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Dana Juncu Email & Phone Number

Product Management x Data x Design 🚀
Location: Bucharest Metropolitan Area, Romania, Romania 11 work roles 4 schools
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Role
Product Management x Data x Design 🚀
Location
Bucharest Metropolitan Area, Romania, Romania

Who is Dana Juncu? Overview

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Dana Juncu is listed as Product Management x Data x Design 🚀 based in Bucharest Metropolitan Area, Romania, Romania. AeroLeads shows a matched LinkedIn profile for Dana Juncu.

Dana Juncu previously worked as Product Owner at Diconium and Associate Producer at Ubisoft. Dana Juncu holds Master Degree, Environmental And Infrastructure Planning from Rijksuniversiteit Groningen / University Of Groningen.

Profile bio

About Dana Juncu

Dana Juncu is a Product Management x Data x Design 🚀. They is proficient in Spanish, German and French.

11 roles

Dana Juncu work experience

A career timeline built from the work history available for this profile.

Product Owner

Bucharest, Romania

- Part of a project focused on automated driving technology.- Role involves coordination with various teams and suppliers.- Responsible for delivering high-quality labeled data.- Ensuring we meet our project targets.- Upholding the agreed quality standards.- Working in a hybrid Agile, supporting the teams from the ART- Contributing to the future of driving.

Nov 2023 - Jun 2024

Associate Producer

Bucharest Metropolitan Area

Star Wars Outlaws™

Mar 2022 - Nov 2023

Associate Producer

Bucharest Metropolitan Area

Ghost Recon FrontlineMain responsabilities: - Driving the development of the Gameplay component for a multiplayer AAA game.- Working together with the core team to understand the overall game vision and requirements + communicate them across the production teams- Working together with the management/production team to create long-term roadmaps and.

Aug 2021 - Mar 2022

Lead Ui Artist

Bucharest, Romania

Main responsabilities are related to planning, managing and adapting to project changes and the people' management area. - Managing a multinational team of UI artists across several studios, all working together into delivering the best UI experience on the assigned project. - Creating blockplans and using retroplanning for the work assigned to my team.

Mar 2020 - Aug 2021

Associate Lead Ui Artist

Bucharest, Romania

Main responsibilities: - Coordinating and developing the design of all Ghost War (PVP mode) specific UI elements, from Menu pages to HUD feedbacks, following the global art direction of Tom Clancy Ghost Recon Breakpoint.- Overseeing the implementation of all UI assets, tracking and following the progress on each individual feature from the conception phase.

Mar 2018 - Feb 2020

Ui Artist

Bucharest, Romania

Working on creating and implementing UI features - Menus & HUD elements - for Tom Clancy's Ghost Recon Wildlands open world tactical shooter.Experience in using the game engine & other UI specific tools used for implementing the interface across all sectors of the game. Post Launch Update: Design and implement UI features for Ghost War PVP mode -a tactical.

Jan 2016 - Feb 2018

Ui Designer

Graitec

- UX: General design of the software's interface, button positioning and information structuring according to the general Art Direction & the user's needs.- UI: Icons, Splash images, General Color scheme - according to the local Art Direction or the one coming from the 3rd parties - Autodesk- Interaction Design - Interface behaviour (Controls visual styles.

Mar 2014 - Dec 2015

Assistant Designer

Bmh Architecture & Partners

Bucharest, Romania

Sep 2013 - Feb 2014

Design & Architecture Intern

Amsterdam Area, Netherlands

Tasks:- Architectural Design and Interior Design, Urban Planning for large scale redevelopments- Team work and individual work for the design of several architectural objects- Designing books, posters, brochures and other presentation material; taking photographs

Jun 2013 - Sep 2013

Urban Design & Planning Intern

Incd

Bucharest, Romania

National Institute of Research-Development in Constructions, Urban Planning and Sustainable Territorial Development "URBAN-INCERC"Tasks:- Urban planning projects consisting of the three main types of plans that are officialy recognized inRomania by the Urban Planning legislation system: General Urbanistic Plan for cities (PUG - official name in the.

Mar 2012 - May 2012

Design & Architecture Intern

Akyol Kamps : Bbp Architekten Bda

Hamburg Area, Germany

Tasks:- Architectural Design, Interior Design, Urban Design- Team work and individual work for the design of several architectural objects- Building 3D models; designing posters, brochures; taking photographs

May 2011 - Sep 2011
4 education records

Dana Juncu education

Master Of Science (Msc), Urban Planning

Activities and Societies: Research-oriented joint Exchange program between University of Groningen and Peking University - Faculty of.

Bachelor, Urbanism, Architecture

Universitatea De Arhitectură Și Urbanism „Ion Mincu” Din București

City Planning and Design, Urban Politics, Architecture & Graphic Design techniques

FAQ

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What is Dana Juncu's role at their current company?

Dana Juncu is listed as Product Management x Data x Design 🚀.

Where is Dana Juncu based?

Dana Juncu is based in Bucharest Metropolitan Area, Romania, Romania.

What companies has Dana Juncu worked for?

Dana Juncu has worked for Diconium, Ubisoft, Graitec, Bmh Architecture & Partners, and Venhoevencs Architects.

How can I contact Dana Juncu?

You can use AeroLeads to view verified contact signals for Dana Juncu, including work email, phone, and LinkedIn data when available.

What schools did Dana Juncu attend?

Dana Juncu holds Master Degree, Environmental And Infrastructure Planning from Rijksuniversiteit Groningen / University Of Groningen.

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