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From early days at Pixar Animation Studios, to founding groundbreaking startup DigitalFish, Dan Herman has for 25 years lead tech innovation at the forefront of 3D.At DigitalFish, Dan leads a widely respected team developing new techniques for digital media and immersive content, with customers including many of the best-known media companies, production studios, technology leaders and consumer brands worldwide. At DreamWorks Animation, Dan was a core contributor to the design and architecture of the Academy Award-winning "Premo" 3D animation system and designed and built a 2D animation system, both still currently in use at the studio. At Pixar Animation Studios, from Pixar's first film Toy Story through Finding Nemo, he managed and led development on projects involving feature animation tools, special effects, autonomous characters, games, and production tracking systems. Prior to Pixar, Dan sailed in the 1995 America's Cup as navigator for the yacht Young America, where he also headed development of the extensive instrumentation system used onboard Young America and its support boats. His previous work in computer graphics centered on CAD/CAM and scientific visualization. He holds a Master's in Computer Science from Cornell University and a Bachelor's in Cognitive Psychology with Comp Sci minor from the State University of New York at Stony Brook and Cornell.http://www.digitalfish.comLeadership: Corporate Management and Entrepreneurship: formation, planning, venture funding, operations and governance.Technical: Agile/Scrum, software architecture, usability design, 3-D graphics & animation technology, visualization, procedural graphics, dynamics & simulation, numerical methods, parallel computing, fault-tolerance, and real-time systems.
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CeoDigitalfish, Inc. Mar 2000 - PresentSan Mateo, Ca, UsPresident and CEO of DigitalFish, providing technology and process solutions in animation, digital media, mobile entertainment, and augmented and virtual reality (AR/VR). -
Contract Program ManagerGoogle 2014 - 2018Mountain View, Ca, Us[Under DigitalFish contract] Managed development and production teams on Google Spotlight Stories and other efforts within Google Advanced Technology and Projects (ATAP). -
Sbc Principal InvestigatorNasa Ames Research Center 2014 - 2017Moffett Field, California, Us[Under DigitalFish contract] Terrain-mapping software for autonomous robotic operations, under STTR contracts to the NASA Ames Intelligent Robotics Group, in collaboration with Carnegie Mellon University. -
Contract Program ManagerThe Lego Group 2013 - 2016Billund, Dk[Under DigitalFish Contract] Led software dev and systems analysis & design for projects ranging from production tools and pipelines, asset management, and content security to interactive play. -
Performance Team - Special Projects Program ManagerArtemis Racing 2012 - 2013[Under DigitalFish contract] R&D development and program management for advanced projects in Artemis' 2013 America's Cup campaign. -
Software Architect & Ux DesignerDreamworks Animation 2009 - 2011Glendale, Ca, Us[Under DigitalFish contract] Co-lead (with Rex Grignon and Bruce Wilson) the early UX and software-architecture design of Premo, DreamWorks' new 3D animation system that replaced its venerable Emo software. -
Senior Technical DirectorPixar Animation Studios 1995 - 2000Emeryville, California, UsTechnical manager, graphics researcher and feature film technical director on various Pixar projects from Toy Story through Monster's, Inc. -
Lead Systems Developer, NavigatorPact/95 America'S Cup Defense Syndicate 1994 - 1995Managed development of the extensive sailing instrumentation system for the America's Cup racing yacht Young America. Designed and developed "DanSoft", the real-time software system aboard the yacht, providing sailors, designers, and coaches with in-depth real-time analysis of yacht performance, environmental conditions, and evolving tactical situations on the race course. Sailed aboard Young America as Navigator.
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Cad Engineer, ProgrammerNorth Shore Technology Associates 1987 - 1993Specified, integrated and operated a 3-D CAD and photorealistic graphics system, assisting in the design and visualization of industrial products and processes.
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Computer Graphics ConsultantBaka Industries 1990 - 1991Advised corporate clients on purchasing and integration decisions for 2-D and 3-D graphics and CAD/CAM applications. Worked with clients to develop a common understanding of their goals and concerns. Developed in-house programs to attract new clients.
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Production ChairmanCornell University 1987 - 1990Ithaca, Ny, UsWith Cornell Concert Commission, supervised a production staff of 90 persons, producing over 20 concerts with total ticket sales of over $500,000. Negotiated contracts and coordinated all day-of-show operations. -
Graphics ProgrammerState University Of New York At Stony Brook 1986 - 1987Stony Brook, Ny, UsDeveloped an automated system for the visualization of crystalline structures. Numerical data generated by computer simulation were used to build 3-D computer models, which were then rendered and animated automatically.
Dan Herman Education Details
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Cornell UniversityComputer Science -
Stony Brook UniversityPsychology / Computer Science -
Cornell UniversityPsychology / Computer Science -
Earl L Vandermeulen High School
Frequently Asked Questions about Dan Herman
What company does Dan Herman work for?
Dan Herman works for Digitalfish, Inc.
What is Dan Herman's role at the current company?
Dan Herman's current role is CEO at DigitalFish.
What is Dan Herman's email address?
Dan Herman's email address is da****@****ish.com
What is Dan Herman's direct phone number?
Dan Herman's direct phone number is +141569*****
What schools did Dan Herman attend?
Dan Herman attended Cornell University, Stony Brook University, Cornell University, Earl L Vandermeulen High School.
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