Proven track record of leading successful developments, operations, and publishing in the game industry, especially in the areas of Mobile Games, MMORPG, Operations Management, Product Marketing, and Product Development. An entrepreneur and technical expert who is equally adept at leading and executing.
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Ceo, FounderLv999 StudiosSingapore -
Gap Filler, FounderLv999 Studios Nov 2023 - PresentCrafting code and building fun.Have an idea? Chat with us.Have a dream? We bring it to reality. -
CeoProject 99 Oct 2021 - Sep 2023Singapore, Singapore, Sg• Managed a multinational team of over 20, establishing a successful remote working culture.• Formulated and implemented processes for publishing, development, and operations.• Produced a Match 3 Management mobile game.• Produced BI tool for efficient game product and talent scouting.• Concepturized and launched Lv.99 Game Jam during Olympics Esports Week, attracting 3,000+ participants from 240 cities, leading to 340 new game entries. -
Ceo, FounderSkyjin Studio Jun 2019 - Sep 2021• Oversaw start-to-launch of mobile games.• Built scalable gaming solutions with a compact team of 6 by optimizing the development process for efficiency and versatility.• Trained and developed the team with well-rounded skill sets, enhancing individual and collective capabilities.
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CeoTuxedo Cow Interactive Jun 2016 - May 2019• Design and development of modular systems to accelerate the game development process.• Implemented automated in-game operations for personalized gaming experience.• Automated routine tasks to free creative talent's mind space.• Designed and developed client and server architectures. -
Chief Operating Officer (Legend Generation)Sillyfish Interactive Limited Oct 2015 - May 2016Hong Kong, Hong Kong, Hk• Built a network of outsourced partners and balanced cost and scalability.• Restructured the company to develop mobile apps.• Managed and executed R&D into AR, streaming and other new technologies. -
Game ProducerSillyfish Interactive Limited Feb 2015 - Oct 2015Hong Kong, Hong Kong, Hk• Planned product development plans start to launch.• Managed P&L.• Managed outsourced developers in Ukraine (Art) and China (Tech).• Reviewed and optimized existing technical architectures.• Assisted the CEO in business development. -
Game Producer (Mobile)Dena Apr 2013 - Feb 2015Shibuya-Ku, Tokyo, Jp• Spearheaded the operations and monetization strategies for mobile games in the US and otherWestern markets. Achieved 40% above forecast.• Managed the profit and loss (P&L) for mobile game products.• Conducted detailed analysis and led the redesign of game features.• Trained and developed new talent.• Handled operations and localization of mobile games inTaiwan and South Korea.• Managed remote development team in Vietnam. -
Technical DirectorPlayfast Technologies Pty Mar 2011 - Mar 2013• Managed day to day operations of technical team.• Managed a diverse team of 80 professionals across Germany, Luxembourg, Russia, and Singapore,covering key areas such as quality assurance, R&D, operations, and technical support.• Assist in business development and guiding the company's strategic direction.• Managed and support key client accounts• Designed and developed an online game social network. -
General Manager, Dragonica Business UnitInfocomm Asia Holdings Nov 2007 - Jun 2010• Rollout products across prominent Asia Pacific markets, includingPhilippines, Australia, Singapore, Thailand, Malaysia, Indonesia, and Vietnam.• Built and led an operational team, integrating marketing, community management, customerservice, quality assurance, technical operations, and game design.• Setup work processes for headquarters, regional offices, andbusiness partners.• Managed the product's P&L, surpassed forecasts by 20%.• Developed in-depth analytic reports, enhancing performance measurement and enabling preciseevaluation of product features.• Consulted regional subsidiaries and partners on marketing andoperational tactics. -
Technical Manager, Hellgate LondonInfocomm Asia Holdings Nov 2006 - Nov 2007• Setup and managed server infrastructure to support 1 million concurrentusers (CCUs) across Southeast Asia.• Handled technical operations of the game service within the region• Assist with project management aspects of the game service, streamlining processesand maintaining project timelines.• Actively engaged in product and technical fact-finding, liaising with developers to gain in-depthunderstanding and insights into the game's development. -
Game ProgrammerRedeye Studio Oct 2005 - Oct 2006• Worked on a PC/Console Game
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Software EngineerOpen Mobile Asia Pacific Jul 2004 - Oct 2005• Backward ported DOJA2 (Japan's J2ME) games such as Sega's Sonic to DOJA1 for mobile phones.• Implemented the missing DOJA2 libraries within the limits of older DOJA1 mobile phones.
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Lead ProgrammerNexgen Studio Jan 2003 - Jun 2004• Coded J2ME games for relic Nokia phones. The longest project was a strategy game that took 3months and the shortest was a puzzle game that took 3 weeks.
Dan Toh Education Details
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University Of WollongongComputing
Frequently Asked Questions about Dan Toh
What company does Dan Toh work for?
Dan Toh works for Lv999 Studios
What is Dan Toh's role at the current company?
Dan Toh's current role is CEO, Founder.
What schools did Dan Toh attend?
Dan Toh attended University Of Wollongong.
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