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Dan Gough Email & Phone Number

Technical Illustrator/3D Generalist/Animator at Lucid Motors
Location: San Francisco, California, United States 17 work roles 3 schools
1 work email found @lucidmotors.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email d****@lucidmotors.com
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Current company
Role
Technical Illustrator/3D Generalist/Animator
Location
San Francisco, California, United States
Company size

Who is Dan Gough? Overview

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Quick answer

Dan Gough is listed as Technical Illustrator/3D Generalist/Animator at Lucid Motors, a company with 201 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at lucidmotors.com and a matched LinkedIn profile for Dan Gough.

Dan Gough previously worked as Senior Technical Illustrator at Lucid Motors and Technical Illustrator at Lucid Motors. Dan Gough holds Bfa, Computer Arts 3-D Visual Effects from Academy Of Art University.

Company email context

Email format at Lucid Motors

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{first}{last}@lucidmotors.com
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Profile bio

About Dan Gough

Dan Gough is a Technical Illustrator/3D Generalist/Animator at Lucid Motors. He possess expertise in animation, visual effects, lighting, mac, compositing and 32 more skills. Colleagues describe him as "During my time with Lucid, Dan Gough was a stalwart resource, dependable and excellent teammate, and during my initial learning phase there, an invaluable mentor in the Lucidian way of doing things. Dan and I were both Technical Illustrators with Lucid, and worked in a largely parallel fashion; we also often collaborated when we had larger projects or projects whose timelines were compressed, or which required enough multiple steps that there were efficiency gains to be had by our collaboration. As a result I directly observed and participated in Dan’s process in great detail, and so can attest to his absolute dedication to technical accuracy, thoroughness and good process, to engaging with all SMEs and stakeholders to getting crucial buy-in for process or output changes, to high-transparency in-team and inter-team communications throughout all processes and projects, and to his excellence in visual output. Dan consistently achieves the highest æsthetic quality, using great care in composition, thoughtfully considering the most efficient and effective communication of each discrete concept or step needed to be learned, wasting the least time (and document space and thus file size) to achieve the absolute best results. Dan demonstrated expertise in the use of our full range of technical tools, and in concert with me, worked to improve the Lucid technical illustration pipeline by adding new tools and processes to work around some critical stops in the existing pathway which created struggles to achieve our technical publications department goals. The range of technical illustration tools we routinely used, and in which Dan demonstrated mastery included: Catia (3DExperience) Catia 3D Composer Keyshot Adobe Photoshop Adobe Illustrator Adobe’s Substance tools Foundry’s Modo Dan also routinely used and demonstrated a high degree of proficiency with all of the Lucid business process tools our group used for coordination and non-technical illustration tasks: Git Jira DITA oXygen Microsoft Office I would not hesitate to recommend Dan highly for any technical illustration position, any technical writing position, or in fact any 3D generalist position, can attest that he’d be not only an excellent technical candidate, but a wonderful addition to any organisation lucky enough to bring him onboard, having consistently demonstrated great personability, the highest personal and professional integrity, and great positivity with a can-do attitude which acts as a catalyst for his entire team." and "Dan added some much needed smoke and wound effects for a few climactic gunshots in my recent project, "The Fisherman." He brought insight and good nature to each of our meetings, and was patient and open minded to my many suggestions. He showed no irritation when I, last minute, decided to change the entire concept of the compositing work. And he still met his deadline. He has proven to be hardworking and capable and I will continue to demand his presence on future projects."

Listed skills include Animation, Visual Effects, Lighting, Mac, and 33 others.

Current workplace

Dan Gough's current company

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Lucid Motors
Lucid Motors
Technical Illustrator/3D Generalist/Animator
Menlo Park Drive, CA
Website
Employees
201
AeroLeads page
17 roles

Dan Gough work experience

A career timeline built from the work history available for this profile.

Senior Technical Illustrator

Current

Newark, California, US

May 2024 - Present

Technical Illustrator

Newark, California, US

-Created illustrations for the Lucid Air, Lucid Connected Home Charging Station, and the NEMA 14-30 Charging Adapter user manuals.-Collaborated with engineers and subject matter experts to create illustrations for First Responder documents, such as the Emergency Responder’s Guide, Rescue Sheets, and the Towing Guide.-Created 40+ images for the Parts.

Nov 2021 - May 2024

Technical Writer

Newark, California, US

-Pioneered a Technical Publications team.-Collaborated with engineers and subject matter experts to create service procedures for Beta-2, Release Candidate, and SOP vehicles.-Used DITA authoring tools to build documentation for the service department.

Nov 2019 - Nov 2021

Lead Vr Researcher

Apr 2022 - Dec 2022

Technical Illustrator

Austin, Texas, US

-Collaborated with writers, subject matter experts, and engineers to create illustrations and infographics for the Technical Operations team.-Built assemblies from CAD data using CATIA.-Used KeyShot to light, surface, and render 3D models.

Feb 2017 - Jun 2019

Technical Writer

San Mateo, CA, US

-Worked with the Senior Technical Writers to create 2D and 3D illustrations for use in step-by-step procedure guides.-Collaborated with subject matter experts and stakeholders to build the best documentation for SolarCity.-Used SolidWorks and CATIA Composer to generate 2D graphics from 3D models.

Oct 2015 - Jan 2017

Geotypical Modeling Production Lead

San Francisco, CA, US

-Responsible for a team of artists who used proprietary world building tools to create environmentsfor real-time flight simulation.-Provided direction and advice to help the team meet deadlines with quality while managingconstraints of the real-time engine.

May 2011 - Jul 2015

3D Production Assistant

San Francisco, CA, US

-Responsible for layout and world building using in house software to populate custom flight simulator while managing constraints of the real-time engine.

Feb 2010 - Apr 2011

Part-Time Mac Specialist

Cupertino, California, US

Responsible for providing the best possible Apple experience to everyone who entered the store. Surprising and delighting one Personal Setup at a time.

Dec 2010 - May 2011

Technical Director

San Francisco, CA, US

Responsible for creating the look and dynamic simulation of hair for the main character in the animated short “Bot”. (Derek Flood, Art Director)

Sep 2009 - Dec 2009

Compositor

Spencer Berry Films

Provided the addition of live action elements as well as roto and paint removal of unwanted elements from production footage for the short film “The Fisherman”. (Spencer Berry, Director)

Aug 2009 - Sep 2009

Paint And Roto Artist

Dutton Films

Provided the removal of unwanted elements from production footage for the short film “The Result of Edwin”. (Dave Dutton, Director)

Dec 2008 - Jan 2009

Cashier Ipod/Iphone Specialist

Cupertino, California, US

Responsible for providing the best possible Apple experience to everyone who entered the store. Surprising and delighting with every iPhone activation.

Aug 2007 - Aug 2008

Production Assistant

Dutton Films

Responsibilities included on set communication with both the director and assistant director, storyboard continuity, production set up and take down and meal coordination for production staff. (Stu Coltrell, Producer)

Apr 2008 - Apr 2008

Production Assistant

San Francisco, CA, US

Responsible for tracking the progress of all shots from dailies including dates of final shots and status of shots in progress. Made sure that all students were following production pipeline for submission of dailies. VFX Lighting 400A. (Vince De Quattro, VFX Supervisor Ken Ferro, Lighting Supervisor)

Sep 2007 - Dec 2007

Stock Team Member

Herzogenaurach, DE

Jul 2004 - Jul 2007

Graphic Designer

Torch Design

Collaborated with the Senior Designer to create layouts, posters, graphics and images for corporate clients in direct to consumer industries.

Aug 2001 - Aug 2003
Team & coworkers

Colleagues at Lucid Motors

Other employees you can reach at lucidmotors.com. View company contacts for 201 employees →

3 education records

Dan Gough education

Bfa, Computer Arts 3-D Visual Effects

Academy Of Art University

Associates Degree, Multimedia Graphic Art And Design

Platt College

Diploma

San Dieguito High School
FAQ

Frequently asked questions about Dan Gough

Quick answers generated from the profile data available on this page.

What company does Dan Gough work for?

Dan Gough works for Lucid Motors.

What is Dan Gough's role at Lucid Motors?

Dan Gough is listed as Technical Illustrator/3D Generalist/Animator at Lucid Motors.

What is Dan Gough's email address?

AeroLeads has found 1 work email signal at @lucidmotors.com for Dan Gough at Lucid Motors.

Where is Dan Gough based?

Dan Gough is based in San Francisco, California, United States while working with Lucid Motors.

What companies has Dan Gough worked for?

Dan Gough has worked for Lucid Motors, 301 Llc, Tesla, Solarcity, and Aechelon Technology.

Who are Dan Gough's colleagues at Lucid Motors?

Dan Gough's colleagues at Lucid Motors include Ethan Tran, Jesus Santana, Tanmay Srivastava, Edward Bautista, and Nambi Sankaran.

How can I contact Dan Gough?

You can use AeroLeads to view verified contact signals for Dan Gough at Lucid Motors, including work email, phone, and LinkedIn data when available.

What schools did Dan Gough attend?

Dan Gough holds Bfa, Computer Arts 3-D Visual Effects from Academy Of Art University.

What skills is Dan Gough known for?

Dan Gough is listed with skills including Animation, Visual Effects, Lighting, Mac, Compositing, After Effects, Character Animation, and Maya.

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