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Daniel Hagerty Email & Phone Number

Director of Advertising Operations at Electronic Arts (EA)
Location: Los Angeles Metropolitan Area, United States, United States 12 work roles 2 schools
2 work emails found @ea.com 5 phones found area 310, 949, and 650 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 5 phones

Work email d****@ea.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Advertising Operations
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Daniel Hagerty? Overview

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Quick answer

Daniel Hagerty is listed as Director of Advertising Operations at Electronic Arts (EA), a company with 34905 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 310, 949, 650, and a matched LinkedIn profile for Daniel Hagerty.

Daniel Hagerty previously worked as Founder at Dwh Consulting and Senior Producer/Lead Producer at Electronic Arts (Ea). Daniel Hagerty holds Bachelor Of Science - Bs, Management (Coursework) from Pepperdine Graziadio Business School.

Company email context

Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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AeroLeads found 2 current-domain work email signals for Daniel Hagerty. Compare company email patterns before reaching out.

Profile bio

About Daniel Hagerty

I am an adaptable and proactive director with over 15 years of robust program management and operations experience in B2C tech, software, and entertainment industries. I steer profitable, multi-million-dollar businesses across diverse technology platforms, excelling in stakeholder management and team leadership. I drive organizational growth and evolution through effective change management, project oversight, and strategic solutions. As a lifelong learner, I am committed to designing innovative process and workflow enhancements with a focus on long-term sustainability and scalability.Skills & Expertise- Business Operations & Strategy- Product Leadership- Program & Project Management- Operational Optimization- Stakeholder Engagement- Cross-functional Leadership- Change Management- Team Development- Process Improvement & Frameworks- Strategic Partnerships- Risk Management- Project Roadmaps & KPIs

Listed skills include Mobile Games, Video Games, Xbox 360, Ps3, and 45 others.

Current workplace

Daniel Hagerty's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Director of Advertising Operations
Los Angeles, CA, US
Website
Employees
34905
AeroLeads page
12 roles

Daniel Hagerty work experience

A career timeline built from the work history available for this profile.

Director Of Advertising Operations

Redwood City, CA, US

Led implementation and optimization of ad products across a diverse portfolio of more than 20 mobile products, collaborated closely with Product teams and ad partners to integrate innovative ad formats, served as a strategic leader in cross-functional operations and program management with more than 20 teams globally.

Jun 2022 - Mar 2024

Senior Producer/Lead Producer

Redwood City, CA, US

Owned a $25M annual portfolio consisting of 7 mobile titles, featuring the successful The Simpsons Tapped Out — guiding the operations and performance of each product. Led internal and external development teams of 20+ to produce 60+ content updates per year, ensuring timely delivery of product updates. Managed external stakeholders (Disney/Fox, Gracie.

Aug 2014 - Jul 2022

Senior Producer

Burbank, CA, US

Concurrently spearheaded Design, Engineering, and Product Management for multiple internal and external Unity-based mobile development teams, driving operational innovation and optimizing key processes. Managed internal IP stakeholder relationships, including Walt Disney Animation Studios and Pixar; ensuring adherence to brand guidelines and creative.

Aug 2012 - Aug 2014

Producer

Burbank, CA, US

Led 2 free-to-play kid’s MMO projects in separate stages of development — overseeing strategic planning and agile methodologies, maintaining budget alignment, timeline adherence, and cross-team collaboration. Managed both internal and external development resources across multiple time zones, leveraging strong organizational skills, synchronizing workflows.

Nov 2010 - Jul 2012

Producer

Redwood City, CA, US

Directed multiple internal and external development teams across several platforms, including Nintendo Wii, Nintendo DSi, Xbox 360 Kinect, Sony PlayStation 2. Supervised franchise development and game concepting for a newly established casual games studio. Developed and shipped multiple products such as Medal of Honor Vanguard, Smarty Pants, Brain Quest.

Nov 2006 - Mar 2010

Producer

Santa Monica, California, US

Wolfenstein, Xbox 360, Playstation 3, PC. (released 9/2009)DOOM for the Xbox 360 Live Arcade (released 9/2006)Call of Duty

Nov 2004 - Nov 2006

Associate Producer

Santa Monica, California, US

- Call of Duty (PC), Star Trek Elite Force II (PC)- Handled localizations for 10 territories, and was primary production contact for QA.- Released several Star Trek-related projects, including the official Star Trek Gaming Website (no longer active) and two Star Trek WAP games.

Nov 2000 - Nov 2004

Game Designer

Santa Monica, California, US

Wrote and edited all in-game text (approx. 175,000 words) for Call To Power II, including tutorial text, Great Library text, diplomacy systemContributed to the design of game systemsWrote and edited game documentation

Apr 2000 - Nov 2000

Quality Assurance Project Lead

Santa Monica, California, US

Designed test plans and directly managed test teams of up to 25 testers.Contributed to departmental policy changesProjects highlights: Quake III Arena (all releases), Toy Story 2 (localizations), Quake II (MacOS), Tony Hawk Pro Skater (US PSX Demo), Heavy Gear II (OEMs and demos)

Aug 1998 - Apr 2000

Senior Tester And Tester, Quality Assurance

Santa Monica, California, US

Tested and trained new testers through a range of PC, Macintosh and console titles.

Aug 1996 - Aug 1998
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 34905 employees →

2 education records

Daniel Hagerty education

Bachelor Of Science - Bs, Management (Coursework)

Pepperdine Graziadio Business School

Music Performance (Coursework)

Ucla
FAQ

Frequently asked questions about Daniel Hagerty

Quick answers generated from the profile data available on this page.

What company does Daniel Hagerty work for?

Daniel Hagerty works for Electronic Arts (EA).

What is Daniel Hagerty's role at Electronic Arts (EA)?

Daniel Hagerty is listed as Director of Advertising Operations at Electronic Arts (EA).

What is Daniel Hagerty's email address?

AeroLeads has found 2 work email signals at @ea.com for Daniel Hagerty at Electronic Arts (EA).

What is Daniel Hagerty's phone number?

AeroLeads has found 5 phone signal(s) with area code 310, 949, 650 for Daniel Hagerty at Electronic Arts (EA).

Where is Daniel Hagerty based?

Daniel Hagerty is based in Los Angeles Metropolitan Area, United States, United States while working with Electronic Arts (EA).

What companies has Daniel Hagerty worked for?

Daniel Hagerty has worked for Electronic Arts (Ea), Dwh Consulting, Disney Interactive Studios, Warner Bros. Interactive Entertainment, and Electronic Arts.

Who are Daniel Hagerty's colleagues at Electronic Arts (EA)?

Daniel Hagerty's colleagues at Electronic Arts (EA) include Audrey Lamontagne, Susann Richter, Aziz Benaissa, Beni Junior Ena, and Daniel Wirtz.

How can I contact Daniel Hagerty?

You can use AeroLeads to view verified contact signals for Daniel Hagerty at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Daniel Hagerty attend?

Daniel Hagerty holds Bachelor Of Science - Bs, Management (Coursework) from Pepperdine Graziadio Business School.

What skills is Daniel Hagerty known for?

Daniel Hagerty is listed with skills including Mobile Games, Video Games, Xbox 360, Ps3, Game Design, Casual Games, Game Development, and Wii.

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