Daniel Robbins Email and Phone Number
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I'm a Principal Designer who works on strategy and partnerships across all of the 3D/AR/VR/GenerativeAI projects at Adobe, including Substance and Aero. Prior to Adobe, I was a Product Designer on the Meta Horizon Worlds team, primarily focused on Integrity and the Creator Community. Before Meta, I was a Principal UX Designer at HTC where I guided the UX strategy for AR projects and proposed ethical interventions for social VR. I was a founding member of Seattle mobile VR startup Visual Vocal, was the first Strategy Director at award winning design agency Artefact, and capped a long tenure at Microsoft Research by helping bring the Microsoft Envisioning Center to life. My holistic designs are informed by universal human needs, societal trends, and a desire to bring more irreverence, equity, joy, magic, and beauty into the world. I avidly mentor people from underrepresented groups who are entering the design field. I have a very large collection of sculpture supplies and I was the proud owner of two broken down artcars. • PORTFOLIO: http://bit.ly/danwork • RESUME: http://bit.ly/dcr-resume-PDF • VR/AR PROJECTS: https://bit.ly/danvrar • ART: http://bit.ly/dcr-art-sway • PUBLICATIONS & PATENTS: http://bit.ly/dcr_pubs-patents
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Principal Designer, 3DAdobe Jul 2022 - PresentSan Jose, Ca, UsI am in a brand new role at Adobe, as a Principal Designer, working across a suite of 3D projects including the Substance and Aero products, with a focus on bringing forward GenAI capabilities. My charter is to drive cross-product initiatives and help create new strategic collaborations with Adobe's partners. I also intend to bring along my passion for kindness, integrity, diversity, and justice. -
Career TransitionCareer Break Jun 2022 - Jul 2022I feel so much gratitude that I get some time to recharge before I start my new position.
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Product Designer - Horizon WorldsMeta Nov 2020 - Jun 2022Menlo Park, Ca, Us- Designed key flows for social connection, world discovery, and Integrity (safety and inclusion)- Created worlds for external competitions; produced virtual Superbowl auction event in-world; hosted external creator Q&As- Contributed to UI Design systems library -
Principal Ui Designer: Vr/ArHtc Vive May 2017 - Jun 2020Xindian District, New Taipei City, Tw- Created high-fidelity mockups in Figma, Adobe XD, Unity to explore new system UI for collaboration in AR/VR- Led AR (Augmented Reality) UX design: UI framework, use cases, scenario identification, tech evaluation, and hand/finger interactions design- Crafted hardware requirements for a new class of HMD for pass-through AR- Defined overall scope, requirements, features, and UX for future of social VR (Virtual Reality)- Coordinated collaboration with external partner, VRChat for social VR projects- Designed interventions to curb toxicity in social VR and coordinating future avatar demonstrations- Provided trends and tech analysis for ongoing future envisioning projects- Vetted potential technology partners- Authored novel patents around social VR -
AdvisorVisual Vocal Apr 2017 - Jan 2020Seattle, Wa, Us- advise company on current market trends- provide feedback on product direction- consult on user interface design decisions -
Vr Interaction ArchitectVisual Vocal Apr 2016 - Apr 2017Seattle, Wa, Us• Create new ways for people to share, explore, and ultimately make informed design decisions by using some of the newest developments in mobile virtual reality• Responsibilities for design, specification, and other key tasks related to thelook, feel, function, and spirit of the company• Propose and evangelize novel combinations of interaction patterns, storytelling, and contextual explorations• Define simple and easily learnable interaction patterns that encompass selection and annotation in digital 3D spaces and natural interaction with both voice and touch -
Strategy DirectorArtefact 2015 - 2016Seattle, Wa, Us- Collaborated with multiple project teams to help elevate the creative, user, and business impact Artefact’s client work- Identified business opportunities for a global semiconductor company by researching sensors and context-aware computing- Expanded product planning differentiation of a major consumer electronics manufacturer via analysis of societal trends- Raised the profile of our company by researching and writing whitepapers on the future of healthcare and computer vision -
Program ManagerMicrosoft Jan 2013 - Jun 2015Redmond, Washington, Us- Built VIP partnerships through my curation of compelling technologies from across research labs for the Envisioning Center- Produced highly rated VP keynotes at MGXFY14/15 and Faculty Summit 2014 and experience at Maker Faire New York 2013- Secured and managed budgets, vendors, and suppliers for fast-paced trade-shows and high-end construction build-outs- Fostered relationships across the company by orchestrating workshops on the future of education and ambient intelligence- Rapidly scoped, designed, and fabricated enclosures for a functional Internet of Things home hub used in partner meetings -
Ux DesignerMicrosoft Sep 2008 - Dec 2012Redmond, Washington, Us- Transferred interaction techniques from research lab into shipping product group- Improved user access to controls, styles, media, behaviors, and effects by creating a flexible new UI for the Assets Panel- Sped up common user workflow patterns by collaborating with key developer on research and visualization of custom telemetry -
Ux Research DesignerMicrosoft Jan 1997 - Sep 2008Redmond, Washington, Us- Protected and advanced corporate IP by participation in forward-action briefings, filings, office actions, and prior art research- Transferred significant IP to INRIX that incorporated my novel designs for map navigation and traffic pattern visualization- Influenced Windows desktop search interface by designing and evangelizing Phlat desktop search and filtering UI- Shipped my visual programming interface refinements in Kodu and Project Spark 3D game builders- Demonstrated viability of Surface V1 by prototyping first multi-user, touch enabled Paint, Shell, and Pinball applications -
Ui DesignerMicrosoft Sep 1995 - Jan 1997Redmond, Washington, Us• Made mockups and interactive prototypes of new professional authoring tool features including visual programing and event editing -
Ui Designer (Consultant)Avid Technology Sep 1994 - Aug 1995Burlington, Ma, Us3D UI Design Consultant for their first 3D video editing effects package. -
Research AssistantBrown University Computer Graphics Group Sep 1987 - Jul 1995Providence, Rhode Island, Us• Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit• Defined prototype 3D interactive illustration: Creature Construction Set• Designed high-end video conferencing and editing system for NSF Science and Technology Center• Drawings for Computer Graphics: Principles and Practice (Foley -
Level DesignerAny Channel Jan 1994 - Jan 1995• Level Designer for "Po'd" console video game (Playstation, 3DO)
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Exhibits Design InternSmithsonian Institution, Museum Of Natural History Jun 1984 - Aug 1984Washington, Dc, UsExhibition Design, Silkscreen, Exhibit Maintenance -
Exhibits Design InternSmithsonian American Art Museum Jun 1982 - Aug 1982Washington, D.C., UsExhibition Design, Silkscreen, Exhibit Maintenance
Daniel Robbins Education Details
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Brown UniversityVisual Arts -
Leadership TomorrowServant Leadership And Community Service -
Rhode Island School Of DesignIndustrial And Product Design
Frequently Asked Questions about Daniel Robbins
What company does Daniel Robbins work for?
Daniel Robbins works for Adobe
What is Daniel Robbins's role at the current company?
Daniel Robbins's current role is Gen AI + 3D/VR/AR Design @ Adobe (ex-Meta/Facebook, Microsoft, & HTC): Spatial Design, Equity, Ethics.
What is Daniel Robbins's email address?
Daniel Robbins's email address is da****@****ive.com
What is Daniel Robbins's direct phone number?
Daniel Robbins's direct phone number is +120689*****
What schools did Daniel Robbins attend?
Daniel Robbins attended Brown University, Leadership Tomorrow, Rhode Island School Of Design.
Who are Daniel Robbins's colleagues?
Daniel Robbins's colleagues are Vinith V Vinith, Muh Amad, Vedprakash Dewangan, Guru Deepak Hubli, Mehak Verma, Mac Thomson, Siddharth Jain.
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