funding documentation, staffing, acquiring computer resources and project management -
Lead Programmer/AnalystFdm Software Apr 1999 - Nov 2005North Vancouver, Bc CanadaDesigning, planning and implementation of many components for the company’s Emergency Services Management SystemAssisting in managing software development staff and maintaining/improving communication between the various departmentsDeveloping and maintaining software standards, code consistency, version control and the automated build processes and quality assurance
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Self-Employed It ContractorVarious Companies And Individuals May 1991 - Apr 1999Vancouver Lower Mainland, Bc CanadaDesigning, developing and maintaining software applications Providing solutions, support and advice to various companies and home users
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ProgrammerTeracom Consulting 1997 - 1998Vancouver, Bc CanadaDesigning, developing and maintaining software applications Providing solutions, support and advice
Dan Coburn Education Details
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Expert Systems/Ai
Frequently Asked Questions about Dan Coburn
What company does Dan Coburn work for?
Dan Coburn works for Nightmarket Games
What is Dan Coburn's role at the current company?
Dan Coburn's current role is Gameplay Engineer.
What schools did Dan Coburn attend?
Dan Coburn attended British Columbia Institute Of Technology, The University Of British Columbia / Ubc, Vancouver Community College.
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Daniel Coburn
Victoria, Bc
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