Daniel-Cristian Chira Email & Phone Number
Who is Daniel-Cristian Chira? Overview
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Daniel-Cristian Chira is listed as Lead Level Designer at Reissad Studio, based in Cluj-Napoca, Cluj, Romania. AeroLeads shows a matched LinkedIn profile for Daniel-Cristian Chira.
Daniel-Cristian Chira previously worked as Level Artist at Team From Earth and Level Artist at Room 8 Studio. Daniel-Cristian Chira holds Geography And Cartography from Universitatea „Babeș-Bolyai” Din Cluj-Napoca.
Email format at Reissad Studio
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About Daniel-Cristian Chira
As a 3D level artist, I specialize in creating immersive environments for games and simulations using software such as Unreal Engine and Blender. With a keen eye for detail and a passion for storytelling, I bring virtual worlds to life through the use of lighting, textures, and interactive elements. I thrive on collaborating with multidisciplinary teams and am always seeking new challenges to push the boundaries of what is possible in the realm of 3D art.
Daniel-Cristian Chira's current company
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Daniel-Cristian Chira work experience
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Level Artist
CurrentAs a Level Artist, my responsibilities are:- Integrate and build assets in the engine to set and dress a polished scene with a focus on mood and storytelling- Understand and balance the artistic and gameplay direction and technical constraints of the project- Deliver art that meets or exceeds quality expectations, and adheres to specifications, estimations, and delivery schedules- Actively participate in the feedback loop by accepting feedback and providing feedback within the team- Ensure assets meet the technical and visual standards of the game by requesting the improvement of assets or additional props to Environment Artists- Work closely with the Art Director and Lead Artists to understand creative and production goals and achieve them by following the provided guidance- Operate with a high degree of autonomy within an established pipeline and team ethics- Follow management standards such as time tracking, team meetings, regular submissions, etc- Report to the producer on the current status of tasks, time spent, deadlines, and participate in production planning- Work together with other artists in the studio to achieve project goals effectively
Level Artist
As a Level Artist, my responsibilities were:- Assembling scenes from ready-made assets, according to the description and scenarios- Creation of PBR materials for models- Creation of assets and environment according to the given concepts and requirements- Working with stage lighting- Optimization of finished objects in accordance with the specified technical constraints- Working with game engines- Strictly following the internal and external guidelines, feedbacks and technical requirements- Taking part in project retrospectives and proposing improvements- Sociability and ability to work in a team
Level Designer/Lighting Artist
As a Level Designer, my responsibilities were:- Interpret the original concept of the game as briefed by the Game Designer- Work from storyboards to create the level structure- Write document listing assets, objectives, and layout of each level- Sketch and map out each level- Scene dressing ( props, foliage) following real locations as reference- Render each level to 3D environment- Plot and map out sequences of action within the level- Create entry and exit points for each level- Determine where the player will encounter characters & objects within the levelAs a Lighting Artist, my responsibilities were:- Taking game scenes and lighting them to both a creative and technical brief.- Help to drive narrative storytelling through effective use of color, light, and mood.- Using lighting to help convey emotional experiences.- Working closely with the art team to improve workflows and processes.- Collaborating with other disciplines such as 3D modelers and VFX artists and graphics programmers to create great AAA game experiences.
Environment Artist
As an Environment Artist, my responsibilities were:-Work from storyboards to create the level structure.Interpret the original concept of the game as briefed by the Director.-Sketch and map out each level.-Research game plot and subject matter to create accurate and compelling environments.-Create and refine geometry to create optimized maps.-Ensure balance between game aesthetics and technical limitations.-Work closely with project leads to identify and resolve issues.
Ar Analyst
As an Accounts Receivable Analyst, my responsibilities were:- Confirms pricing and acknowledges order entry within a timely manner. Ensures proper invoicing of accounts by verifying and confirming customer pricing, payment terms, and address.- Ensure data entry accuracy including pricing, product codes, case counts, and dates of all customer orders.- Maintain customer profile database.- Coordinates between credit, accounting, and customer on any discrepancies on invoicing, material and freight.- Processes all daily orders- Maintain customer profile database.
Junior Collection Specialist
As a Junior Collection Specialist, my responsibilities were:- Daily monitor the customer accounts in my assigned portfolio to identify invoices that have become overdue and reach out to customers to ask them about these invoices.- Timely and accurately submit all customer-specific documentation requirements to secure payment.- Take proactive actions to encourage timely customer payments by sending statements to customers and developing a professional relationship with the customer’s AP team.- Timely research all disputes/short-payments/credits brought to my attention by the cash application team or by the customer.- Timely act upon the resolution of identified customer disputes by either reaching out to order management, sales reps or tax team.- Timely escalate the resolution of identified customer disputes for which I have not achieved traction, by following up with the senior collector.- Daily update each account/invoice status and collection efforts in the collection system.Work cooperatively with cash application team resolve/properly apply any unapplied cash.- Participate in ad hoc projects and prepare ad hoc analysis as required.
Daniel-Cristian Chira education
Geography And Cartography
Education record
Frequently asked questions about Daniel-Cristian Chira
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What company does Daniel-Cristian Chira work for?
Daniel-Cristian Chira works for Reissad Studio.
What is Daniel-Cristian Chira's role at Reissad Studio?
Daniel-Cristian Chira is listed as Lead Level Designer at Reissad Studio.
Where is Daniel-Cristian Chira based?
Daniel-Cristian Chira is based in Cluj-Napoca, Cluj, Romania while working with Reissad Studio.
What companies has Daniel-Cristian Chira worked for?
Daniel-Cristian Chira has worked for Reissad Studio, Team From Earth, Room 8 Studio, 3D Cityscapes, and Ume.
How can I contact Daniel-Cristian Chira?
You can use AeroLeads to view verified contact signals for Daniel-Cristian Chira at Reissad Studio, including work email, phone, and LinkedIn data when available.
What schools did Daniel-Cristian Chira attend?
Daniel-Cristian Chira holds Geography And Cartography from Universitatea „Babeș-Bolyai” Din Cluj-Napoca.
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