Dan Borthwick Email & Phone Number
@mindsethealth.com
2 phones found area 141
LinkedIn matched
Who is Dan Borthwick? Overview
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Dan Borthwick is listed as Founder at NiceGit, a with 1 employees, based in Greater Melbourne Area, Australia. AeroLeads shows a work email signal at mindsethealth.com, phone signal with area code 141, and a matched LinkedIn profile for Dan Borthwick.
Dan Borthwick previously worked as Chief Technology Officer at Mindset Health and Freelance Technology Consultant at Self Employed. Dan Borthwick holds Ma, Computer Science from University Of Cambridge.
Email format at NiceGit
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AeroLeads found 1 current-domain work email signal for Dan Borthwick. Compare company email patterns before reaching out.
About Dan Borthwick
Experienced CTO specialising in mobile, web and game development. Founder and early stage engineer at several successfully funded and exited startups. I love building teams, defining new product categories and exploring where the technical meets the human.Occasional design and technology consultancy for games, interactive applications and behaviour change through gamification.
Listed skills include Video Games, Computer Graphics, Social Games, Mmo, and 14 others.
Dan Borthwick's current company
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Dan Borthwick work experience
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Chief Technology Officer
Mindset Health is the world’s leading digital hypnotherapy company. Ourinnovative hypnotherapy apps have helped hundreds of thousands of users withIBS, chronic pain, anxiety and depression and more.As CTO I have helped grow the company to over forty employees, launch five products, achieveover US$10m annual revenue, and raise Seed and Series A funding rounds totaling overUS$18m. Directly managed 10 software engineers, data and operations specialistsworking across four teams. Oversaw privacy and security of sensitive health data,SOC 2 compliance and development of an innovative multi-product tech platformprioritising rapid iteration and experimentation and high quality UX with a smallinitial team. Also responsible for B2C ad-tech and healthcare provider facing systems for patient referrals, symptom tracking and secure communications.
Freelance Technology Consultant
Consultancy, project management, development, Agile coaching for clients including FutureGov, Nous, The Voxel Agents & Eastwood
Chief Technology Officer & Founder
CTO and co-founder of Pearlii, a startup with the goal of using AI/Machine Learning powered image processing to provide home detection of oral health issues.
Chief Technology Officer
Chief Technology Officer with responsibility for development of Liminal's platform for mood enhancing VR experiences, as well as VR and AR projects with various agency clients.
Studio Technical Director
Technical Director for King's Monarch Studio. Oversaw development of three mobile game projects and a suite of real time multiplayer technology libraries. Responsible for 25 developers in a studio of 75 people, including career development, training, coaching and recruitment. Directed the studio's technology strategy, integrating studio technology with a wide range of King systems. Built team and oversaw architecture and delivery of King's first game built in Unity.Technologies involved included C++, Unity / C#, Java, MySQL, TCP/IP, Jetty, OpenGL, AS3 / Flash.
Consultant / Technical Lead (Freelance)
Consultant, then Technical Lead for Friend or Fraud, a mobile social web app for high street retailer Argos. Consulted on initial game design and technical architecture. Recruited development team and lead planning and development during pre-production. The app launched successfully as part of Argos' 2015 Christmas UK marketing push and was used by over 300,000 in its first months.
Technical Director (Freelance)
Worked with startup mobile agency Pleo to build an MVP for an innovative iOS/Android business simulation game and social learning platform for Founders Forum, a group of high profile VC investors including Frank Meehan and Brent Hoberman. The prototype was successfully delivered to positive feedback, resulting in the creation of a new startup and later release as SmartUp.
Technical Director
An independent agency with a great game design background, transitioning to create their own in-house capacity to deliver innovative games on iOS, web and other platforms. As one of four directors I was involved in all aspects of the company including seeking investment, transitioning to an own IP led strategy, identifying technical trends and opportunities and the day to day running of the team.• Recruited programmers and artists and retrained producers in digital production to form new development teams• Introduced best practice production and development approaches including Agile/Scrum, Continuous Integration and Test Driven Development where appropriate• Supervised and coordinated work in languages including C++, Objective- C, Java (back-end), PHP, Ruby, ActionScript and JavaScript• Personally implemented a new scalable RESTful server architecture built on AWS• Analytics gathering using bespoke systems, Flurry and Google Analytics. Introduced COPPA compliance for child focused games.• Pitched and worked with major brands, media and technology companies including James Bond / Skyfall (Sony), Sesame Street and World War Z (Paramount / Yahoo)
Head Of Studio
Founded and led NaturalMotion London, a new studio developing free to play social iOS games. Starting from scratch I was responsible for recruiting a new team, pitching and development of a new game IP, locating new premises and the day to day running of the studio. Appointed and worked with third party art studio and in-house contractors.As part of NaturalMotion as a whole I was also involved in architecting the company’s back-end systems, advising on scalability and integration with social APIs. Contributed to direction of social features and integration with Facebook platform.
Common Technology Lead
Social gaming startup, joined at startup as one of three original developers. The company has since grown to four hundred people and was acquired in late 2009 by Electronic Arts for $400 million.As Common Technology Lead I was responsible for the shared technology built into all of Playfish’s games. Covering back-end (Java) and front-end (Flash, JavaScript), this technology sits at the core of fifteen live titles, supporting innovative social features and a massively scalable architecture. A core team of six senior engineers identified new features, carried out research and development and facilitated an open source development movement involving around eighty developers across seven locations worldwide.• Formerly led Multi-Platform Technology team, bringing social gaming to novel platforms, including iPhone, Android and Adobe AIR-based desktop releases.• Worked closely with leading third party social networking partners, including Facebook, Google and MySpace. Involved in technical design and implementation of third-party APIs including Facebook Connect for iPhone, Facebook Connect for Android (supervised first implementation of the library on this platform) and Google's Android API.Softography:• Pet Society - Lead Developer and Designer. Played by over 100 millionpeople, generating tens of millions of dollars in revenue. #1 application onFacebook for much of 2009.• Who Has The Biggest Brain iPhone - Chosen as launch partner forFacebook Connect iPhone, reaching #2 in the UK App Store.• Sim City Social – Designed and developed several key social features,notably player to player messaging, Facebook authentication and heuristic ranking of friends to identify candidates for invitation.
Social Media Consultant
Product and technical consultancy for the BBC World Service Trust's Shankaboot project, an innovative combination of episodic drama, social media and gaming. The project was awarded the 2011 International Digital Emmy Award for Best Digital Fiction
Lead Game Engineer
Developing cutting-edge games and technology for the pre-smartphone high-end mobile market.• Lead Developer on several groundbreaking 3D mobile titles.• Worked with global licenses including Need For Speed, The Sims (EA),Final Fantasy (Square Enix)• Research and development of core technology modules included inIdeaworks' market-leading Marmalade SDK licensed to third-partiesworldwide.• Planning, scheduling and management of projects involving teams of upto twenty developers.• Lead development of innovative toolset for automated languagetranslation and porting from Java to C++ based native mobile platforms.
Research Engineer
Research in the fields of Computer Graphics, Mixed Reality, Augmented Reality and Computer Vision. Author and co-author on various published papers.Developed museum exhibits to showcase realtime 3D image based capture and rendering as well as Mixed Reality technology.
Dan Borthwick education
Ma, Computer Science
Mres, Computer Vision, Image Processing, Graphics & Simulation
Frequently asked questions about Dan Borthwick
Quick answers generated from the profile data available on this page.
What company does Dan Borthwick work for?
Dan Borthwick works for NiceGit.
What is Dan Borthwick's role at NiceGit?
Dan Borthwick is listed as Founder at NiceGit.
What is Dan Borthwick's email address?
AeroLeads has found 1 work email signal at @mindsethealth.com for Dan Borthwick at NiceGit.
What is Dan Borthwick's phone number?
AeroLeads has found 2 phone signal(s) with area code 141 for Dan Borthwick at NiceGit.
Where is Dan Borthwick based?
Dan Borthwick is based in Greater Melbourne Area, Australia while working with NiceGit.
What companies has Dan Borthwick worked for?
Dan Borthwick has worked for Nicegit, Mindset Health, Self Employed, Pearlii, and Liminal Vr.
How can I contact Dan Borthwick?
You can use AeroLeads to view verified contact signals for Dan Borthwick at NiceGit, including work email, phone, and LinkedIn data when available.
What schools did Dan Borthwick attend?
Dan Borthwick holds Ma, Computer Science from University Of Cambridge.
What skills is Dan Borthwick known for?
Dan Borthwick is listed with skills including Video Games, Computer Graphics, Social Games, Mmo, Game Design, Game Development, Mobile Devices, and Social Networking.
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