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I am a Creative Director and Executive for games with over 15 years of industry experience in mobile, social, AI, and UGC platforms and have released over 20 commercial titles over that time. Having started as a production artist, I bring a visual-perspective to my approach as a creative leader with an emphasis on quality and user experience.In addition to my professional experience, I am a self-taught engineer which gives me a unique ability to bridge the gap between highly technical and visual domains to solve critical cross-discipline problems and communicate ideas across departments. I've shipped open source software used by companies like Facebook with ~100k downloads/year, frameworks for tool UI in React, and designed/implemented visual programming languages.I am very hands-on and capable of doing all the jobs necessary that I direct, and excel at growing teams from the ground up, and mentoring them to become leaders themselves.
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Senior Software EngineerRobloxSan Mateo, Ca, Us -
Co-Founder / Chief Creative OfficerIncite Interactive May 2023 - PresentCo-founded and operate an AI-first games studio on a mission to incite the best stories in games.Busy building a new kind of life-sim built on top of the world's first Agentic Game Engine.Funded by a16z's SPEEDRUN, batch 1 -
Chief Visual OfficerManticore Games Inc. Jan 2017 - May 2023San Mateo, Ca, UsAs Chief Visual Officer, I reported directly to the CEO and CCO and collaborated on executive-level planning/strategy for the company. I was responsible for overseeing all things visual for our AAA UGC platform, Core, including all Environment, Character, UI, Marketing, Brand Partnerships, Outsourcing, and First-Party Development.As employee #1 and the founding member of the art department, I've helped scale the company to over 100 employees and directly oversaw a team of over 30 artists, designers, and contractors.I oversaw and directed the production of props, VFX, environment assets, and hundreds of avatars/cosmetics to fulfill our mission to deliver rich self-expression and identity in the Metaverse.I also worked closely with product managers on the design and implementation of creator tools/features to empower an ecosystem of on-platform UGC creators, which included voxel terrain editing, kit-bash modeling, smart-material system, character customization and general UI/UX for the editor. I also directly prototyped an experimental visual programming language written with modern web technologies that compiled to Lua. -
Art DirectorZynga Sep 2012 - Dec 2016San Francisco, California, UsI was brought into Zynga with the acquisition of A Bit Lucky in 2012 as part of their New IP division. At Zynga I art directed various titles including Solstice Arena, Empires and Allies, Mountain Goat Mountain, and an unreleased iteration of Farmville Next.Later I joined the R&D division which prototyped forward-thinking concepts including VR and experimental social games. -
Lead ArtistA Bit Lucky, Inc. 2010 - Sep 2012San Mateo, UsFounding member of the art department Created in-game, concept, and UI art content Aided the hiring of new art talent Managed, directed, and tasked the art team; in-house and outsourced Defined the visual style for all games Developed / streamlined the art pipeline to maintain consistent quality and fast turn-around. Wrote 3ds Max render scripts and Photoshop scripts Designed and prototyped proprietary art and animation tools to improve work-flow and aid future games development -
Senior ArtistGlu Mobile Apr 2008 - Sep 2009San Francisco, Ca, UsCreated in-game, concept, and UI art content Lead Artist on "Family Guy: Uncensored" for mobile and iPhone Supporting Artist on "Space Monkey" for iPhone Specialized in animation for in-game sprites. Ported all art assets for a wide range of devices and screen resolutions. worked closely with IP owners for licensed game content to maintain consistent quality. Defined visual style of games as Lead. -
Junior 2D ArtistGameloft Aug 2007 - Apr 2008Paris, Paris, FrCreated in-game, concept, and UI art content Specialized in tiled backgrounds/scenes for "New York Nights 2" Created polished game mock-ups to pitch prospective titles
Dan Fessler Skills
Frequently Asked Questions about Dan Fessler
What company does Dan Fessler work for?
Dan Fessler works for Roblox
What is Dan Fessler's role at the current company?
Dan Fessler's current role is Senior Software Engineer.
What is Dan Fessler's email address?
Dan Fessler's email address is fe****@****ail.com
What is Dan Fessler's direct phone number?
Dan Fessler's direct phone number is +176098*****
What skills is Dan Fessler known for?
Dan Fessler has skills like Art, Graphic Design, Photoshop, Graphics, Animation, Character Design, Computer Graphics, 2d, Character Animation, Concept Design, Traditional Animation, Digital Illustration.
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