Daniel Robbins

Daniel Robbins Email and Phone Number

Gen AI + 3D/VR/AR Design @ Adobe (ex-Meta/Facebook, Microsoft, & HTC): Spatial Design, Equity, Ethics @ Adobe
345 Park Avenue
Daniel Robbins's Location
Seattle, Washington, United States, United States
Daniel Robbins's Contact Details
About Daniel Robbins

I'm a Principal Designer who works on strategy and partnerships across all of the 3D/AR/VR/GenerativeAI projects at Adobe, including Substance and Aero. Prior to Adobe, I was a Product Designer on the Meta Horizon Worlds team, primarily focused on Integrity and the Creator Community. Before Meta, I was a Principal UX Designer at HTC where I guided the UX strategy for AR projects and proposed ethical interventions for social VR. I was a founding member of Seattle mobile VR startup Visual Vocal, was the first Strategy Director at award winning design agency Artefact, and capped a long tenure at Microsoft Research by helping bring the  Microsoft Envisioning Center to life. My holistic designs are informed by universal human needs, societal trends, and a desire to bring more irreverence, equity, joy, magic, and beauty into the world. I avidly mentor people from underrepresented groups who are entering the design field. I have a very large collection of sculpture supplies and I was the proud owner of two broken down artcars. • PORTFOLIO: http://bit.ly/danwork • RESUME: http://bit.ly/dcr-resume-PDF • VR/AR PROJECTS: https://bit.ly/danvrar • ART: http://bit.ly/dcr-art-sway • PUBLICATIONS & PATENTS: http://bit.ly/dcr_pubs-patents

Daniel Robbins's Current Company Details
Adobe

Adobe

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Gen AI + 3D/VR/AR Design @ Adobe (ex-Meta/Facebook, Microsoft, & HTC): Spatial Design, Equity, Ethics
345 Park Avenue
Website:
adobe.com
Employees:
51
Daniel Robbins Work Experience Details
  • Adobe
    Principal Designer, 3D
    Adobe Jul 2022 - Present
    San Jose, Ca, Us
    I am in a brand new role at Adobe, as a Principal Designer, working across a suite of 3D projects including the Substance and Aero products, with a focus on bringing forward GenAI capabilities. My charter is to drive cross-product initiatives and help create new strategic collaborations with Adobe's partners. I also intend to bring along my passion for kindness, integrity, diversity, and justice.
  • Career Break
    Career Transition
    Career Break Jun 2022 - Jul 2022
    I feel so much gratitude that I get some time to recharge before I start my new position.
  • Meta
    Product Designer - Horizon Worlds
    Meta Nov 2020 - Jun 2022
    Menlo Park, Ca, Us
    - Designed key flows for social connection, world discovery, and Integrity (safety and inclusion)- Created worlds for external competitions; produced virtual Superbowl auction event in-world; hosted external creator Q&As- Contributed to UI Design systems library
  • Htc Vive
    Principal Ui Designer: Vr/Ar
    Htc Vive May 2017 - Jun 2020
    Xindian District, New Taipei City, Tw
    - Created high-fidelity mockups in Figma, Adobe XD, Unity to explore new system UI for collaboration in AR/VR- Led AR (Augmented Reality) UX design: UI framework, use cases, scenario identification, tech evaluation, and hand/finger interactions design- Crafted hardware requirements for a new class of HMD for pass-through AR- Defined overall scope, requirements, features, and UX for future of social VR (Virtual Reality)- Coordinated collaboration with external partner, VRChat for social VR projects- Designed interventions to curb toxicity in social VR and coordinating future avatar demonstrations- Provided trends and tech analysis for ongoing future envisioning projects- Vetted potential technology partners- Authored novel patents around social VR
  • Visual Vocal
    Advisor
    Visual Vocal Apr 2017 - Jan 2020
    Seattle, Wa, Us
    - advise company on current market trends- provide feedback on product direction- consult on user interface design decisions
  • Visual Vocal
    Vr Interaction Architect
    Visual Vocal Apr 2016 - Apr 2017
    Seattle, Wa, Us
    • Create new ways for people to share, explore, and ultimately make informed design decisions by using some of the newest developments in mobile virtual reality• Responsibilities for design, specification, and other key tasks related to thelook, feel, function, and spirit of the company• Propose and evangelize novel combinations of interaction patterns, storytelling, and contextual explorations• Define simple and easily learnable interaction patterns that encompass selection and annotation in digital 3D spaces and natural interaction with both voice and touch
  • Artefact
    Strategy Director
    Artefact 2015 - 2016
    Seattle, Wa, Us
    - Collaborated with multiple project teams to help elevate the creative, user, and business impact Artefact’s client work- Identified business opportunities for a global semiconductor company by researching sensors and context-aware computing- Expanded product planning differentiation of a major consumer electronics manufacturer via analysis of societal trends- Raised the profile of our company by researching and writing whitepapers on the future of healthcare and computer vision
  • Microsoft
    Program Manager
    Microsoft Jan 2013 - Jun 2015
    Redmond, Washington, Us
    - Built VIP partnerships through my curation of compelling technologies from across research labs for the Envisioning Center- Produced highly rated VP keynotes at MGXFY14/15 and Faculty Summit 2014 and experience at Maker Faire New York 2013- Secured and managed budgets, vendors, and suppliers for fast-paced trade-shows and high-end construction build-outs- Fostered relationships across the company by orchestrating workshops on the future of education and ambient intelligence- Rapidly scoped, designed, and fabricated enclosures for a functional Internet of Things home hub used in partner meetings
  • Microsoft
    Ux Designer
    Microsoft Sep 2008 - Dec 2012
    Redmond, Washington, Us
    - Transferred interaction techniques from research lab into shipping product group- Improved user access to controls, styles, media, behaviors, and effects by creating a flexible new UI for the Assets Panel- Sped up common user workflow patterns by collaborating with key developer on research and visualization of custom telemetry
  • Microsoft
    Ux Research Designer
    Microsoft Jan 1997 - Sep 2008
    Redmond, Washington, Us
    - Protected and advanced corporate IP by participation in forward-action briefings, filings, office actions, and prior art research- Transferred significant IP to INRIX that incorporated my novel designs for map navigation and traffic pattern visualization- Influenced Windows desktop search interface by designing and evangelizing Phlat desktop search and filtering UI- Shipped my visual programming interface refinements in Kodu and Project Spark 3D game builders- Demonstrated viability of Surface V1 by prototyping first multi-user, touch enabled Paint, Shell, and Pinball applications
  • Microsoft
    Ui Designer
    Microsoft Sep 1995 - Jan 1997
    Redmond, Washington, Us
    • Made mockups and interactive prototypes of new professional authoring tool features including visual programing and event editing
  • Avid Technology
    Ui Designer (Consultant)
    Avid Technology Sep 1994 - Aug 1995
    Burlington, Ma, Us
    3D UI Design Consultant for their first 3D video editing effects package.
  • Brown University Computer Graphics Group
    Research Assistant
    Brown University Computer Graphics Group Sep 1987 - Jul 1995
    Providence, Rhode Island, Us
    • Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit• Defined prototype 3D interactive illustration: Creature Construction Set• Designed high-end video conferencing and editing system for NSF Science and Technology Center• Drawings for Computer Graphics: Principles and Practice (Foley
  • Any Channel
    Level Designer
    Any Channel Jan 1994 - Jan 1995
    • Level Designer for "Po'd" console video game (Playstation, 3DO)
  • Smithsonian Institution, Museum Of Natural History
    Exhibits Design Intern
    Smithsonian Institution, Museum Of Natural History Jun 1984 - Aug 1984
    Washington, Dc, Us
    Exhibition Design, Silkscreen, Exhibit Maintenance
  • Smithsonian American Art Museum
    Exhibits Design Intern
    Smithsonian American Art Museum Jun 1982 - Aug 1982
    Washington, D.C., Us
    Exhibition Design, Silkscreen, Exhibit Maintenance

Daniel Robbins Education Details

  • Brown University
    Brown University
    Visual Arts
  • Leadership Tomorrow
    Leadership Tomorrow
    Servant Leadership And Community Service
  • Rhode Island School Of Design
    Rhode Island School Of Design
    Industrial And Product Design

Frequently Asked Questions about Daniel Robbins

What company does Daniel Robbins work for?

Daniel Robbins works for Adobe

What is Daniel Robbins's role at the current company?

Daniel Robbins's current role is Gen AI + 3D/VR/AR Design @ Adobe (ex-Meta/Facebook, Microsoft, & HTC): Spatial Design, Equity, Ethics.

What is Daniel Robbins's email address?

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What schools did Daniel Robbins attend?

Daniel Robbins attended Brown University, Leadership Tomorrow, Rhode Island School Of Design.

Who are Daniel Robbins's colleagues?

Daniel Robbins's colleagues are Vinith V Vinith, Muh Amad, Vedprakash Dewangan, Guru Deepak Hubli, Mehak Verma, Mac Thomson, Siddharth Jain.

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