Dan Zolnik Email and Phone Number
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As a Senior Game Engineer at Pixel Vault, I leverage over 24 years of industry experience and 11 years of expertise in Unity to collaborate with team members in developing games for Pixel Vault and third-party companies. My comprehensive skill set includes proficiency in C#, REST APIs, socket networking, unit testing, integration testing, task management, and version control with GitHub, enabling me to contribute effectively to all stages of game development.Previously, I spearheaded a C# networking package for the Sports and Live Entertainment team at Unity Technologies, where I worked closely with internal teams and external clients to deliver interactive experiences for various projects. I also contributed to the documentation, training, and planning of the package, as well as other projects across Unity. Before that, I worked on C# service-based middleware and native DLLs for Overtone Studios, a company that was working on a game centric communications platform to directly compete with Discord. I am passionate about creating immersive and engaging software solutions that leverage the power of Unity and C#.
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Sr. Game EngineerPixel Vault Jul 2024 - PresentLos Angeles, Ca, Us* Networking the game client with the back-end* Setting up mock back-ends during development* Built a tutorial system and used it to integrate tutorials into our games.* Working with back-end teams to develop production ready servers* Developing and debugging general game mechanics -
Sr. Software EngineerMona Apr 2023 - Jul 2024Miami, Fl, Us* Collaborated with team members to improve features within a proprietary metaverse platform.* Implemented a tool for creating immersive metaverse environments, empowering creators to craft unique virtual spaces. -
Sr. Software EngineerUnity Technologies Jan 2019 - Mar 2023San Francisco, Us* Spearheaded a C# networking package for the Sports and Live Entertainment team.* Worked closely with internal teams to release an interactive experience for a 3rd party.* Contributed to several projects across Unity, some of which are now publicly available.* Documented APIs, created package samples, and trained internal teams on package usage.* Collaborated with the larger team to plan and scope features.* Partnered with front-end and back-end engineers to craft fully functional end-to-end solutions. -
Sr. Software EngineerOvertone Studios Sep 2017 - Aug 2020Boston, Massachusetts, Us* Worked on C# service-based middleware that drove the core of the Overtone application.* Created native Mac and Windows DLLs to handle things that Unity did not support.* Developed server-side REST service, to manage storage, manipulation and retrieval of images. -
Sr. Software Engineer, MobileGsn Games Nov 2013 - Sep 2017* Lead Engineer on two of three slot games I worked on.* Promoted to Boston Games Engineering lead in 2015.* Joined the shared services team in 2016 to develop a universal SDK used by 3 major products.
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Engineering Manager, Lycos NetworkLycos, Inc. Aug 2013 - Nov 2013Waltham, Us* Lead a team of 4 engineers across multiple products.* Ran sprints and coordinated deployments.* Assisted with coding on both the front-end and back-end. -
Software EngineerLycos, Inc. Aug 2012 - Aug 2013Waltham, Us* Developed games for Gamesville.com* Wrote a framework, in PERL, to allow developers to easily create bots for helping load test the site.* Assisted with maintenance tasks. -
Sr. Software EngineerVivox Jan 2012 - Jul 2012Framingham, Ma, Us* Co-developed a cross platform voice and instant messaging application using Qt. -
Software EngineerPileated Pictures Sep 2011 - Jan 2012* Co-developed a Facebook game, for a well known Musician, using AS3 and PHP.
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Sr. Software EngineerSession M. Inc. Jun 2011 - Sep 2011* Worked on the back-end in Ruby on Rails and MySQL to develop a mobile ad platform.
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Game DeveloperGsn Sep 2007 - Jun 2011Los Angeles, Ca, Us* Developed several skill-based games : - Diner Dash - Monopoly Downtown - Big Money - Plants Vs. Zombies - Dynomite - More... -
Lead Client DeveloperBlueberry Software (Tribeca Tables) 2003 - 2007* Lead Client-Side Engineer for the Tribeca Tables poker client.* Took multiple trips to India to hire and train an outsourcing team.* Responsible for maintaining and deploying the poker client to production.
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Software EngineerFactset Research Systems 2000 - 2003Norwalk, Connecticut, Us* Developed 2D/3D charting engines and supporting tools.
Dan Zolnik Skills
Dan Zolnik Education Details
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Southern Connecticut State University
Frequently Asked Questions about Dan Zolnik
What company does Dan Zolnik work for?
Dan Zolnik works for Pixel Vault
What is Dan Zolnik's role at the current company?
Dan Zolnik's current role is Sr. Game Engineer @ PixelVault | Clean Coding, Software Systems.
What is Dan Zolnik's email address?
Dan Zolnik's email address is da****@****y3d.com
What is Dan Zolnik's direct phone number?
Dan Zolnik's direct phone number is +161781*****
What schools did Dan Zolnik attend?
Dan Zolnik attended Southern Connecticut State University.
What are some of Dan Zolnik's interests?
Dan Zolnik has interest in Kneeboarding, Kayaking, Boating, Rock Climbing, Snowboarding, Water Skiing, Hiking, Camping, Running, Weight Lifting.
What skills is Dan Zolnik known for?
Dan Zolnik has skills like Game Development, Game Design, Software Engineering, Mobile Devices, Flash, Video Games, Actionscript, Casual Games, Mobile Games, Mobile Applications, Social Games, Gameplay.
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