Dan Goldberg Email & Phone Number
Who is Dan Goldberg? Overview
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Dan Goldberg is listed as Senior Solutions Architect, Spectrum-X Low Level at NVIDIA, a with 41500 employees, based in Bedford, Nova Scotia, Canada. AeroLeads shows a matched LinkedIn profile for Dan Goldberg.
Dan Goldberg previously worked as Technical Lead at Moneta Labs Ltd and Software Technical Lead and Micro-Architect, NVIDIA Networking Tools Team at Nvidia. Dan Goldberg holds Bachelor Of Science (Bsc), Management Information Systems, General from University Of Haifa.
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About Dan Goldberg
A software professional with a proven track record in leading global, diverse, multinational and multidisciplinary teams and delivering innovative solutions throughout a full development cycle across diverse tech domains. I've worked in startups and enterprise companies, leading the team and myself to growth and consistently delivering fast, high-quality, reliable, scalable, and secure solutions.My expertise includes collaborating effectively with technical and non-technical personnel and stakeholders, researching new domains and technologies, and ensuring project completion. I also specialize in developing cross-platform and OS software, including advanced debugging, build processes and DevOps. My programming stack includes Rust, Python, C, C++, and Solidity.Beyond my professional pursuits, I am passionate about technology, maker culture and DIY projects, robotics, sports, and dancing.
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Dan Goldberg work experience
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Technical Lead
• Designed and implemented a DEX aggregator, from concept to a working product.• Designed and implemented MEV (Miner Extractable Value) related functionality using Rust, handling high-scale and complex interactions with the blockchain.• Developed secure and efficient smart contracts in Solidity for blockchain applications.• Defined and implemented system interactions, APIs and flows to align technical development with business goals, optimizing performance and ensuring reliability.• Collaborated with product and C-level executives to define roadmap and features, ensuring alignment of technical development with business objectives.• Conducted transaction simulations and MEV calculations, optimizing profit and ensuring reliability.• Coordinated with an external provider to define requirements and outsource the front-end development.
Software Technical Lead And Micro-Architect, Nvidia Networking Tools Team
• Led the design and development of software architecture, ensuring alignment with business needs.• Collaborated with product managers, engineers, customers, and other stakeholders to define technical specifications and requirements.• Provided technical guidance and mentorship to software development teams.• Identified and addressed performance bottlenecks, security risks, and system limitations.• Actively participated in integrating networking aspects into next-generation NVIDIA devices.
Technical Manager, Infrastructure And Core Software, Nvidia Networking Tools Team
• Managed a diverse, multidisciplinary, and multinational team of software engineers, DevOps engineers, and IT system administrators, serving as both a direct manager and SCRUM master.• Nurtured team growth and development, from recruitment to fostering engagement and motivation and driving professional development through mentoring, continuous feedback and focal reviews.• Owned the full SW development lifecycle of critical networking tools and core software technologies.• Managed employees in both onsite and remote environments.• Led initiatives to improve efficiency by setting goals for code quality, automating processes, implementing strong CI practices, adopting Agile methodologies, and proactively addressing security risks. These efforts resulted in a highly skilled team that became experts and focal points within the company, delivering more stable and secure code with significantly reduced bugs and build issues. It also enabled the team to support the growth of NVIDIA products, increase the frequency of product additions, and expand the range of supported architectures and operating systems.• Collaborated with product managers, engineers, customers, and other stakeholders to define technical specifications and requirements, prioritize the tasks and mitigate the risks.• Managed budgets and purchasing processes, and communicated needs, risks and priorities to management.• Contributed to developing next-generation products, and defining APIs, workflows, and features.• Integrated, and developed FW signing flow via HSM.• Designed and developed an internal HW solution, from concept to working POC, including HW integration, FW development, and SW tools to support and operate it.
Technical Manager, Infrastructure And Core Software, Mellanox Tools Team
The company was acquired by NVIDIA. Most managerial duties and achievements are covered in “NVIDIA - Technical Manager, Infrastructure and Core Software, Tools Team”.• Led improvements in the performance and stability of the CI and regression processes, including innovative SW-HW solutions which led to cost reduction and higher coverage. Moreover, early-stage identification of bugs and security vulnerabilities through the implemented robust CI tools, such as static and dynamic analyzers, improved the overall development process and product quality.
Software Engineer, Mellanox Tools Team
• Developed and maintained internal code generation and architecture-supporting tools, resulting in significant performance and quality improvements.• Led the implementation of new features, enhancing tool functionality and usability.• Provided technical leadership for a team of 2 employees, guiding their development and project contributions.• Owned DevOps and build-engineering efforts, achieving a 3X increase in compilation speed while expanding support for multiple operating systems and architectures.• Improved code quality, safety, and stability by integrating new compilers and tools such as code analyzers.• Implemented enhancements that optimized development processes and workflow efficiency.
Systems And Software Engineer, Vehicle Inspection System
• Conducted the development of a vehicle inspection system at the POC stage.• Developed end units incorporating cameras, sensors, inspection server, and user interface.• Researched and integrated technologies for accelerated development cycles.• Led research and integration efforts for cameras, lenses and filters to enhance inspection capabilities.
Software Developer, Uav Team, Laboratory For Autonomous Robotics
• Conducted software research and development at the Laboratory for Autonomous Robotics, specializing in UAV technologies.• Designed and developed ground units for controlling and monitoring UAV operations.• Developed real-time image processing control software on various embedded platforms.• Created real-time image processing control applications for Android using Android SDK and NDK.• Developed calibration and research software, integrating it with the ROS environment.
Vice Chairman
Oversaw administrative and organizational tasks, advocating for student interests in academic and social matters.
Colleagues at NVIDIA
Other employees you can reach at nvidia.com. View company contacts for 41500 employees →
Adam Jędrych
Colleague at NvidiaWarsaw, Mazowieckie, Poland
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Elio Karam
Colleague at NvidiaSafra, Keserwan-Jbeil Governorate, Lebanon
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Inbal Stanger
Colleague at NvidiaIsrael
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Rajath J Relekar
Colleague at NvidiaBengaluru, Karnataka, India
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Srushti Raut
Colleague at NvidiaSanta Clara, California, United States
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Sven Stuewe
Colleague at NvidiaGreater Dusseldorf Area, Germany
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Julia Gonzalez
Colleague at NvidiaMálaga, Andalusia, Spain
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Christopher Uchytil
Colleague at NvidiaSeattle, Washington, United States
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Brandon Bonifacino
Colleague at NvidiaCampbell, California, United States
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GM
Guillermo Marcus
Colleague at NvidiaGermany
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Dan Goldberg education
Frequently asked questions about Dan Goldberg
Quick answers generated from the profile data available on this page.
What company does Dan Goldberg work for?
Dan Goldberg works for NVIDIA.
What is Dan Goldberg's role at NVIDIA?
Dan Goldberg is listed as Senior Solutions Architect, Spectrum-X Low Level at NVIDIA.
Where is Dan Goldberg based?
Dan Goldberg is based in Bedford, Nova Scotia, Canada while working with NVIDIA.
What companies has Dan Goldberg worked for?
Dan Goldberg has worked for Nvidia, Moneta Labs Ltd, Mellanox Technologies, Carbitt, and Ben Gurion University Of The Negev.
Who are Dan Goldberg's colleagues at NVIDIA?
Dan Goldberg's colleagues at NVIDIA include Adam Jędrych, Elio Karam, Inbal Stanger, Rajath J Relekar, and Srushti Raut.
How can I contact Dan Goldberg?
You can use AeroLeads to view verified contact signals for Dan Goldberg at NVIDIA, including work email, phone, and LinkedIn data when available.
What schools did Dan Goldberg attend?
Dan Goldberg holds Bachelor Of Science (Bsc), Management Information Systems, General from University Of Haifa.
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