Daniel Hagerty Email & Phone Number
@ea.com
5 phones found area 310, 949, and 650
LinkedIn matched
Who is Daniel Hagerty? Overview
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Daniel Hagerty is listed as Director of Advertising Operations at Electronic Arts (EA), a with 34905 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 310, 949, 650, and a matched LinkedIn profile for Daniel Hagerty.
Daniel Hagerty previously worked as Founder at Dwh Consulting and Senior Producer/Lead Producer at Electronic Arts (Ea). Daniel Hagerty holds Bachelor Of Science - Bs, Management (Coursework) from Pepperdine Graziadio Business School.
Email format at Electronic Arts (EA)
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AeroLeads found 2 current-domain work email signals for Daniel Hagerty. Compare company email patterns before reaching out.
About Daniel Hagerty
I am an adaptable and proactive director with over 15 years of robust program management and operations experience in B2C tech, software, and entertainment industries. I steer profitable, multi-million-dollar businesses across diverse technology platforms, excelling in stakeholder management and team leadership. I drive organizational growth and evolution through effective change management, project oversight, and strategic solutions. As a lifelong learner, I am committed to designing innovative process and workflow enhancements with a focus on long-term sustainability and scalability.Skills & Expertise- Business Operations & Strategy- Product Leadership- Program & Project Management- Operational Optimization- Stakeholder Engagement- Cross-functional Leadership- Change Management- Team Development- Process Improvement & Frameworks- Strategic Partnerships- Risk Management- Project Roadmaps & KPIs
Listed skills include Mobile Games, Video Games, Xbox 360, Ps3, and 45 others.
Daniel Hagerty's current company
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Daniel Hagerty work experience
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Founder
Current
Director Of Advertising Operations
Led implementation and optimization of ad products across a diverse portfolio of more than 20 mobile products, collaborated closely with Product teams and ad partners to integrate innovative ad formats, served as a strategic leader in cross-functional operations and program management with more than 20 teams globally.
Senior Producer/Lead Producer
Owned a $25M annual portfolio consisting of 7 mobile titles, featuring the successful The Simpsons Tapped Out — guiding the operations and performance of each product. Led internal and external development teams of 20+ to produce 60+ content updates per year, ensuring timely delivery of product updates. Managed external stakeholders (Disney/Fox, Gracie Films, Simpsons Animation) and internal stakeholder relationships (Marketing, Publishing, Legal, Customer Service, Consumer Insights); cultivating strong partnerships and acting as a central point of contact for all groups.
Senior Producer
Concurrently spearheaded Design, Engineering, and Product Management for multiple internal and external Unity-based mobile development teams, driving operational innovation and optimizing key processes. Managed internal IP stakeholder relationships, including Walt Disney Animation Studios and Pixar; ensuring adherence to brand guidelines and creative vision, and fostering collaborative design. Successfully launched and shipped 6 award-winning mobile games, including Wreck-it Ralph, Temple Run: Brave, and Mittens — recognized for contributions to the commercial success of the titles.
Producer
Led 2 free-to-play kid’s MMO projects in separate stages of development — overseeing strategic planning and agile methodologies, maintaining budget alignment, timeline adherence, and cross-team collaboration. Managed both internal and external development resources across multiple time zones, leveraging strong organizational skills, synchronizing workflows across teams, and streamlining communications between stakeholders. Drove the shipping of high-profile Sesame Street games for Nintendo Wii and DS, leading project and product management efforts, and delivering on schedule.
Producer
Directed multiple internal and external development teams across several platforms, including Nintendo Wii, Nintendo DSi, Xbox 360 Kinect, Sony PlayStation 2. Supervised franchise development and game concepting for a newly established casual games studio. Developed and shipped multiple products such as Medal of Honor Vanguard, Smarty Pants, Brain Quest, and GI Joe.
Producer
Wolfenstein, Xbox 360, Playstation 3, PC. (released 9/2009)DOOM for the Xbox 360 Live Arcade (released 9/2006)Call of Duty
Associate Producer
- Call of Duty (PC), Star Trek Elite Force II (PC)- Handled localizations for 10 territories, and was primary production contact for QA.- Released several Star Trek-related projects, including the official Star Trek Gaming Website (no longer active) and two Star Trek WAP games.
Game Designer
Wrote and edited all in-game text (approx. 175,000 words) for Call To Power II, including tutorial text, Great Library text, diplomacy systemContributed to the design of game systemsWrote and edited game documentation
Quality Assurance Project Lead
Designed test plans and directly managed test teams of up to 25 testers.Contributed to departmental policy changesProjects highlights: Quake III Arena (all releases), Toy Story 2 (localizations), Quake II (MacOS), Tony Hawk Pro Skater (US PSX Demo), Heavy Gear II (OEMs and demos)
Senior Tester And Tester, Quality Assurance
Tested and trained new testers through a range of PC, Macintosh and console titles.
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Gabriela Bohorquez Ramirez
Colleague at Electronic Arts (Ea)Bogota, D.C., Capital District, Colombia
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Andrew Garton
Colleague at Electronic Arts (Ea)Galway, County Galway, Ireland
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Thirumurugan. Vc
Colleague at Electronic Arts (Ea)Thanjavur, Tamil Nadu, India
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EA
Eric Anderson
Colleague at Electronic Arts (Ea)Chicago, Illinois, United States
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Bashir Ahmad
Colleague at Electronic Arts (Ea)Kabul, Kabul Province, Afghanistan
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Nelly Ciko
Colleague at Electronic Arts (Ea)Johore, Malaysia
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Thein Tip
Colleague at Electronic Arts (Ea)Myanmar
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Daquaris Chadwick
Colleague at Electronic Arts (Ea)Oviedo, Florida, United States
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Adem Akcam
Colleague at Electronic Arts (Ea)Türkiye, Turkey
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Nathan Jensby
Colleague at Electronic Arts (Ea)Austin, Texas, United States
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Daniel Hagerty education
Bachelor Of Science - Bs, Management (Coursework)
Music Performance (Coursework)
Frequently asked questions about Daniel Hagerty
Quick answers generated from the profile data available on this page.
What company does Daniel Hagerty work for?
Daniel Hagerty works for Electronic Arts (EA).
What is Daniel Hagerty's role at Electronic Arts (EA)?
Daniel Hagerty is listed as Director of Advertising Operations at Electronic Arts (EA).
What is Daniel Hagerty's email address?
AeroLeads has found 2 work email signals at @ea.com for Daniel Hagerty at Electronic Arts (EA).
What is Daniel Hagerty's phone number?
AeroLeads has found 5 phone signal(s) with area code 310, 949, 650 for Daniel Hagerty at Electronic Arts (EA).
Where is Daniel Hagerty based?
Daniel Hagerty is based in Los Angeles Metropolitan Area, United States while working with Electronic Arts (EA).
What companies has Daniel Hagerty worked for?
Daniel Hagerty has worked for Electronic Arts (Ea), Dwh Consulting, Disney Interactive Studios, Warner Bros. Interactive Entertainment, and Electronic Arts.
Who are Daniel Hagerty's colleagues at Electronic Arts (EA)?
Daniel Hagerty's colleagues at Electronic Arts (EA) include Gabriela Bohorquez Ramirez, Andrew Garton, Thirumurugan. Vc, Eric Anderson, and Bashir Ahmad.
How can I contact Daniel Hagerty?
You can use AeroLeads to view verified contact signals for Daniel Hagerty at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Daniel Hagerty attend?
Daniel Hagerty holds Bachelor Of Science - Bs, Management (Coursework) from Pepperdine Graziadio Business School.
What skills is Daniel Hagerty known for?
Daniel Hagerty is listed with skills including Mobile Games, Video Games, Xbox 360, Ps3, Game Design, Casual Games, Game Development, and Wii.
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