Dan Goldberg
AeroLeads people directory · profile

Dan Goldberg Email & Phone Number

Senior Solutions Architect, Spectrum-X Low Level at NVIDIA
Location: Bedford, Nova Scotia, Canada 9 work roles 1 school
LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Solutions Architect, Spectrum-X Low Level
Location
Bedford, Nova Scotia, Canada
Company size

Who is Dan Goldberg? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Dan Goldberg is listed as Senior Solutions Architect, Spectrum-X Low Level at NVIDIA, a with 41500 employees, based in Bedford, Nova Scotia, Canada. AeroLeads shows a matched LinkedIn profile for Dan Goldberg.

Dan Goldberg previously worked as Technical Lead at Moneta Labs Ltd and Software Technical Lead and Micro-Architect, NVIDIA Networking Tools Team at Nvidia. Dan Goldberg holds Bachelor Of Science (Bsc), Management Information Systems, General from University Of Haifa.

Company email context

Email format at NVIDIA

This section adds company-level context without repeating Dan Goldberg's masked contact details.

NVIDIA

Review company-level records connected to Dan Goldberg before choosing the right outreach path.

Profile bio

About Dan Goldberg

A software professional with a proven track record in leading global, diverse, multinational and multidisciplinary teams and delivering innovative solutions throughout a full development cycle across diverse tech domains. I've worked in startups and enterprise companies, leading the team and myself to growth and consistently delivering fast, high-quality, reliable, scalable, and secure solutions.My expertise includes collaborating effectively with technical and non-technical personnel and stakeholders, researching new domains and technologies, and ensuring project completion. I also specialize in developing cross-platform and OS software, including advanced debugging, build processes and DevOps. My programming stack includes Rust, Python, C, C++, and Solidity.Beyond my professional pursuits, I am passionate about technology, maker culture and DIY projects, robotics, sports, and dancing.

Current workplace

Dan Goldberg's current company

Company context helps verify the profile and gives searchers a useful next step.

NVIDIA
Nvidia
Senior Solutions Architect, Spectrum-X Low Level
Bedford, NS, CA
Website
Employees
41500
AeroLeads page
9 roles

Dan Goldberg work experience

A career timeline built from the work history available for this profile.

Senior Solutions Architect, Spectrum-X Low Level

Bedford, Ns, Ca

Technical Lead

Haifa, Haifa District, Israel

• Designed and implemented a DEX aggregator, from concept to a working product.• Designed and implemented MEV (Miner Extractable Value) related functionality using Rust, handling high-scale and complex interactions with the blockchain.• Developed secure and efficient smart contracts in Solidity for blockchain applications.• Defined and implemented system interactions, APIs and flows to align technical development with business goals, optimizing performance and ensuring reliability.• Collaborated with product and C-level executives to define roadmap and features, ensuring alignment of technical development with business objectives.• Conducted transaction simulations and MEV calculations, optimizing profit and ensuring reliability.• Coordinated with an external provider to define requirements and outsource the front-end development.

Software Technical Lead And Micro-Architect, Nvidia Networking Tools Team

• Led the design and development of software architecture, ensuring alignment with business needs.• Collaborated with product managers, engineers, customers, and other stakeholders to define technical specifications and requirements.• Provided technical guidance and mentorship to software development teams.• Identified and addressed performance bottlenecks, security risks, and system limitations.• Actively participated in integrating networking aspects into next-generation NVIDIA devices.

Apr 2022 - Feb 2023

Technical Manager, Infrastructure And Core Software, Nvidia Networking Tools Team

• Managed a diverse, multidisciplinary, and multinational team of software engineers, DevOps engineers, and IT system administrators, serving as both a direct manager and SCRUM master.• Nurtured team growth and development, from recruitment to fostering engagement and motivation and driving professional development through mentoring, continuous feedback and focal reviews.• Owned the full SW development lifecycle of critical networking tools and core software technologies.• Managed employees in both onsite and remote environments.• Led initiatives to improve efficiency by setting goals for code quality, automating processes, implementing strong CI practices, adopting Agile methodologies, and proactively addressing security risks. These efforts resulted in a highly skilled team that became experts and focal points within the company, delivering more stable and secure code with significantly reduced bugs and build issues. It also enabled the team to support the growth of NVIDIA products, increase the frequency of product additions, and expand the range of supported architectures and operating systems.• Collaborated with product managers, engineers, customers, and other stakeholders to define technical specifications and requirements, prioritize the tasks and mitigate the risks.• Managed budgets and purchasing processes, and communicated needs, risks and priorities to management.• Contributed to developing next-generation products, and defining APIs, workflows, and features.• Integrated, and developed FW signing flow via HSM.• Designed and developed an internal HW solution, from concept to working POC, including HW integration, FW development, and SW tools to support and operate it.

Apr 2020 - Apr 2022

Technical Manager, Infrastructure And Core Software, Mellanox Tools Team

Israel

The company was acquired by NVIDIA. Most managerial duties and achievements are covered in “NVIDIA - Technical Manager, Infrastructure and Core Software, Tools Team”.• Led improvements in the performance and stability of the CI and regression processes, including innovative SW-HW solutions which led to cost reduction and higher coverage. Moreover, early-stage identification of bugs and security vulnerabilities through the implemented robust CI tools, such as static and dynamic analyzers, improved the overall development process and product quality.

Mar 2019 - Apr 2020

Software Engineer, Mellanox Tools Team

Yokneam, Israel

• Developed and maintained internal code generation and architecture-supporting tools, resulting in significant performance and quality improvements.• Led the implementation of new features, enhancing tool functionality and usability.• Provided technical leadership for a team of 2 employees, guiding their development and project contributions.• Owned DevOps and build-engineering efforts, achieving a 3X increase in compilation speed while expanding support for multiple operating systems and architectures.• Improved code quality, safety, and stability by integrating new compilers and tools such as code analyzers.• Implemented enhancements that optimized development processes and workflow efficiency.

Apr 2015 - Mar 2019

Systems And Software Engineer, Vehicle Inspection System

Carbitt

Israel

• Conducted the development of a vehicle inspection system at the POC stage.• Developed end units incorporating cameras, sensors, inspection server, and user interface.• Researched and integrated technologies for accelerated development cycles.• Led research and integration efforts for cameras, lenses and filters to enhance inspection capabilities.

Jan 2014 - Mar 2015

Software Developer, Uav Team, Laboratory For Autonomous Robotics

Israel

• Conducted software research and development at the Laboratory for Autonomous Robotics, specializing in UAV technologies.• Designed and developed ground units for controlling and monitoring UAV operations.• Developed real-time image processing control software on various embedded platforms.• Created real-time image processing control applications for Android using Android SDK and NDK.• Developed calibration and research software, integrating it with the ROS environment.

Jun 2012 - Dec 2013

Vice Chairman

Students' Union Of The Ort Braude College Of Engineering

Israel

Oversaw administrative and organizational tasks, advocating for student interests in academic and social matters.

Jun 2010 - Apr 2012
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts for 41500 employees →

1 education record

Dan Goldberg education

FAQ

Frequently asked questions about Dan Goldberg

Quick answers generated from the profile data available on this page.

What company does Dan Goldberg work for?

Dan Goldberg works for NVIDIA.

What is Dan Goldberg's role at NVIDIA?

Dan Goldberg is listed as Senior Solutions Architect, Spectrum-X Low Level at NVIDIA.

Where is Dan Goldberg based?

Dan Goldberg is based in Bedford, Nova Scotia, Canada while working with NVIDIA.

What companies has Dan Goldberg worked for?

Dan Goldberg has worked for Nvidia, Moneta Labs Ltd, Mellanox Technologies, Carbitt, and Ben Gurion University Of The Negev.

Who are Dan Goldberg's colleagues at NVIDIA?

Dan Goldberg's colleagues at NVIDIA include Adam Jędrych, Elio Karam, Inbal Stanger, Rajath J Relekar, and Srushti Raut.

How can I contact Dan Goldberg?

You can use AeroLeads to view verified contact signals for Dan Goldberg at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Dan Goldberg attend?

Dan Goldberg holds Bachelor Of Science (Bsc), Management Information Systems, General from University Of Haifa.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Dan Goldberg you were looking for.

View similar profiles