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Dan Thibadeau Email & Phone Number

Lead Tech Artist at Bad Robot Games
Location: Bothell, Washington, United States 8 work roles 1 school
2 work emails found @lith.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email d****@lith.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Tech Artist
Location
Bothell, Washington, United States
Company size

Who is Dan Thibadeau? Overview

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Quick answer

Dan Thibadeau is listed as Lead Tech Artist at Bad Robot Games, a with 112 employees, based in Bothell, Washington, United States. AeroLeads shows a work email signal at lith.com and a matched LinkedIn profile for Dan Thibadeau.

Dan Thibadeau previously worked as Technical Art Director at Monolith Productions and Lead World Artist at Monolith Productions. Dan Thibadeau holds Modeling And Animation, Environment Art from The Art Institutes.

Company email context

Email format at Bad Robot Games

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*@lith.com
71% confidence

AeroLeads found 2 current-domain work email signals for Dan Thibadeau. Compare company email patterns before reaching out.

Profile bio

About Dan Thibadeau

Dan Thibadeau is a Lead Tech Artist at Bad Robot Games. He possess expertise in xbox 360, video games, game development, environment art, ps3 and 44 more skills. Colleagues describe him as "Dan is one of the best managers anyone could work with. He was quick to remove any road blocks that prevented you from completing your tasks. He really cared about his team and their moral. He really understood the technical requirements of the game engine. It would be an honor and pleasure to work with Dan again and I consider him a friend.", "Dan is a talented artist with a wealth of experience and great technically savvy. In addition, he's highly motivated, eternally diplomatic and extremely adept at balancing ambition with deadlines. I hope I have the good fortune of working with him again.", and "As well as a great world artist, Dan has an strong technical understanding and potency for building games levels from the ground up. From art to design to optimization and lighting, he can do it all. I've worked with Dan for four years at monolith and find him to the definition of a "go to" guy."

Listed skills include Xbox 360, Video Games, Game Development, Environment Art, and 45 others.

Current workplace

Dan Thibadeau's current company

Company context helps verify the profile and gives searchers a useful next step.

Bad Robot Games
Bad Robot Games
Lead Tech Artist
Bothell, WA, US
Employees
112
AeroLeads page
8 roles · 29 years

Dan Thibadeau work experience

A career timeline built from the work history available for this profile.

Role listed

Bad Robot Games
1 education record

Dan Thibadeau education

  • The Art Institutes
    The Art Institutes
    Environment Art
FAQ

Frequently asked questions about Dan Thibadeau

Quick answers generated from the profile data available on this page.

What company does Dan Thibadeau work for?

Dan Thibadeau works for Bad Robot Games.

What is Dan Thibadeau's role at Bad Robot Games?

Dan Thibadeau is listed as Lead Tech Artist at Bad Robot Games.

What is Dan Thibadeau's email address?

AeroLeads has found 2 work email signals at @lith.com for Dan Thibadeau at Bad Robot Games.

Where is Dan Thibadeau based?

Dan Thibadeau is based in Bothell, Washington, United States while working with Bad Robot Games.

What companies has Dan Thibadeau worked for?

Dan Thibadeau has worked for Bad Robot Games and Monolith Productions.

How can I contact Dan Thibadeau?

You can use AeroLeads to view verified contact signals for Dan Thibadeau at Bad Robot Games, including work email, phone, and LinkedIn data when available.

What schools did Dan Thibadeau attend?

Dan Thibadeau holds Modeling And Animation, Environment Art from The Art Institutes.

What skills is Dan Thibadeau known for?

Dan Thibadeau is listed with skills including Xbox 360, Video Games, Game Development, Environment Art, Ps3, Game Design, Unreal Engine 3, and Level Design.

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