Dan Bunting Email and Phone Number
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When he was young, Bunting dreamed of becoming an architect, inspired by the idea of creating spaces that brought people together, sparked their curiosity, and filled them with joy. That same passion for building has fueled his career in creating blockbuster interactive experiences, nurturing top-performing product franchises, and leading world-class teams. Throughout this time, Bunting has used storytelling as his quintessential building material. He understands that stories have a unique ability to connect people with purpose, paint a picture of possibilities, and inspire teams around a clear vision.A proven game development executive, Bunting has more than two decades of experience, including 19 years building successful teams and games at Treyarch Studios, a wholly owned subsidiary of Activision Blizzard. At Treyarch, he was a key leader on the Call of Duty: Black Ops series and guided it through many successes, from its introduction in 2010 to its present signature status in the industry.Bunting co-led teams of 400+ in-house developers and extensive outsourced teams around the globe and oversaw production budgets of well over $100 million per cycle, with releases every 2-3 years that regularly generated more than $1B in annual revenue.Under his leadership, Treyarch had one of the strongest retention levels in the industry: ~50% of full-time team members worked at the studio 10 years or more, a testament to employee satisfaction and investment in the team's long-term success. Bunting spearheaded studio culture initiatives, including developing a roadmap with concrete KPIs and goals towards improving diversity, equity, and inclusion.He served as one of a handful of studio leaders involved in steering the Call of Duty franchise towards future growth and adaptation to a changing industry landscape. He led his team through significant late-cycle pivots when shifts were made to adapt to changes in the marketplace. Skilled in change management, Bunting guided the organization through business and development model transitions: from boxed product to games-as-a-service, from premium to free-to-play, from in-office to remote work, and from cyclically scaling development to stable year-round staffing in support of the larger franchise.Throughout his career, Bunting has been privileged to work with incredible talent and on projects that allow him to pursue his native curiosity and his mission to help others achieve their potential. He believes that success comes from constant listening, learning, and embracing unexpected opportunities.
1Am Gaming
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Venture Partner1Am Gaming Jun 2024 - Present -
Founder, Investor & Strategic AdvisorReady Up Games Nov 2021 - PresentLos Angeles, Ca, UsAdvising | Investing | FundraisingOffering advisory, investment & fundraising for businesses in the games and adjacent industries. With over 20 years of experience in games and entertainment, I bring to the table a deep well of knowledge in almost all aspects of the games business with a particular focus on game development, team building & restructuring, creative direction & connecting with the right market, production & scheduling best practices and marketing - soup to nuts bringing an idea to life and connecting it with the world. Additionally, I utilize my vast network within the games industry to connect founders with the people who will make a difference in their business.Offering angel investments to qualified start-ups in pre-seed and seed rounds of funding.For inquiries or a consultation, visit https://www.readyup.games -
Co-Studio HeadTreyarch Jan 2017 - Nov 2021Los Angeles, California, UsStudio Executive who co-led a 400+ person team through two release cycles and ongoing live ops, with deep creative focus on the teams of design, art, animation, sound, narrative, and creative direction, and deep business focus on marketing, PR, social media, and eSports strategy and execution. Oversaw studio organizational restructuring for streamlined workflow pipelines and improved people culture, in addition to a significant large-scale tech transition, while also shifting the team to a full work-from-home structure during a release year.Call of Duty: Black Ops Cold WarCall of Duty: Black Ops 4 -
Game DirectorTreyarch Jan 2013 - Dec 2016Los Angeles, California, UsWorked with creative team leads to develop the overarching vision for the game, and led teams of designers, writers, artists, engineers, producers, animators, and sound designers in bringing the game vision to life. During the post-launch years, partnered with the other principals and key leadership at studio to transform the launch experience into a games-as-a-service platform with robust social, commerce, and eSports/competition systems, and suite of compelling content to keep players engaged, setting a long-lasting benchmark in the franchise for sustained engagement and record-setting new user acquisition month-over-month.Call of Duty: Black Ops III -
Director, OnlineTreyarch Jan 2011 - Dec 2012Los Angeles, California, UsOversaw all aspects of development for multiplayer and online gameplay, including social, engagement, and competition systems, along with weapons, characters, vehicles, and combat systems development for the overall game.Call of Duty: Black Ops IICall of Duty: Black Ops -
Senior ProducerTreyarch Jan 2009 - Dec 2010Los Angeles, California, UsCall of Duty: Black Ops -
ProducerTreyarch Oct 2005 - Dec 2008Los Angeles, California, UsCall of Duty: World at WarCall of Duty 3 -
Associate ProducerTreyarch May 2003 - Sep 2005Los Angeles, California, UsCall of Duty 2: Big Red OneDead Rush (canceled) -
Coordinating ProducerFx Networks Oct 2000 - Apr 2003UsManaged production in the creation of on-air promotions, behind-the-scenes shorts, full-length documentaries, and graphics packages in promotion of the network and its programming, including production schedules, sourcing and scheduling of talent, transcription, travel arrangements, recording, filming and post-production services.Emmy / Golden Globe Award-winning "The Shield": "Black & White" launch campaign; Silver Statuette, Telly Awards 2002 Emmy-nominated / Golden Globe Award-winning "Nip/Tuck": series & seasonal launch campaigns, episodics, image spots, talent interviews Lucky (original series)Son of the Beach (original series)A Glimpse of Hell (original movie)Big Shot: Confessions of a Campus Bookie (original movie)The Sight (original movie) -
Production CoordinatorFx Networks Jun 1999 - Sep 2000UsOn-Air Promotions & Creative Services -
Production AssistantFx Networks Jan 1999 - Jun 1999Us -
Design InternAnimation World Network Jan 1999 - Mar 1999Us
Dan Bunting Education Details
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University Of OklahomaBachelors Degree In Literature | Minor Degrees In Philosophy & Spanish -
Universidad De Santiago De CompostelaStudy Abroad Program In Spanish Language Immersion
Frequently Asked Questions about Dan Bunting
What company does Dan Bunting work for?
Dan Bunting works for 1am Gaming
What is Dan Bunting's role at the current company?
Dan Bunting's current role is 1AM Gaming Venture Partner | Angel Investor | Strategic Advisor | Former Studio Head of Treyarch Studios & Call of Duty Game Director.
What is Dan Bunting's email address?
Dan Bunting's email address is da****@****ail.com
What is Dan Bunting's direct phone number?
Dan Bunting's direct phone number is +190871*****
What schools did Dan Bunting attend?
Dan Bunting attended University Of Oklahoma, Universidad De Santiago De Compostela.
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