Dana Juncu is a Product Management x Data x Design 🚀. They is proficient in Spanish, German and French.
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Product OwnerDiconium Nov 2023 - Jun 2024Bucharest, Romania- Part of a project focused on automated driving technology.- Role involves coordination with various teams and suppliers.- Responsible for delivering high-quality labeled data.- Ensuring we meet our project targets.- Upholding the agreed quality standards.- Working in a hybrid Agile, supporting the teams from the ART- Contributing to the future of driving technology. -
Associate ProducerUbisoft Mar 2022 - Nov 2023Bucharest Metropolitan AreaStar Wars Outlaws™ -
Associate ProducerUbisoft Aug 2021 - Mar 2022Bucharest Metropolitan AreaGhost Recon FrontlineMain responsabilities: - Driving the development of the Gameplay component for a multiplayer AAA game.- Working together with the core team to understand the overall game vision and requirements + communicate them across the production teams- Working together with the management/production team to create long-term roadmaps and blockplans, establish the deliverables, quality targets, and key milestones, as well as defining development strategies while keeping in mind the given budgets- Setting clear goals for my direct team members and the teams they coordinate, in order to achieve expected results in the given milestone. Help & empower the team to make sure the process of delivering those goals is as smooth as possible.- Anticipating roadblocks & opportunities, as well as putting plans of action in place for them.- Keeping a close connection to my team and helping them clarify milestones targets and needs, prioritize deliverables, as well as sharing visibility about the high-level project decisions, listening and addressing their concerns and gathering feedback- Hiring manager for the management team at the studio level - taking part in recruitment process and helping consolidate the management team with various profiles -
Lead Ui ArtistUbisoft Mar 2020 - Aug 2021Bucharest, RomaniaMain responsabilities are related to planning, managing and adapting to project changes and the people' management area. - Managing a multinational team of UI artists across several studios, all working together into delivering the best UI experience on the assigned project. - Creating blockplans and using retroplanning for the work assigned to my team, assuring that all deadlines are met and the production team is aware of any blockers or issues that might appear.- Managing risk by assuring that all the plans created are aligned with the rest of the production team and trying to anticipate future tasks as much as possible.- Managing internal resources , empowering artist's ownership on different features based on their abilities. skills and personal desires. - Tracking the status of all feature, Jira & excel reports on the evolution of the UI features as well as making sure that the collaborating teams stay on track with their plans.- Following up on the team's motivation, desires and general state... Keeping a good work atmosphere and making sure the team is happy and can perform well even in blurry situations- Hiring manager for the Easter European HUB - leading the hiring process for UI Art positions across multiple studios, conducting interviews, creating & assessing ability tests and issuing recommendations for future employments. -
Associate Lead Ui ArtistUbisoft Mar 2018 - Feb 2020Bucharest, RomaniaMain responsibilities: - Coordinating and developing the design of all Ghost War (PVP mode) specific UI elements, from Menu pages to HUD feedbacks, following the global art direction of Tom Clancy Ghost Recon Breakpoint.- Overseeing the implementation of all UI assets, tracking and following the progress on each individual feature from the conception phase until the the final review in the game. - Making sure all stakeholders involved in the development process of a feature are informed & aligned on the expectations and the desired results; maintaining the communication between the Design & Programming team. - Mentoring & advising other team-members in complex situations, as well as providing support to other job families (Design & Programming) when required -
Ui ArtistUbisoft Jan 2016 - Feb 2018Bucharest, RomaniaWorking on creating and implementing UI features - Menus & HUD elements - for Tom Clancy's Ghost Recon Wildlands open world tactical shooter.Experience in using the game engine & other UI specific tools used for implementing the interface across all sectors of the game. Post Launch Update: Design and implement UI features for Ghost War PVP mode -a tactical 4vs4 PVP in restricted areas from the open world of Ghost Recon Wildlands.- Coordination with the Game Designers on UX features- UI assets creation & preparing the assets for integration - Team coordination - task management & mentoring for the UI team handling the newly required UI assets: a separate set of Menus and a different HUD (following the Art Direction from Ghost Recon Wildland) -
Ui DesignerGraitec Mar 2014 - Dec 2015- UX: General design of the software's interface, button positioning and information structuring according to the general Art Direction & the user's needs.- UI: Icons, Splash images, General Color scheme - according to the local Art Direction or the one coming from the 3rd parties - Autodesk- Interaction Design - Interface behaviour (Controls visual styles - Normal, Pressed, MouseOver, Disabled), adding animations & keeping the interface style intuitive and continuous throughout the whole application - Implementation of UI using Visual Studio - Blend & C#
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Assistant DesignerBmh Architecture & Partners Sep 2013 - Feb 2014Bucharest, Romania
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Design & Architecture InternVenhoevencs Architects Jun 2013 - Sep 2013Amsterdam Area, NetherlandsTasks :- Architectural Design and Interior Design, Urban Planning for large scale redevelopments- Team work and individual work for the design of several architectural objects- Designing books, posters, brochures and other presentation material; taking photographs -
Urban Design & Planning InternIncd Mar 2012 - May 2012Bucharest, RomaniaNational Institute of Research-Development in Constructions, Urban Planning and Sustainable Territorial Development "URBAN-INCERC"Tasks:- Urban planning projects consisting of the three main types of plans that are officialy recognized inRomania by the Urban Planning legislation system: General Urbanistic Plan for cities (PUG - official name in the Romanian legislation system), Area Plan (PUZ) and Detail Plan (PUD)
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Design & Architecture InternAkyol Kamps : Bbp Architekten Bda May 2011 - Sep 2011Hamburg Area, GermanyTasks :- Architectural Design, Interior Design, Urban Design- Team work and individual work for the design of several architectural objects- Building 3D models; designing posters, brochures; taking photographs
Dana Juncu Education Details
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Environmental And Infrastructure Planning -
Urban Design,European Spatial Planning -
Universitatea De Arhitectură Și Urbanism „Ion Mincu” Din BucureștiUrbanism, Architecture
Frequently Asked Questions about Dana Juncu
What is Dana Juncu's role at the current company?
Dana Juncu's current role is Product Management x Data x Design 🚀.
What schools did Dana Juncu attend?
Dana Juncu attended Rijksuniversiteit Groningen / University Of Groningen, Peking University, Blekinge Tekniska Högskola / Blekinge Institute Of Technology, Universitatea De Arhitectură Și Urbanism „ion Mincu” Din București.
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