Dan Duncalf
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Dan Duncalf Email & Phone Number

Building Interactive Fun Digital Experiences
Location: Dublin, California, United States 10 work roles
1 work email found @f9e.com 2 phones found area 541 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 71%

Contact Signals · 1 work email · 2 phones

Work email d****@f9e.com
Direct phone (541) ***-****
LinkedIn Profile matched
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Role
Building Interactive Fun Digital Experiences
Location
Dublin, California, United States

Who is Dan Duncalf? Overview

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Dan Duncalf is listed as Building Interactive Fun Digital Experiences based in Dublin, California, United States. AeroLeads shows a work email signal at f9e.com, phone signal with area code 541, and a matched LinkedIn profile for Dan Duncalf.

Dan Duncalf previously worked as Staff Engineer & Architect at Mckinsey & Company and CTO at Fresvii.

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{first}@f9e.com
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Profile bio

About Dan Duncalf

I've been in Game Development for many years, in many capacities from top leadership of CEO/CTO to front line engine developer, and interface creator. I've built, and sold a successful company still in operation today. Since 2008 working in cloud, web technologies and mobile technologies, with over twenty years experience in boxed products, engines, and shared API's. I'm skilled at integrating product people, technical people, and creating consistent visions to execute, test and deploy against. My technical knowledge is deep, and I have a passion for performance, and 3D. I am a strong believer in tools and metrics as a method to empower subject matter experts to realize, and execute against their own plans.Platforms, I've built and consumed. And now in more recent times, the art is in choosing, integrating, and maintaining them. I can work with product, and other stake holders, to help drive and define the desired customer experience. I can provide the leadership to evaluate, and execute against that definition with multiple platforms, service providers, channels, and tech stacks.

Listed skills include Game Development, Video Games, Software Development, Mobile Devices, and 29 others.

10 roles · 41 years

Dan Duncalf work experience

A career timeline built from the work history available for this profile.

Staff Engineer & Architect

Mckinsey & Company

Southern California Office (La)

May 2016 - Oct 2018

Cto

Fresvii

Redwood City, Ca

Making back end services for game app developers. Low barrier social network signon's and authorization. Private social network. Voice chat. User data and account management both structured, and unstructured. Push notifications, etc... if you want a mobile service, and we don't offer it... let me know.

Aug 2014 - May 2016

Director, Technology

Palo Alto

I was hired into the Playdom group central services, overseeing mobile social central tools development, on both Android and iOS. Tools included social channel integration, animation systems, and other client side implementations communicating to custom back end services. Hosting biweekly Unity dev leads, in a technology/knowledge sharing get together. Drove a client side quality initiative.

Sep 2013 - May 2014

Vice President Of Engineering

This isn't any wimpy 2D social networking game you have seen before, this is full physics real time 3D RACING. Free to play, virtual goods. Our back end is ruby on rails, with MySQL, AngularJS, JQuery on Ngnix. The client side is C++, DirectX, and WebKit. Mastermind behind internal tools for server, customer, and channel management. Managed development on three continents, as well as QA.

Nov 2011 - Sep 2013

President

Threadbull

Director of Technology for hire. Clients have included OnLive, World Famous, Microsoft, and others. Video streaming UI/UX. Game Development. Web Development. GPU development. Advertising and marketing channel management. Special emphasis on high performance graphics, multi-threading, and media streaming.

Apr 2008 - Mar 2012

Senior Vice President Of Technology

Kirkland, Wa

Ensure consistent and high quality execution, of video games across all platforms, and studios. Oversaw technical due diligence on all potential acquisition targets. Integrated technology teams, into the "Corporate" way. Soup to nuts creation of Corporate WAN across 10 different locations. Unified source, and asset control corporate wide. Facilitated and encouraged cross studio collaboration, and resource management. Company size peaked a little over 900 employees (around 1/3 were Engineers), shipping 50 Sku's per year.

Apr 2005 - Mar 2008

Ceo

Co-Founder, and Co-Owner of a bootstrapped professional games as a service company, that still exists to this day. I was the strategic, cultural, and functional leader. Developed strategy of going after 3D animation technology, while the rest of the world focused on the creation of 3D worlds, and portal systems. Helped Microsoft launch the XBox, doing 80% of the demo's for it's unveiling. Negotiated all contracts, leases, and royalty agreements. Launched the Godzilla Franchise for Atari.On the business side of things, worked through a couple different exit strategy scenarios, and was one of the founding companies of Foundation 9 Entertainment. At which point, I hired and trained my replacement.

Oct 1999 - Apr 2005

Various

Led R&D, Producer and Lead Programmer on Front Page Sports line, Lead on Outpost II, worked on 3D libraries for flight sims, Wrote all the graphics and rendering code for Outpost II, did software texture mapping of numbers on players in Front Page Sports football pro. Wrote a glide rendering engine (no hardware acceleration). Most importantly convinced Dan White and several other employees to leave and form Pipeworks Software.

1994 - 1999 ~5 yrs

President

Code To Go

San Francisco Bay Area

Owner, and founder. Biz-Dev and Lead-Dev. Developed the Game Gear development system, Disney's Coaster, Berkley System's After Dark for Dos, Sega's PC version of Turbo Outrun, plus many more game titles. Also worked on the 3D0 Multiplayer's 3D API's, and libraries.

1989 - 1994 ~5 yrs

Programmer

Worked on California Games, The Games Summer Edition, and the graphics libraries for the IBM PC, which included a 3D lit 256 color planar mode.

1986 - 1989 ~3 yrs
FAQ

Frequently asked questions about Dan Duncalf

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What is Dan Duncalf's role at their current company?

Dan Duncalf is listed as Building Interactive Fun Digital Experiences.

What is Dan Duncalf's email address?

AeroLeads has found 1 work email signal at @f9e.com for Dan Duncalf.

What is Dan Duncalf's phone number?

AeroLeads has found 2 phone signal(s) with area code 541 for Dan Duncalf.

Where is Dan Duncalf based?

Dan Duncalf is based in Dublin, California, United States.

What companies has Dan Duncalf worked for?

Dan Duncalf has worked for Mckinsey & Company, Fresvii, Disney Interactive Studios, Ignite Game Technologies, Inc., and Threadbull.

How can I contact Dan Duncalf?

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What skills is Dan Duncalf known for?

Dan Duncalf is listed with skills including Game Development, Video Games, Software Development, Mobile Devices, Game Design, Mobile Applications, Mobile Games, and C++.

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