Dan H.
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Dan H. Email & Phone Number

Senior 3D Artist at Messhof llc
Location: London, Ontario, Canada 11 work roles
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Current company
Role
Senior 3D Artist
Location
London, Ontario, Canada
Company size

Who is Dan H.? Overview

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Quick answer

Dan H. is listed as Senior 3D Artist at Messhof llc, a with 5 employees, based in London, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Dan H..

Dan H. previously worked as Professor at Fanshawe College and Lead Technical Artist at Immersed [Techstars '17].

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Messhof llc

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Profile bio

About Dan H.

I am a dedicated games professional who is passionate about my craft. I have over 25 years of experience in the industry, going back to the days of Amiga and Atari Jaguar. Throughout my career, I have been involved in the development of multiple AAA titles, Indie games and educational software. Playing various roles in different environments for companies both big and small has provided me the opportunity to hone multiple technical and collaborative skills. Working as part of a team is an engaging and rewarding experience for me. I also work well on my own initiative, creating games in my spare time and participating in game jams. Specialties: Houdini, Real-time VFX, Substance Painter, Substance Designer, Unity, Game Design, After Effects, Photoshop, Illustrator, Blender

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Dan H.'s current company

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Messhof llc
Messhof Llc
Senior 3D Artist
venice, california, united states
Website
Employees
5
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11 roles

Dan H. work experience

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Senior 3D Artist

Current

London, Ontario, Canada

Oct 2020 - Present

Professor

London, Canada Area

Teaching students enrolled in the Game Development Program.• Teach all areas of game asset creation: Modelling, UV mapping and texturing• Develop and advise on student portfolios• Mentor and foster students’ commitment to game development• Stay up to date with current game development working practices and tools (Substance,Unity etc.)

Jan 2018 - Apr 2021

Lead Technical Artist

London, Ontario, Canada

Remote Desktop and Collaboration in VR. My role covers all aspects of asset creation, all with the goal of being performant in VR.• Creation of art assets: Modelling, UV mapping and texturing• Shader creation within Unity• Media creation, such as promo movies• Optimisation of assets to help performance on VR platforms• Concepting and prototyping

Apr 2020 - Aug 2020

Lead Artist

Mikutech

London, Canada Area

• Ensuring overall quality and integrity of the finished product while maintaining art style consistency• Design and creation of game assets both 2D and 3D• Concepting and Sketching• Marketing and branding asset creation

Sep 2016 - Apr 2018

Lead Artist

Lunarch Studios

Waterloo Ontario

Titles:Prismata (In development) - prismata.net• Design and creation of game assets• Ensuring overall quality and integrity of the finished product while maintaining art style consistency• Communicating and providing feedback to contract artists• Directing and guiding junior artists• UI/UX Design and creation• Concepting and Sketching• Scripting visual effects encompassing both 2D and 3D assets• In game animations• Marketing and branding asset creation• Animations for use in promos and marketing

Jan 2014 - Jun 2016

Senior Effects Artist

London, Ontario

Titles Released:Warframe (PlayStation 4, Windows)The Darkness II (PlayStation 3, Xbox 360), 2K Games, Inc.Halo 4 (360), Microsoft StudiosHomefront (PlayStation 3, Windows, Xbox 360), THQ Inc.BioShock 2 (PlayStation 3, Windows, Xbox 360), 2K Games, Inc.Dark Sector (PlayStation 3, Xbox 360), D3Publisher of America, Inc.• Worked alongside and supported the Art Director to bring high level effects to current generation consoles• Created visual effects encompassing both 2D and 3D assets• Conceptualized and prototyped various untested effect styles and techniques• Involved in both art and design reviews• Designed and authored multiple front end logo movies and in game movie scenes

Oct 2006 - Oct 2013

Senior Scene Designer

Guildford, United Kingdom

Titles Released:The Movies (PC), Activision Publishing, IncThe Movies: Stunts & Effects (PC), Activision Publishing, Inc.• Created over 1500 interactive movie scenes for gameplay• Set up cameras, actor positions, scripted movement and interactions• Maintained cinematic quality over all scenes and made sure "rules of cinematography" were adhered to• Reviewed scenes and provided feedback• Worked closely with programmers to evolve and improve tool set

May 2003 - May 2006

Game Creator

Momentum Games

Guildford, United Kingdom

Titles released:Pocket Mini-Golf (Pocket PC)Pocket Mini-Golf 2 (Pocket PC)• Authored game concept and gameplay • Created all art assets• Designed and built all game levels (72 per game)

Mar 2003 - Aug 2003

Lead Artist And Game Designer

Möbius Entertainment Ltd. (Now Rockstar Leeds)

Leeds, United Kingdom

Titles Released:A Sound of Thunder (Gameboy Advance), BAM! Entertainment, Inc.High Heat Major League Baseball 2003 (Gameboy Advance), The 3DO Company,High Heat Major League Baseball 2002 (Gameboy Advance), The 3DO Company,Star Wars: Episode I - Obi-Wan's Adventures (Gameboy Colour), THQ Inc.Max Payne (Gameboy Advance), Rockstar Games, IncOther Titles:Titanium Angels (PS2) - CancelledNecroscope (PS2) - Cancelled• Worked alongside and supporting the Art Director and Senior Designer in various directives• Ensured overall quality and integrity of the finished product• Managed, maintained and provided artistic assistance to the art team• Created art encompassing both 2D and 3D assets (conceptual, reference, level layout and building)• Produced high polygon models and textures for pre-rendered sequences and promotional material• Designed game levels including lighting, art, concept, scripting, story and dialogue writing• Created and maintained design document creation • Developed prototype gameplay ideas and concepts• Reviewed designs and provided feedback

Jan 2000 - Mar 2003

Lead Artist And Game Designer

10 Out Of 10 Educational Systems

Leeds, United Kingdom

Titles released:GCSE Maths (PC)GCSE English (PC)GCSE Science (PC)Multiple other titles released• Quickly promoted to lead artist position• Produced in-game assets for educational software (animated sprites, backgrounds, menus, etc.)• Created pre-rendered movies

Oct 1996 - Jan 2000

Junior Artist

Sunrise Games

Leeds, United Kingdom

Titles released:Attack of the Mutant Penguins (Atari Jaguar)• Worked in Deluxe Paint to create game art

Feb 1995 - Aug 1995
Team & coworkers

Colleagues at Messhof llc

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FAQ

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What company does Dan H. work for?

Dan H. works for Messhof llc.

What is Dan H.'s role at Messhof llc?

Dan H. is listed as Senior 3D Artist at Messhof llc.

Where is Dan H. based?

Dan H. is based in London, Ontario, Canada while working with Messhof llc.

What companies has Dan H. worked for?

Dan H. has worked for Messhof Llc, Fanshawe College, Immersed [Techstars '17], Mikutech, and Lunarch Studios.

Who are Dan H.'s colleagues at Messhof llc?

Dan H.'s colleagues at Messhof llc include Phiu Rai, Rajeshwary Das, Tuhina Parvin, Thomas Hoey, and Monisha Manna.

How can I contact Dan H.?

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