Dan Hines
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Dan Hines Email & Phone Number

Code Lead at Mythical Games at Mythical Games
Location: Greater Brighton and Hove Area, United Kingdom 5 work roles 1 school
1 work email found @shortroundgames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email d****@shortroundgames.com
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Current company
Role
Code Lead at Mythical Games
Location
Greater Brighton and Hove Area, United Kingdom
Company size

Who is Dan Hines? Overview

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Quick answer

Dan Hines is listed as Code Lead at Mythical Games at Mythical Games, a with 77 employees, based in Greater Brighton and Hove Area, United Kingdom. AeroLeads shows a work email signal at shortroundgames.com and a matched LinkedIn profile for Dan Hines.

Dan Hines previously worked as Code Lead at Mythical Games and Senior Programmer at Shortround. Dan Hines holds Bsc (Hons), Software Engineering : First Class Honours from Nottingham Trent University.

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Email format at Mythical Games

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{first}@shortroundgames.com
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Profile bio

About Dan Hines

Enthusiastic and self-motivated programmer experienced in a variety of roles. Strong analytical expertise, and can readily grasping ideas and concepts, developing solutions quickly. Competant at both working in a team and individually, and will work flexibly to meet strict deadlines.Specialties: Seven years of C++ experience, but has also worked with Lua, Flash, Unity, C# and Java. Familiar with programming for Xbox 360/PlayStation 3.

Listed skills include Video Games, Flash, Unity3D, Game Development, and 11 others.

Current workplace

Dan Hines's current company

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Mythical Games
Mythical Games
Code Lead at Mythical Games
sherman oaks, california, united states
Website
Employees
77
AeroLeads page
5 roles

Dan Hines work experience

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Senior Programmer

Nov 2012 - Feb 2022

Programmer

Black Rock Studio

Split/Second (released May 2010, 82% on Metacritic):- Worked closely with the artists and designers on development of the in-game HUD and flow of in-game screens as a key member of the UI team.- Liaised with external middleware developer to provide bug fixes and feedback.- Bug-fixing and rapid iteration of game modes during the final months of the project.- Optimisation of flash files and their usage, to maximise performance of the middleware.- Rapidly prototyped new game modes for the Downloadable Content team, post-release. Contributed significantly to the design-process and was responsible for co-writing the game-logic for new content.Pure (released Sep 2008, 85% on Metacritic):- Contributed to the Environments team, making adjustments to environmental effect shaders and developed a system for mapping down ground types within environments.- Produced screens for the career portion of the game flow, added functionality to the save game system and implemented the Xbox Achievements logic for the project, as a member of the UI team.- Fixed bugs relating to networking, Xbox Technical Certification Requirements and online leaderboard implementations during the final months of the project.- Sole responsibility for implementation of the patch to add PlayStation Trophy support at post-release.Unannounced Projects:- Worked on all aspects of an existing game engine as an all-purpose programmer to produce a first-playable prototype of an unannounced sequel. - Self-trained on the usage of Lua and investigated Lua-VM integration with existing game engine, via a third party middleware, to the aim of allowing designers to rapidly prototype game modes.- Three months experience working with Unity, producing an implementation of navigation mesh path-finding and a custom GUI for linking AI behaviours.- Applied for (and was granted) responsibility to refactor core code which had been problematic for past projects.

Aug 2007 - May 2011

Analyst Programmer

- Unit testing of web-services via the JUnit framework; this included the subsequent identification and correction of errors located (liaised with the primary developer in Italy).- Design and development of a proof-of-concept for a multi-layer framework to provide access to all existing web-services through a single interface.- Production of Visual Basic & Java wrappers for existing laboratory software and web-services- Demonstration of development progress, with accompanying explanation of technical factors that would affect the direction of development.- Production of technical documentation (with a strong UML-basis) and also supported the handover to my successor through meetings and user documentation.

Aug 2005 - Jul 2006
Team & coworkers

Colleagues at Mythical Games

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1 education record

Dan Hines education

FAQ

Frequently asked questions about Dan Hines

Quick answers generated from the profile data available on this page.

What company does Dan Hines work for?

Dan Hines works for Mythical Games.

What is Dan Hines's role at Mythical Games?

Dan Hines is listed as Code Lead at Mythical Games at Mythical Games.

What is Dan Hines's email address?

AeroLeads has found 1 work email signal at @shortroundgames.com for Dan Hines at Mythical Games.

Where is Dan Hines based?

Dan Hines is based in Greater Brighton and Hove Area, United Kingdom while working with Mythical Games.

What companies has Dan Hines worked for?

Dan Hines has worked for Mythical Games, Shortround, The Creative Assembly, Black Rock Studio, and Glaxosmithkline.

Who are Dan Hines's colleagues at Mythical Games?

Dan Hines's colleagues at Mythical Games include Iryna Zimenkova, Md Jowel, Chris Chatel, Anton Lelyk, and Louise Wu.

How can I contact Dan Hines?

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What schools did Dan Hines attend?

Dan Hines holds Bsc (Hons), Software Engineering : First Class Honours from Nottingham Trent University.

What skills is Dan Hines known for?

Dan Hines is listed with skills including Video Games, Flash, Unity3D, Game Development, Lua, Xbox, Shaders, and C#.

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